Namco System 12¶
The System 11 evolution (1997), still PlayStation-based but more powerful — the base for Tekken 3, Soul Calibur and Mr. Driller. An interchangeable COH board (PS1) + a per-game ROM board, locked by a KEYCUS (CPLD).
Identification¶
| Field | Value |
|---|---|
| Manufacturer | Namco |
| Year | 1997 (Tekken 3) |
| Base | Sony PlayStation (PS1, revised) |
| Structure | COH board (PS1) + game-specific ROM board |
| Security | KEYCUS (CPLD KCxxx / MACH211) per game |
Architecture (≈ PS1)¶
| Block | Chip | Role |
|---|---|---|
| CPU | MIPS R3000A (PS1) | game logic |
| GPU | custom Sony (PS1) | 2D/3D rendering (more RAM than System 11) |
| Sound | Namco C352 | 32 PCM voices |
| Media | COH board + ROM board + KEYCUS | program flash (2E/2J per revision) |
The System 12 has more memory and an interchangeable COH board (PS1 base), hence
a more ambitious catalogue than the System 11. Emulated in MAME (namco/namcos12.cpp).
Security (KEYCUS)¶
Like the System 11, each game has a KEYCUS — here a CPLD (KCxxx, MACH211 type) — plus a program flash (2E/2J). A conversion means handling the target game's KEYCUS, which is very hard (CPLD patch). → System 11/12 per-game KEYCUS · Namco converts guide.
Notable games¶
Tekken 3 (1997), Soul Calibur (1998), Tekken Tag Tournament (1999), Ehrgeiz, Point Blank 2/3, Mr. Driller (1999), Libero Grande, Paca Paca Passion, Um Jammer Lammy NOW!…
Common faults¶
| Symptom | Likely cause | Lead |
|---|---|---|
| Won't boot | KEYCUS (CPLD) / flash / ROM board | Check KEYCUS; see converts |
| Corrupt graphics | video RAM / ROM board | RAM test, contacts |
| No/partial sound | C352 | Sound-stage diagnosis |
| Lost settings | RTC/config battery | Replace |
| No image | Power, COH board, contacts | Base diagnosis |
Modernisation & mods¶
The common ground for every JAMMA board
Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.
- Battery 🟢: a save battery is fitted (settings/counters/RTC). A leaking battery corrodes traces — check and replace it before it leaks → save batteries.
- Flash storage 🟡: data in flash/SIMM — reprogrammable, but a failed block is permanently lost: image it before working on it → PCB preservation hub.
- Scan rate 📺: PlayStation-based (Sony GPU) → standard ~15 kHz output, a 15 kHz chassis is fine. (Derived from the platform documented above — the screen configuration lives in the GPU device rather than the driver, so it is not measured here.)
- FPGA / emulation: see the Emulation & FPGA section below.
Repair (technician)¶
- KEYCUS (CPLD KCxxx / MACH211 per game): required to boot — check first.
- PS1 base (COH board): PS1-type faults (recap, GPU/RAM); program in flash.
- Sound: C352 — diagnose the sound stage.
- Capacitors: recap. ROM board / contacts: clean.
→ Methods: PCB fault-finding · Recap · EPROM · Traces & vias
DIP settings ✅¶
1 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.
DIP settings — MAME set namcos12
| Setting | Position | Options (default in bold) |
|---|---|---|
| Service Mode | DIP SW2:1 | Off · On |
| Freeze | DIP SW2:2 | Off · On |
Check against your own board
These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.
See also: DIP reference · game manuals
Emulation & FPGA¶
- Emulation: MAME (
namco/namcos12.cpp). - FPGA / MiSTer: no core (a full PS1 base).
Lineage¶
After the System 11 (1994), before the System 10 (NAND, 2000) and the System 246/256 (PS2).
Photos / assets¶
(To add: COH board, ROM board, KEYCUS CPLD, program flash.)
Sources & attribution¶
- MAME —
namco/namcos12.cpp(R3000A, C352, COH + ROM board, KEYCUS CPLD MACH211, games) — https://github.com/mamedev/mame - Internal page: System 11/12 KEYCUS · Namco converts
- Wikipedia — Namco System 12 — CC-BY-SA — https://en.wikipedia.org/wiki/Namco_System_12
Review & corrections
How this space is used
Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.
Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.