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Sega "Super Scaler" (Hang-On / Space Harrier / OutRun)

Sega's sprite-scaling pseudo-3D revolution, by Yu Suzuki / AM2 (1985-1986). No polygons: scaled sprites pushed at high speed by dedicated ASICs — hence the depth illusion of Hang-On, Space Harrier, OutRun. Often in motion/ride cabinets. The direct ancestor of the X-Board / Y-Board and then the Model 1 (true 3D).

Identification

Field Value
Manufacturer Sega (AM2)
Years Hang-On (1985), Space Harrier (1985), Enduro Racer (1986), OutRun (1986), Super Hang-On / Turbo OutRun
Type pseudo-3D with scaled sprites ("super scaler")
Cabinets often motion / sit-down (tilting bike, cockpit)

Architecture

Block Chip Role
CPU Motorola 68000 (×1, then ×2 on OutRun) logic + road/object geometry
Sound CPU Zilog Z80 drives the sound
Sound Yamaha YM2151 (FM) + SegaPCM (315-5218) FM music + samples
Video custom Sega sprite-zoom ASIC + a "road" stage scales hundreds of sprites, draws the road in pseudo-3D

Two close families in MAME:

  • Hang-On / Space Harrier / Enduro Racersega/segahang.cpp (68000 + Z80; Enduro Racer is FD1089B-encrypted).
  • OutRun / Super Hang-On / Turbo OutRunsega/segaorun.cpp (2× 68000 + Z80; Turbo OutRun is FD1094-encrypted).

Hang-On, two 'firsts'

Hang-On (1985) is both Sega's first super scaler and one of the first motion-feedback cabinets (a full-size tilting bike). OutRun (1986) pushed the concept with its hydraulic cabinet and selectable soundtrack.

Protection & de-suicide

Some games are encrypted (battery-backed module):

Notable games

Hang-On, Space Harrier (1985), Enduro Racer (1986), OutRun (1986), Super Hang-On (1987), Turbo OutRun (1989).

Common faults

Symptom Likely cause Lead
Black screen / stuck boot FD1089/FD1094: dead key battery De-suicide (decrypted ROM / re-key)
Sprites no longer zoom zoom ASIC / sprite RAM Video diagnosis, contacts
No music / sound Z80 / YM2151 / SegaPCM Sound-stage diagnosis
No force feedback (cabinet) motion board / motors Cabinet mechanical diagnosis
No image Power, 68000, harness Base diagnosis

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Anti-suicide 🟠: some games/variants of this platform do suicide (battery-backed key) — see the dedicated section above to find out whether yours is affected. If so, the durable route is de-suicidingconversions and de-suiciding, not merely replacing the battery → save batteries.
  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: ~15.73 kHz / 60.1 Hz — standard resolution, a classic 15 kHz chassis is fine — the most common JAMMA case → tri-sync and upscalers. (Computed from the MAME sources — sega/segahang.cpp + segaorun.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • FD1089 encryption on some (e.g. Enduro Racer): key in the custom → see keys/de-suicide and backup batteries.
  • Zoom ASIC + "road" stage: corrupt road/objects = test RAM + buffers, the ASIC last (donor, rare).
  • Sound: Z80 + YM2151 + SegaPCM (315-5218) — silent samples = the SegaPCM stage / sound ROM.
  • Capacitors: recap PSU + audio filtering. Oxidised EPROM sockets: turned-pin socket.

Methods: PCB fault-finding · Recap · EPROM · Traces & vias

Expected clocks — measurement table ✅

Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.

Component Expected clock Role
I8751 8 MHz protection MCU
M68000 6.2937 MHz · 10 MHz main CPU
YM2151 4 MHz FM (sound)
YM2203 4 MHz FM (sound)
Z80 4 MHz sound CPU (usually)

How to read this table

Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.

DIP settings ✅

13 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set enduror
Setting Position Options (default in bold)
Cabinet SWB:1 Upright · Wheelie
Difficulty SWB:2,3 Easy · Medium · Hard · Hardest
Time Adjust SWB:4,5 Easy · Medium · Hard · Hardest
Time Control SWB:6,7 Easy · Medium · Hard · Hardest
Demo Sounds SWB:8 Off · On
DIP settings — MAME set outrun
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Up Cockpit · Mini Up · Unused
DIP settings — MAME set outrun_generic
Setting Position Options (default in bold)
Demo Sounds SWB:3 Off · On
Time Adj. SWB:5,6 Easy · Normal · Hard · Hardest
Difficulty SWB:7,8 Easy · Normal · Hard · Hardest
DIP settings — MAME set outrundx
Setting Position Options (default in bold)
Cabinet SWB:1 Not Moving · Moving
Demo Sounds SWB:2 Off · On
DIP settings — MAME set outrundxeh
Setting Position Options (default in bold)
Cabinet SWB:1 Not Moving · Moving
Demo Sounds SWB:2 Off · On
Speed Indicator SWB:4 km/h · MPH
DIP settings — MAME set outruneh
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Up Cockpit · Mini Up · Unused
Speed Indicator SWB:4 km/h · MPH
DIP settings — MAME set shangon
Setting Position Options (default in bold)
Demo Sounds SWB:1 Off · On
Difficulty SWB:2,3 Easy · Normal · Hard · Hardest
Time Adj. SWB:4,5 Easy · Normal · Hard · Hardest
DIP settings — MAME set shangupb
Setting Position Options (default in bold)
Demo Sounds SWB:1 Off · On
Difficulty SWB:2,3 Easy · Normal · Hard · Hardest
Time Adj. SWB:4,5 Easy · Normal · Hard · Hardest
DIP settings — MAME set sharrier
Setting Position Options (default in bold)
Cabinet SWB:1 Upright · Moving
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 2 · 3 · 4 · 5
Bonus Life SWB:5 5000000 · 7000000
Trial Time SWB:6 Off · On
Difficulty SWB:7,8 Easy · Medium · Hard · Hardest
DIP settings — MAME set toutrun
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Cockpit Conversion · Mini Up · Cockpit
Turbo SWB:4 Use Start Button · Use Turbo Shifter
Credits SWB:5,6 3 to Start/2 to Continue · 2 to Start/1 to Continue · 1 to Start/1 to Continue · 2 to Start/2 to Continue
DIP settings — MAME set toutrunc
Setting Position Options (default in bold)
Cabinet SWB:1,2 Unused · Unused · Unused · Cockpit
Turbo SWB:4 Unused · Use Turbo Shifter
DIP settings — MAME set toutrunct
Setting Position Options (default in bold)
Time Adjust SWB:5,6 Easy · Normal · Hard · Hardest
DIP settings — MAME set toutrunm
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Unused · Unused · Unused

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Emulation & FPGA

  • Emulation: MAME (sega/segahang.cpp, sega/segaorun.cpp) — FD1089/FD1094 decryption included.
  • FPGA / MiSTer: super-scaler cores available/in progress — Super Hang-On and OutRun have a core (the work is a basis for the other super-scaler games).

EPROM repair

68000 program (+ Z80 sound). Ex. (MAME sega/segahang.cpp, segaorun.cpp): Hang-On = 4× 27C256 · Space Harrier = 8× 27C256 · Enduro Racer = 6× 27C256 · OutRun = 4× 27C512 · Turbo OutRun = 6× 27C512. Several sub-boards; graphics are mask ROMs.

Lineage

Followed by the X-Board (After Burner) and the Y-Board (Galaxy Force), then the true polygonal 3D of the Model 1. → Converts: Sega X / Y-Board.

Photos / assets

(To add: Hang-On/OutRun board, zoom ASIC, motion cabinet.)

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.