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Sega "Super Scaler" (Hang-On / Space Harrier / OutRun)

Sega's sprite-scaling pseudo-3D revolution, by Yu Suzuki / AM2 (1985-1986). No polygons: scaled sprites pushed at high speed by dedicated ASICs — hence the depth illusion of Hang-On, Space Harrier, OutRun. Often in motion/ride cabinets. The direct ancestor of the X-Board / Y-Board and then the Model 1 (true 3D).

Identification

Field Value
Manufacturer Sega (AM2)
Years Hang-On (1985), Space Harrier (1985), Enduro Racer (1986), OutRun (1986), Super Hang-On / Turbo OutRun
Type pseudo-3D with scaled sprites ("super scaler")
Cabinets often motion / sit-down (tilting bike, cockpit)

Architecture

Block Chip Role
CPU Motorola 68000 (×1, then ×2 on OutRun) logic + road/object geometry
Sound CPU Zilog Z80 drives the sound
Sound Yamaha YM2151 (FM) + SegaPCM (315-5218) FM music + samples
Video custom Sega sprite-zoom ASIC + a "road" stage scales hundreds of sprites, draws the road in pseudo-3D

Two close families in MAME:

  • Hang-On / Space Harrier / Enduro Racer → sega/segahang.cpp (68000 + Z80; Enduro Racer is FD1089B-encrypted).
  • OutRun / Super Hang-On / Turbo OutRun → sega/segaorun.cpp (2× 68000 + Z80; Turbo OutRun is FD1094-encrypted).

Hang-On, two 'firsts'

Hang-On (1985) is both Sega's first super scaler and one of the first motion-feedback cabinets (a full-size tilting bike). OutRun (1986) pushed the concept with its hydraulic cabinet and selectable soundtrack.

Protection & de-suicide

Some games are encrypted (battery-backed module):

Notable games

Hang-On, Space Harrier (1985), Enduro Racer (1986), OutRun (1986), Super Hang-On (1987), Turbo OutRun (1989).

Common faults

Symptom Likely cause Lead
Black screen / stuck boot FD1089/FD1094: dead key battery De-suicide (decrypted ROM / re-key)
Sprites no longer zoom zoom ASIC / sprite RAM Video diagnosis, contacts
No music / sound Z80 / YM2151 / SegaPCM Sound-stage diagnosis
No force feedback (cabinet) motion board / motors Cabinet mechanical diagnosis
No image Power, 68000, harness Base diagnosis

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Anti-suicide 🟠: some games/variants of this platform do suicide (battery-backed key) — see the dedicated section above to find out whether yours is affected. If so, the durable route is de-suiciding → conversions and de-suiciding, not merely replacing the battery → save batteries.
  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: ~15.73 kHz / 60.1 Hz — standard resolution, a classic 15 kHz chassis is fine — the most common JAMMA case → tri-sync and upscalers. (Computed from the MAME sources — sega/segahang.cpp + segaorun.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • FD1089 encryption on some (e.g. Enduro Racer): key in the custom → see keys/de-suicide and backup batteries.
  • Zoom ASIC + "road" stage: corrupt road/objects = test RAM + buffers, the ASIC last (donor, rare).
  • Sound: Z80 + YM2151 + SegaPCM (315-5218) — silent samples = the SegaPCM stage / sound ROM.
  • Capacitors: recap PSU + audio filtering. Oxidised EPROM sockets: turned-pin socket.

→ Methods: PCB fault-finding · Recap · EPROM · Traces & vias

Expected clocks — measurement table ✅

Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.

Component Expected clock Role
I8751 8 MHz protection MCU
M68000 6.2937 MHz · 10 MHz main CPU
YM2151 4 MHz FM (sound)
YM2203 4 MHz FM (sound)
Z80 4 MHz sound CPU (usually)

How to read this table

Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.

DIP settings ✅

13 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set enduror
Setting Position Options (default in bold)
Cabinet SWB:1 Upright · Wheelie
Difficulty SWB:2,3 Easy · Medium · Hard · Hardest
Time Adjust SWB:4,5 Easy · Medium · Hard · Hardest
Time Control SWB:6,7 Easy · Medium · Hard · Hardest
Demo Sounds SWB:8 Off · On
DIP settings — MAME set outrun
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Up Cockpit · Mini Up · Unused
DIP settings — MAME set outrun_generic
Setting Position Options (default in bold)
Demo Sounds SWB:3 Off · On
Time Adj. SWB:5,6 Easy · Normal · Hard · Hardest
Difficulty SWB:7,8 Easy · Normal · Hard · Hardest
DIP settings — MAME set outrundx
Setting Position Options (default in bold)
Cabinet SWB:1 Not Moving · Moving
Demo Sounds SWB:2 Off · On
DIP settings — MAME set outrundxeh
Setting Position Options (default in bold)
Cabinet SWB:1 Not Moving · Moving
Demo Sounds SWB:2 Off · On
Speed Indicator SWB:4 km/h · MPH
DIP settings — MAME set outruneh
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Up Cockpit · Mini Up · Unused
Speed Indicator SWB:4 km/h · MPH
DIP settings — MAME set shangon
Setting Position Options (default in bold)
Demo Sounds SWB:1 Off · On
Difficulty SWB:2,3 Easy · Normal · Hard · Hardest
Time Adj. SWB:4,5 Easy · Normal · Hard · Hardest
DIP settings — MAME set shangupb
Setting Position Options (default in bold)
Demo Sounds SWB:1 Off · On
Difficulty SWB:2,3 Easy · Normal · Hard · Hardest
Time Adj. SWB:4,5 Easy · Normal · Hard · Hardest
DIP settings — MAME set sharrier
Setting Position Options (default in bold)
Cabinet SWB:1 Upright · Moving
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 2 · 3 · 4 · 5
Bonus Life SWB:5 5000000 · 7000000
Trial Time SWB:6 Off · On
Difficulty SWB:7,8 Easy · Medium · Hard · Hardest
DIP settings — MAME set toutrun
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Cockpit Conversion · Mini Up · Cockpit
Turbo SWB:4 Use Start Button · Use Turbo Shifter
Credits SWB:5,6 3 to Start/2 to Continue · 2 to Start/1 to Continue · 1 to Start/1 to Continue · 2 to Start/2 to Continue
DIP settings — MAME set toutrunc
Setting Position Options (default in bold)
Cabinet SWB:1,2 Unused · Unused · Unused · Cockpit
Turbo SWB:4 Unused · Use Turbo Shifter
DIP settings — MAME set toutrunct
Setting Position Options (default in bold)
Time Adjust SWB:5,6 Easy · Normal · Hard · Hardest
DIP settings — MAME set toutrunm
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Unused · Unused · Unused

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Procedure — a dead board, step by step ✅

What this adds

The general method lives in PCB diagnosis. This is its application to this platform: the same order, but with the values actually expected here, so you do not have to go back and forth.

Tools: multimeter, oscilloscope (or frequency counter), current-limited bench supply, desoldering braid. → Tooling

If the board is still in a cabinet

A CRT holds its charge with the machine unplugged. → CRT safety

1. Inspection, power off. Corrosion, cut tracks, oxidised EPROM legs, leaking SMD capacitors, dubious earlier repairs. On this platform the battery is the first suspect: its leakage eats tracks under the holder, and the damage is often hidden by the battery itself. Lift it to look.

2. The connector, before anything else. A large share of "dead boards" are a contact problem, not a fault. Clean the contacts with isopropyl alcohol and reseat — not with an abrasive eraser on a gold edge, which takes the plating off and brings the problem back worse. It costs two minutes and settles the question.

3. Power, measured on the board. Aim for +5.0 V measured as close as possible to where power reaches the board — not at the PSU output: the drop is in the loom, and that is exactly what makes a board boot on the bench and not in the cabinet. Where you probe depends on this board's connector — JAMMA edge, JVS loom or a proprietary harness — plenty of makers kept one long after JAMMA arrived — see Identification above. → Wiring Check −5 V and +12 V too if the sound stage uses them. Suspected short: bring it up current-limited and find the hot spot.

4. /RESET. It must release after power-up. Held low = the CPU never starts. A 1–2 Hz loop is not the reset circuit, it is the watchdog: the CPU is crashing at boot, so look at the bus, not at the reset.

5. Clocks — the values expected on this platform.

  • I8751 → 8 MHz (Protection MCU)
  • M68000 → 6.2937 MHz · 10 MHz (Main CPU)
  • YM2151 → 4 MHz (FM (sound))
  • YM2203 → 4 MHz (FM (sound))
  • Z80 → 4 MHz (Sound CPU (usually))

No clock on the M68000 (6.2937 MHz · 10 MHz) and there is no point measuring anything else: the fault is the crystal, the divider, or the chip itself. That single measurement splits a dead board in two.

Several values for one component means several board variants in this family, not several readings on the same one: identify yours before calling a clock wrong. That is the mistake that replaces a healthy crystal.

6. Bus. Activity on the main CPU's address lines tells you whether it is running or frozen. Frozen with good clocks and good reset → work RAM, bus buffers, ROMs.

7. It boots but the picture or the sound is wrong — that is another job: see Common faults on this page, then signal tracing.

Procedure — replacing the battery without losing the key ✅

Not every board in this family is concerned

Check on this page whether your game is one of the encrypted ones before touching anything. On the others the battery only holds settings, and losing it costs nothing but a re-setup.

The order is the whole procedure

The decryption key of the FD1089 / FD1094 lives in SRAM held up by that battery. Cutting the old cell before the new one is soldered erases it, instantly and for good: the board goes silent and only a de-suicide brings the game back. So the new cell goes in first, in parallel.

  1. Board powered off, old battery left in place.
  2. Measure the old cell in circuit and note it (a CR2032 is 3 V nominal). This is what tells you whether you are ahead of the failure or already behind it.
  3. Solder the new cell in parallel with the old one — piggyback — watching polarity. A reversed cell discharges the old one through itself and erases the key just as surely.
  4. Re-measure at the holder: the voltage must have come back up. Do not go on before it has.
  5. Only now, remove the old cell.
  6. Power up and check the game boots.

→ Backup batteries

Already dead? This procedure will not bring it back — the key is gone. → de-suicide

Emulation & FPGA

  • Emulation: MAME (sega/segahang.cpp, sega/segaorun.cpp) — FD1089/FD1094 decryption included.
  • FPGA / MiSTer: super-scaler cores available/in progress — Super Hang-On and OutRun have a core (the work is a basis for the other super-scaler games).

EPROM repair

68000 program (+ Z80 sound). Ex. (MAME sega/segahang.cpp, segaorun.cpp): Hang-On = 4× 27C256 · Space Harrier = 8× 27C256 · Enduro Racer = 6× 27C256 · OutRun = 4× 27C512 · Turbo OutRun = 6× 27C512. Several sub-boards; graphics are mask ROMs.

Lineage

Followed by the X-Board (After Burner) and the Y-Board (Galaxy Force), then the true polygonal 3D of the Model 1. → Converts: Sega X / Y-Board.

Photos / assets

(To add: Hang-On/OutRun board, zoom ASIC, motion cabinet.)

What the Enduro Racer manual establishes ✅

Read off the Sega manual 420-5297-06 archived below — it has a text layer, and its calibration values were additionally re-read from the images, because they are hexadecimal and OCR confuses 8/S and 3/J.

\"INSTALLATION SPACE\" — the Sega convention, a fourth time

Item What the manual writes
Installation space 660 mm (26 in.) W × 920 mm (36.2 in.) D
Height 1,790 mm (70.5 in.)
Power 230 W
C.R.T. 20″
Weight 110 kg (242.5 lbs)

⚠️ Sega writes Installation space, not dimensions — the area to reserve, not the cabinet. This wiki has met exactly the same convention on the Astro City 2, the Super Megalo 2 and the Naomi Deluxe. Four Sega documents, the same word four times: this is not an isolated quirk, it is their practice.

The service panel, behind the coin door: DEMAGNETIZING SWITCH (against colour patches on screen), SERVICE SWITCH (credits without stepping the meter), TEST SWITCH, and the coin meter.

Calibrating the controls — the values the test mode must show

The manual does not say "adjust by eye": it gives the hexadecimal value the DIAGNOSTIC INPUT TEST must display, and the tolerated range.

Control At rest Allowable range End stops
HANDLE RIGHT/LEFT 80H 7CH → 84H max > B8H · min < 48H
BANK UP/DOWN 30H 2CH → 34H max > 78H · min < 2CH

The mechanical parts named: VOLUME BRACKET MX-2044 for the handlebars, ADJUST PLATE MX-2016 for the bank.

⚠️ You need the right keys. The cabinet is closed with tamperproof screws in M4, M5 and M8, and the manual gives the wrench part numbers: M4 540-0006-01 and 540-0018, M5 540-0007-01 and 540-0017, M6 540-0015-01.

The manual also contains DIP SWITCH SETTING (folio 14), GAME DIFFICULTY SETTING (15), EPROM/ROM LOCATION (16-17), SELF-TESTING (18-24), PARTS LIST (25-32) and a SCHEMATIC DIAGRAM (33) — not transcribed here.

Archived original documents ✅

Documents archived locally, found on Internet Archive on 13 August 2026 and identified from their title page. ⚠️ The items declare no licence.

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.