Taito F3 System¶
Taito's high-end 2D base (1992), cartridge-based (like the Neo-Geo): 68020 + Ensoniq ES5505/5510, gorgeous sprites and effects. Darius Gaiden, Ray Force, Kaiser Knuckle, Puzzle Bobble 2/3/4, Elevator Action Returns… No suicide: swapping games is trivial.

PCB Taito F3 (Puzzle Bobble 2) — photo by Cyberjobe, domaine public (Wikimedia Commons).
Identification¶
| Field | Value |
|---|---|
| Manufacturer | Taito |
| Year | 1992 |
| Type | 16/32-bit 2D, cartridge-based |
| Media | game cartridge (motherboard + cart) |
| Suicide? | no (no battery-backed encryption) |
Architecture¶
| Block | Chip | Role |
|---|---|---|
| CPU | Motorola 68EC020 | game logic |
| Sound CPU | Motorola 68000 | drives the sound |
| Sound | Ensoniq ES5505 (+ ES5510 ESP effects) | sample playback + reverb/effects |
| Video | Taito customs | multiple layers, zoomed sprites, line-scroll, alpha — Taito's "rich" 2D |
The F3 is Taito's 2D peak: fine-scrolling planes, tons of sprites, transparency
effects — hence the look of Darius Gaiden or Ray Force. Emulated in MAME
(taito/taito_f3.cpp).
Cartridge & conversion¶
The game is on a cartridge plugged into the F3 motherboard → trivial swap (like Neo-Geo/CPS-2, but no suicide). The lock is a dual region key (physical + region byte) → a bi-region conversion is possible. → Taito F3 converts (region, bi-region).
EPROM repair: 68020 program on 4 EPROMs (27C010/020/040 per game) → game-by-game EPROM table.
Notable games¶
Ray Force / Layer Section (Galactic Attack), Darius Gaiden (1994), Kaiser Knuckle, Grid Seeker, Bubble Bobble II / Bubble Symphony, Puzzle Bobble 2/3/4, Elevator Action Returns, Arkanoid Returns, Puchi Carat, Landmaker, Kirameki Star Road…
Common faults¶
| Symptom | Likely cause | Lead |
|---|---|---|
| Cartridge not read / crash | cartridge slot contacts | Clean edge + slot |
| Corrupt sprites/planes | Taito customs / RAM | RAM test, contacts |
| No/partial sound | ES5505/5510 | Sound-stage diagnosis |
| Wrong region | key / region byte | See converts (bi-region) |
| No image | Power, 68020, contacts | Base diagnosis |
Modernisation & mods¶
The common ground for every JAMMA board
Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.
- Battery 🟢: a save battery is fitted (settings/counters/RTC). ⚠️ On this platform, a dead battery does NOT kill the game — it is a leaking battery that corrodes traces. Check and replace it before it leaks → save batteries.
- Storage 🟢: a cartridge system — the modern route is a multi-game cart / flashcart rather than reprogramming, where one exists for the platform → PCB preservation hub.
- Scan rate 📺: ~15.44 kHz / 58.9 Hz — standard resolution, a classic 15 kHz chassis is fine — the most common JAMMA case → tri-sync and upscalers.
(Computed from the MAME sources —
taito/taito_f3.cpp— pixel clock ÷ htotal.) - FPGA / emulation: see the Emulation & FPGA section below.
Repair (technician)¶
- No suicide (no battery-backed encryption) — a dead board is a real fault.
- 68EC020 game + 68000 sound + Ensoniq ES5505 (+ ES5510 effects): silent sound / missing effects = the Ensoniq stage (ES5505/ES5510) + sample ROMs.
- Taito customs (line-scroll, alpha): corrupt planes/sprites = RAM + buffers first.
- Capacitors: recap sound + filtering. EPROM sockets: turned-pin socket.
→ Methods: PCB fault-finding · Recap · EPROM · Traces & vias
Expected clocks — measurement table ✅¶
Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.
| Component | Expected clock | Role |
|---|---|---|
| M68EC020 | 16 MHz | main CPU |
How to read this table
Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.
Emulation & FPGA¶
- Emulation: MAME (
taito/taito_f3.cpp). - FPGA / MiSTer: no confirmed dedicated core → MAME.
Lineage¶
After the B / F2 (wired) — the F3 moves to cartridge. Contemporary with the early 3D (Model 1, System 21).
Photos / assets¶
(To add: F3 motherboard, cartridge, ES5505.)
Sources & attribution¶
-
Photo PCB Taito F3 (Puzzle Bobble 2) — Cyberjobe, domaine public, Wikimedia Commons — https://commons.wikimedia.org/wiki/File:Puzzlebobble2pcb.JPG
-
MAME —
taito/taito_f3.cpp(68EC020, 68000, ES5505/5510, cartridge, games) — https://github.com/mamedev/mame - Internal page: Taito F3 converts
- Wikipedia — Taito F3 System — CC-BY-SA — https://en.wikipedia.org/wiki/Taito_F3_System
Review & corrections
How this space is used
Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.
Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.