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Sega System E

A curious case: a Sega arcade platform (1985) that is really Master System hardware — a Z80 and two 315-5124 VDPs (the Master System's VDP, doubled for more sprites). Fantasy Zone, Opa Opa, the famous arcade Tetris… Cheap to build since it's derived from the 8-bit console.

Identification

Field Value
Manufacturer Sega
Year 1985
Base Master System (Mark III)
Type 8-bit, tiles + sprites
Settings DIP

Architecture

Block Chip Clock Role
CPU Zilog Z80 ~4 MHz game logic
Video 2× Sega 315-5124 VDP the Master System's VDP, doubled → more sprites/layers than an SMS
Sound SN76489 (PSG) + FM (YM2413) on some games
Memory work RAM + VRAM (per VDP)

It's literally a boosted Master System: same video chips (315-5124), same Z80, but two VDPs to draw more objects. Hence easy console↔arcade ports (Fantasy Zone exists on both). Emulated in MAME (sega/segae.cpp).

Notable games

Fantasy Zone (1986), Opa Opa, Riddle of Pythagoras, Slap Shooter, Astro Flash (Transformer), Hang-On Jr., Megumi Rescue, and an arcade Tetris (Sega, 1988) that stayed rare for rights reasons.

Common faults

Symptom Likely cause Lead
Corrupt sprites/layers one of the 2 VDPs / VRAM Isolate the faulty VDP, RAM test
No sound SN76489 (/ FM) Sound-stage diagnosis
Cartridge/ROM not read Contacts Cleaning
Lost settings DIP Check the DIP bank
No image Power, Z80, harness Base diagnosis

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: the screen configuration lives in the Sega VDP device rather than the driver — not measured here. These VDPs output standard ~15 kHz: a 15 kHz chassis is fine. (Derived from the VDP family documented above, not computed from MAME.)tri-sync and upscalers.
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • 2× 315-5124 VDP (the Master System VDP, doubled): corrupt planes/sprites = test VRAM + the affected VDP; parts shared with the Master System / Mark III (donor).
  • Sound: SN76489 (+ YM2413 FM on some) — diagnose the sound stage.
  • Capacitors: recap PSU + audio filtering. Oxidised EPROM sockets: turned-pin socket.

Methods: PCB fault-finding · Recap · EPROM · Traces & vias

DIP settings ✅

7 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set fantzn2
Setting Position Options (default in bold)
Demo Sounds SW2:2 Off · On
Lives SW2:3,4 2 · 3 · 4 · 5
Timer SW2:5,6 90 · 80 · 70 · 60
Difficulty SW2:7,8 Easy · Normal · Hard · Hardest
DIP settings — MAME set hangonjr
Setting Position Options (default in bold)
Enemies SW2:2,3 Easy · Medium · Hard · Hardest
Time Adj. SW2:4,5 Easy · Medium · Hard · Hardest
DIP settings — MAME set megrescu
Setting Position Options (default in bold)
Lives SW2:3,4 Cheat · 2 · 3 · 4
Cabinet SW2:5 Upright · Cocktail
DIP settings — MAME set opaopa
Setting Position Options (default in bold)
Demo Sounds SW2:2 Off · On
Lives SW2:3,4 2 · 3 · 4 · 5
Bonus Life SW2:5,6 25k, 45k and 70k · 40k, 60k and 90k · 50k and 90k · None
Difficulty SW2:7,8 Easy · Normal · Hard · Hardest
DIP settings — MAME set ridleofp
Setting Position Options (default in bold)
Lives SW2:1,2 3 · 4 · 5 · 100 (Cheat)
Ball Speed SW2:4 Easy · Difficult
Bonus Life SW2:6,7 50K 100K 200K 1M 2M 10M 20M 50M · 100K 200K 1M 2M 10M 20M 50M · 200K 1M 2M 10M 20M 50M · None
DIP settings — MAME set tetrisse
Setting Position Options (default in bold)
Demo Sounds SW2:2 Off · On
Difficulty SW2:5,6 Easy · Normal · Hard · Hardest
DIP settings — MAME set transfrm
Setting Position Options (default in bold)
1 Player Only SW2:1 Off · On
Demo Sounds SW2:2 Off · On
Lives SW2:3,4 3 · 4 · 5 · Infinite (Cheat)
Bonus Life SW2:5,6 10k, 30k, 50k and 70k · 20k, 60k, 100k and 140k · 30k, 80k, 130k and 180k · 50k, 150k and 250k
Difficulty SW2:7,8 Easy · Medium · Hard · Hardest

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Emulation & FPGA

  • Emulation: MAME (sega/segae.cpp).
  • FPGA / MiSTer: no confirmed dedicated System E core; being close to the Master System, SMS know-how applies (an SMS core exists, but System E's dual-VDP is specific).

EPROM repair

Master System base (Z80 + 315-5124 VDP). Program in 27C256 + a 317-xxxx security chip (encrypted Z80) on some → decrypted ROMs. Hang-On Jr., Transformer, Opa Opa. See MAME sega/systeme.cpp.

Lineage

Derived from the Master System. Contemporary with the System 1 (another Sega 8-bit) and the Super Scaler.

Photos / assets

(To add: System E board, the two 315-5124 VDPs.)

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.