Faults by symptom¶
You arrive here with a symptom, not with a chip name. This page turns the wiki's Common faults tables inside out: pick what the machine does, and it lists every page that documents it, with that page's own probable cause. 959 entries, gathered from 206 pages.
What this page is, and is not
Every line quotes its page — symptom, probable cause, next step. Nothing is reworded and nothing is inferred: the page of origin remains the reference, and the link takes you to its full context, which a table cannot hold. If your symptom is not listed here, it is not documented in the wiki — not that it does not exist.
Motion & force feedback (7)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| Cabinet motion dead | motion board / actuators | Mechanical diagnosis | Namco System 22 / Super System 22 |
| Cabinet motion dead | motion board / actuators | Mechanical diagnosis | Namco System 23 (Gorgon / Super System 23) |
| Cabinet motion dead | motion board / actuators | Mechanical diagnosis | Sega X-Board |
| Cabinet motion dead | motion board / actuators | Mechanical diagnosis | Sega Y-Board |
| Cabinet motion dead | motion board / actuators | Mechanical diagnosis | Taito Z System |
| Force feedback dead (Hard Drivin') | force-feedback board / motor | Mechanical + board diagnosis | Atari — arcade (System 1/2, Hard Drivin') |
| No force feedback (cabinet) | motion board / motors | Cabinet mechanical diagnosis | Sega "Super Scaler" (Hang-On / Space Harrier / OutRun) |
Sound (159)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| Absent / noisy sound | S-SMP / APU | Sound-stage diagnosis | Super Nintendo / Super Famicom (SNES / SFC) |
| Buzz / stray noise | Sound stage / caps | Targeted recap | GCE / MB Vectrex |
| Corrosion / dead sound / "simasimac" | SMD logic-board caps (SE/30) | Recap + clean | Apple Macintosh compact (128K → SE/30) |
| Corrosion / degraded sound | SMD capacitors | Recap | Sega 32X |
| Corrosion / degraded sound-video | Capacitors | Targeted recap | Sega Saturn |
| Corrosion / sound-video | Capacitors | Recap | 3DO Interactive Multiplayer |
| Crunchy / crackling audio | Power switch, headphone jack, caps | Clean the power switch; pipe cleaner + IPA in the headphone jack; full recap — especially C32 (GBC) | Game Boy / Game Boy Color |
| Dead sound / crashes (A600/1200) | leaked SMD caps | Recap + cleaning | Commodore Amiga |
| Degraded picture/sound | ageing capacitors | Targeted recap of the affected stage | Amstrad GX4000 |
| Degraded picture/sound | tired caps | Targeted recap | Sega Mark III |
| Degraded sound/video (Model 2) | Leaking SMD caps | Recap (see below) | Sega Mega Drive / Genesis |
| Degraded sound/video, corrosion | Capacitors (electrolytics) | Targeted recap | NEC PC-FX |
| Degraded sound/video, corrosion | Capacitors | Targeted recap | Philips CD-i |
| Degraded sound/video, corrosion | Leaking capacitors (incl. SMD) | Recap — ⚠️ on the Model 1, do it even with no visible leakage; remember the sub board near the regulator and, on JVC drives, the drive controller board | Sega Mega-CD / Sega CD |
| Degraded sound/video, corrosion | Capacitors (electrolytics) | Targeted recap | SNK Neo Geo CD |
| Degraded sound/video, corrosion (CoreGrafx/Duo) | Leaking SMD capacitors | Recap | NEC PC Engine / TurboGrafx-16 |
| Degraded video/sound | caps / customs | Recap, substitution | Sharp X68000 |
| Distorted / weak / no sound (20-EZV) | audio board (bipolar caps, TR373 / TR374); JB/JC reversed → burnt resistors | Audio recap + transistors; check the JB/JC connector orientation | Repair: Sanyo 20-EZ monitor |
| FM silent | FM add-on / YM2413 | Check connector, test the chip | Sega Mark III |
| Hum / noise | missing earth, no common ground | Check earth + common ground | Power supplies in cabinets |
| Incomplete sound | PSG / (FM) | Sound-stage diagnosis | Sega Master System (Mark III) |
| Keyboard Component silent | its M6502 or its 7.15909 MHz crystal | A second system in its own right | Mattel Intellivision |
| Loss of a sound channel | YM or mixing stage | Probe diagnosis | Sega Mega Drive / Genesis |
| Loud whining noise | CleanAmp installed (notably with LEDs set to white on a button LED kit) | Remove the CleanAmp | Game Boy / Game Boy Color |
| Mute voice | TMS5220 (speech) | Sound-stage diagnosis | Atari — arcade (System 1/2, Hard Drivin') |
| Mute voice (Crazy Climber) | voice circuit / DAC | Sound-stage diagnosis | Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta) |
| Mute voice (Q*bert) | speech board | Speech-board diagnosis | Gottlieb (Qbert, Reactor, Mad Planets) |
| Mute voice / partial sound | VLM5030 / PSG | Sound-stage diagnosis | Konami Gradius / Nemesis / Twin16 (shmups) |
| No / noisy sound | SCSP (like the Saturn) | Sound-stage diagnosis | Sega ST-V (Titan Video) |
| No / partial sound | C140 (PCM) or YM2151 (FM) / sound 6809 | Sound-stage diagnosis | Namco System 2 |
| No / partial sound | sound 68000 / MultiPCM (315-5560) / YM3438 | Sound-stage diagnosis | Sega Model 1 |
| No / weak sound | +12 V (amp) or −5 V (analog) | Measure 12 V and −5 V | Power supplies in cabinets |
| No / wrong sound | Namco WSG / amp | Sound-stage diagnosis | Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious) |
| No digital sound | AY-3-8910A or MSM5205 | Stages separate from the CEM3394 | Bally / Sente SAC-1 |
| No effects, music fine | OKI M6295 | ⚠️ its clock is not verified in MAME | Gaelco |
| No effects, music fine | one of the two OKI M6295s | Two separate chips, 4 MHz each | NMK 16-bit (NMK / UPL) |
| No effects, music fine | OKI M6295 | The M6295 and the PIC are two separate stages | Playmark |
| No FM music | YM2203 | Independent of the OKIs | NMK 16-bit (NMK / UPL) |
| No FM sound | YM2413 / MSX-MUSIC | Check the FM add-on | MSX (MSX / MSX2 / MSX2+ / turbo R) |
| No image but sound OK | Chassis / HV / monitor connectors | Chassis diagnosis | Sega Astro City |
| No music | SM64 (YM3812 clone) | YM3812 documentation applies | Deniam |
| No music | YM2413 (3.579545 MHz) | A stage separate from the other sound chips | Dynax |
| No music | YM3438 / SN76489 | FM/PSG-stage diagnosis | Sega System C / C-2 |
| No music | YM2151 or its 3.579545 MHz crystal | 3.58 MHz is the classic NTSC colour crystal | Technos Japan |
| No music / sound | Z80 / YM2151 / SegaPCM | Sound-stage diagnosis | Sega "Super Scaler" (Hang-On / Space Harrier / OutRun) |
| No music on Speed Ball | YM3812 or the second Z80 | This board has a dedicated sound CPU | Tecfri |
| No music, effects fine | YM3812 or the sound 6809 | The two stages are separate on the first generation | Gaelco |
| No music, speech fine | one of the AY-3-8910s | Several of them: one dead channel tells them apart | Zaccaria |
| No PCM (voices/samples) | RF5C68 or its RAM | The FM stage can be fine while the PCM is silent | Sega System 18 |
| No picture, sound fine | STIC | Custom chip with no replacement | Mattel Intellivision |
| No picture, sound fine | video stage | The sound/game separation makes the diagnosis clean | Eolith |
| No sound | the ASIC | ⚠️ nothing to replace: the sound is integrated | Bit Corporation Gamate |
| No sound | μPD1771C or its 6 MHz crystal | A crystal separate from the CPU's | Epoch Super Cassette Vision |
| No sound | AY-3-8914 | An AY-3-8910 variant, harder to source | Mattel Intellivision |
| No sound | buzzer or its joint | Independent of the display | Nintendo Game & Watch |
| No sound | Capacitors (sound board) | Recap | Sega Game Gear |
| No sound | sound card / IRQ/DMA | Check the Sound Blaster (jumpers/SET BLASTER) | IBM PC & compatibles (DOS gaming) |
| No sound | AY-3-8910 | ⚠️ MAME describes it as the Synthesizer PSG-01 add-on, yet instantiates it unconditionally and routes both joysticks through it. Whether the base machine is silent remains unverifiable. And MAME notes its own sound is "strange, volume often low to non-existent": do not use it to judge | Sanyo PHC-25 |
| No sound | AY-3-8910 (I030) | Expected at 2 MHz | Tatung Einstein |
| No sound | Z80, YM2203/YM2413, or the ALPHA-VOICE88 | Three separate stages | Alpha Denshi / ADK |
| No sound | Jerry custom (Jaguar) | Same remark | Atari Cojag |
| No sound | YMZ280B / OKI | Sound-stage diagnosis | Cave (68000 hardware) |
| No sound | sound Z80/6502 / YM / OKI | Sound-stage diagnosis | Data East (DECO Cassette, DECO 8/16/32) |
| No sound | YMZ280B or its 14 MHz clock | On the RAM/sound/I/O board, not the CPU board | Data East MLC |
| No sound | 8032, QS1000, or the serial link between them | Three separate points — tell them apart before desoldering | Eolith |
| No sound | 440 DAC / circuits | Sound-stage diagnosis | Exidy (Venture, Crossbow, Mouse Trap) |
| No sound | sound board | Sound-stage diagnosis | Gottlieb (Qbert, Reactor, Mad Planets) |
| No sound | OKI M6295, YM3812 or ICS2115 | The sound stage varies by board | IGS011 (blitter hardware) |
| No sound | YMZ774-S | Independent stage | IGS PGM2 |
| No sound | OKI M6295 (8-bit) / ES5506 (32-bit) | Sound-stage diagnosis | Incredible Technologies (Golden Tee) |
| No sound | Z80, YMF271, or the two-register link | Three points, not one | Jaleco Mega System 32 |
| No sound | YMZ280B or its ADPCM | Stage independent of the video | Konami Firebeat |
| No sound | K054539 / sound 68000 | Sound-stage diagnosis | Konami GX (System GX) |
| No sound | RF5C400, or the audio hard disk | The audio does not come from ROM | Konami Twinkle |
| No sound | SSIO board | A stage separate from the main board | Bally / Midway MCR |
| No sound | DCS (ADSP-2105) or Williams ADPCM | Sound-board diagnosis | Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus |
| No sound | C352 or its 24.576 MHz clock | Namco custom — no common replacement | Namco ND-1 |
| No sound | SPU / customs | Sound-stage diagnosis | Namco System 10 |
| No sound | sound customs | Sound-stage diagnosis | Namco System 21 "Polygonizer" |
| No sound | AICA (ARM7) | Sound-stage diagnosis | Sammy Atomiswave |
| No sound | SN76489 (/ FM) | Sound-stage diagnosis | Sega System E |
| No sound | sound Z80 / SN76489 (/ YM2151) | Sound-stage diagnosis | Sega System 1 / System 2 |
| No sound | Z80 / YM2151 | Sound-stage diagnosis | Sega System 16 |
| No sound | MultiPCM (+ sound V60 / YM3438) | Sound-stage diagnosis | Sega System 32 |
| No sound | discrete sound circuits | Sound-stage diagnosis | Sega / Gremlin VIC Dual |
| No sound | Z80 / YM2151 / SegaPCM | Sound-stage diagnosis | Sega X-Board |
| No sound | Z80 / YM2151 / SegaPCM | Sound-stage diagnosis | Sega Y-Board |
| No sound | X1-010 — or the OKI M6295, board depending | Check which of the two is fitted first | Seta |
| No sound | amp / PSG / SN76489 | Sound-stage diagnosis | Taito — classics (Space Invaders, Qix, Bubble Bobble…) |
| No sound | Taito Zoom or the FC board's MN1020012A | ⚠️ five games do not use Zoom — check which one is fitted | Taito G-NET |
| No sound | MC68EC000 or the ES5505 | Two separate stages | Taito JC System |
| No sound | one of the AY-3-89xx | Two of them at different frequencies on Hole Land | Tecfri |
| No sound | AY / SN76489 | Sound-stage diagnosis | Universal (Mr. Do!, Space Panic, Lady Bug) |
| No sound (MK1 T-unit) | Williams ADPCM board (6809/YM2151/OKI) | Sound-stage diagnosis | Midway T-Unit (Mortal Kombat II, NBA Jam…) |
| No sound (MK2/NBA Jam) | DCS stage (ADSP-2105) | DCS board diagnosis | Midway T-Unit (Mortal Kombat II, NBA Jam…) |
| No sound / dead keys | POKEY | Replace the POKEY | Atari 8-bit (400 / 800 / XL / XE) |
| No sound / flaky power | Capacitors | Recap | Atari Lynx |
| No sound / mono sound | Z80 / QSound / stereo wiring | Sound-stage diagnosis | Capcom CP System II (CPS-2) |
| No sound / mute voice | PSG / VLM5030 (speech) | Sound-stage diagnosis | Konami — classics (Frogger, Scramble, Time Pilot, Gyruss) |
| No sound / no CD boot | Leaked capacitors + traces | Recap + trace repair | PC Engine CD-ROM² / Duo |
| No sound / partial sound | YM2151 / MSM6295 / Z80 | Sound-stage diagnosis (like CPS-1) | Capcom CPS Changer |
| No sound / partial sound | YM2151 / MSM6295 / Z80 (or QSound) | Sound-stage diagnosis | Capcom CP System (CPS-1) |
| No sound / weak sound | Capacitors (audio), speaker | Recap; check speaker | Game Boy / Game Boy Color |
| No sound / wrong sound | SID | Replace SID (correct voltage) | Commodore 64 Games System (C64GS) |
| No sound / wrong sound | SID | Replace SID (correct voltage) | Commodore 64 |
| No sound at all | Z80 or NMK004, board depending | Establish which is fitted before probing | NMK 16-bit (NMK / UPL) |
| No sound at all | PIC16C57 or its 12 MHz clock | The PIC is a CPU in its own right, not a simple generator | Playmark |
| No sound on headphones | stereo audio DMA channel | The speaker is mono: test both | Watara Supervision |
| No sound, or wrong sound | machine-specific sound circuit | ⚠️ see the caveat below | Emerson Arcadia 2001 |
| No sound, or wrong sound | sound stage | ⚠️ every machine carries "imperfect sound" in MAME (all nine) | Micronique Hector |
| No sound, Z80 appears stalled | YM2610 — it carries the interrupts | Do not condemn the Z80 first | Video System |
| No speech | Intellivoice module or its 3.12 MHz crystal | A crystal separate from the console's | Mattel Intellivision |
| No speech | Votrax SC01 or its driver | ⚠️ its clock varies normally — see the box | Bally / Midway Astrocade |
| No speech | TMS5100 | Speech-board diagnosis | Cinematronics (vector) |
| No speech (SFX ok) | speech board | Speech-board diagnosis | Sega G80 (raster & vector) |
| No speech (SFX OK) | CVSD HC55516 stage | Sound board diagnosis | Williams 6809 (Defender, Robotron, Joust…) |
| No speech, rest of the sound fine | TMS5220 or the 6802 driving it | Stage independent of the AY-3-8910s | Zaccaria |
| No streamed music | dead DSB board (68000 + MPEG) | DSB diagnosis (MPEG-music games: Daytona, Sega Rally) | Sega Model 2 |
| No streamed music | DSB board (68000 + MPEG) | DSB diagnosis | Sega Model 3 |
| No voices / samples | MSM5205 or OKI M6295, board depending | Check which is fitted | Dynax |
| No/partial sound | sound Z80 / YM2203 | Sound-stage diagnosis | Capcom — pre-CPS classics (1942, Ghosts'n Goblins, Commando) |
| No/partial sound | YM2151 / GA20 / Z80 | Sound-stage diagnosis | Irem M62 / M72 / M92 (R-Type & co.) |
| No/partial sound | YM2151/OKI (MS1) / YMF271 (MS32) | Sound-stage diagnosis | Jaleco (Mega System 1 / 32) |
| No/partial sound | YM2151 / OKI / customs | Sound-stage diagnosis | Kaneko (Kaneko 16, Super Nova System) |
| No/partial sound | K053260 / YM2151 / Z80 | Sound-stage diagnosis | Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men) |
| No/partial sound | YM2151 / C30 / sound 6809 | Sound-stage diagnosis | Namco System 1 |
| No/partial sound | C352 | Sound-stage diagnosis | Namco System 11 |
| No/partial sound | C352 | Sound-stage diagnosis | Namco System 12 |
| No/partial sound | C352 | Sound-stage diagnosis | Namco System 22 / Super System 22 |
| No/partial sound | C352 / sound H8 | Sound-stage diagnosis | Namco System 23 (Gorgon / Super System 23) |
| No/partial sound | YMF278B (OPL4) | Sound-stage diagnosis | Psikyo (68020 / SH-2) |
| No/partial sound | YMZ280B / Z80 | Sound-stage diagnosis | Raizing / Eighting (8ing) |
| No/partial sound | Seibu Sound System (Z80/YM/OKI) | Sound-module diagnosis | Seibu Kaihatsu (Raiden, SPI System) |
| No/partial sound | YM / sound Z80 | Sound-stage diagnosis | SNK — before the Neo-Geo (Ikari Warriors, P.O.W.) |
| No/partial sound | YM2610 / Z80 | Sound-stage diagnosis | Taito B System |
| No/partial sound | YM2610 / Z80 | Sound-stage diagnosis | Taito F2 System |
| No/partial sound | ES5505/5510 | Sound-stage diagnosis | Taito F3 System |
| No/partial sound | YM2610 / Z80 | Sound-stage diagnosis | Taito Z System |
| No/partial sound | YM3812/YM2151 / OKI / Z80 | Sound-stage diagnosis | Tecmo (Rygar, Ninja Gaiden, Silkworm) |
| No/partial sound | YM3812/YM2151 / OKI / sound MCU | Sound-stage diagnosis | Toaplan (V1 / V2) |
| Noise / hum | Filter caps | Recap | Repair: Sega power block (candy cab) |
| Noise in the sound | known on Mayjinsen 3 | May be original | Aleck 64 |
| Noisy sound/picture | tired caps | Targeted recap | Commodore CDTV |
| Permanent high-pitched whine | Buck converter inductor (discontinuous conduction) | 3 coil whine fixes | Sega 32X |
| Silent board | V70 or its 40 MHz crystal | Two separate crystals: do not confuse them | Jaleco Mega System 32 |
| Silent board | PowerPC 403GCX, 66 MHz oscillator, power | PCB diagnosis | Konami Firebeat |
| Silent board | 68040, 10 MHz crystal, CY7C991 | The CY7C991 is the CPU's clock source | Taito JC System |
| Silent board, no picture | E1-32N or its 45 MHz crystal | The processor is rare: check the clock before suspecting it | Eolith |
| Silent board, no picture | power, CPU, or a CPLD | PCB diagnosis | Konami Viper |
| Silent sound | YM2203/2608 | Sound-stage diagnosis | NEC PC-8801 (PC-88) & PC-9801 (PC-98) |
| Silent/partial sound | V53A / L7A1045 DSP | Sound-stage diagnosis | SNK Hyper Neo Geo 64 |
| Sound CPU crashes | known on II and V boards | The driver flags mishandled nested NMIs | Alpha Denshi / ADK |
| Sound skipping samples | NMK112 (bank switching) | An intermediate stage that is often forgotten | NMK 16-bit (NMK / UPL) |
| Turns off / restarts / PSU noise | PSU — tired caps | Recap or DreamPSU/PicoPSU | Sega Dreamcast |
| Voice/samples silent (C-2) | µPD7759 | Sample-stage diagnosis | Sega System C / C-2 |
| Weak / absent sound | Audio capacitors, speaker | Recap; speaker | Game Boy Advance |
| Wrong colours/sound | ASIC / caps | Recap, check the ASIC | Amstrad CPC Plus (464 Plus / 6128 Plus) |
| Wrong or unstable sound | CEM3394 or its analogue surroundings | ⚠️ an analogue synth drifts normally — recap before concluding | Bally / Sente SAC-1 |
| Wrong/no sound | AY-3-8912 | Sound-stage diagnosis | Amstrad CPC (464 / 664 / 6128) |
Media & drive (109)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| Backup cartridge not recognised | Cartridge slot contacts | Cleaning | Sega Saturn |
| Cart contacts | slot/cart oxidation | Clean connectors (slot and cart) | SNK Neo-Geo cabinets (MVS) |
| Cart not read | PCMCIA contacts / RF5C296 | Clean the contacts with isopropyl alcohol | Taito G-NET |
| Cartridge ignored | contacts / ASIC unlock sequence | Clean contacts, try another cart | Amstrad CPC Plus (464 Plus / 6128 Plus) |
| Cartridge not read | Connector oxidation | Cleaning | Atari 2600 (VCS) |
| Cartridge not read | Contacts | Cleaning | Atari 5200 |
| Cartridge not read | Contacts | Cleaning | Atari 7800 |
| Cartridge not read | Contacts | Cleaning | Atari Jaguar |
| Cartridge not read | Contacts | Cleaning | Atari Lynx |
| Cartridge not read | Contacts | Cleaning | Bandai WonderSwan |
| Cartridge not read | expansion-port contacts | Clean | Commodore 64 Games System (C64GS) |
| Cartridge not read | connector contacts | Isopropyl alcohol, never an abrasive | Epoch Super Cassette Vision |
| Cartridge not read | Contacts | Cleaning | GCE / MB Vectrex |
| Cartridge not read | connector contacts | Isopropyl alcohol, never an abrasive | Interton VC 4000 (and the 1292 family) |
| Cartridge not read | connector contacts | Isopropyl alcohol, never an abrasive | Mattel Intellivision |
| Cartridge not read | Connector oxidation | Cleaning | Sega Game Gear |
| Cartridge not read | Connector oxidation | Contact cleaning | Sega Master System (Mark III) |
| Cartridge not read | Connector oxidation | Clean the contacts | Sega SG-1000 |
| Cartridge not read | Contacts | Cleaning | SNK Neo Geo Pocket (Color) |
| Cartridge not read | expansion-port contacts | Clean | Commodore 64 |
| Cartridge not read / corrupt graphics | Oxidised AW cartridge contacts | Clean the edge + slot | Sammy Atomiswave |
| Cartridge not read / corrupted graphics | Cartridge contacts / customs | Clean contacts, reseat | Capcom CPS Changer |
| Cartridge not read / corrupted graphics | Cartridge connector oxidation | Clean with iso alcohol | Sega Mega Drive / Genesis |
| Cartridge not read / corrupted graphics | Slot oxidation / cart contacts | Clean the slot and cartridge edge | SNK Neo-Geo MVS |
| Cartridge not read / crash | oxidised cart contacts | Clean the connector (isopropyl alcohol) | Amstrad GX4000 |
| Cartridge not read / crash | Cartridge contacts | Cleaning | Nintendo 64 |
| Cartridge not read / crash | Cartridge connector oxidation | Contact cleaning | SNK Neo-Geo AES |
| Cartridge not read / crash | Oxidised cartridge slot contacts | Clean the cartridge edge + the slot | Sega ST-V (Titan Video) |
| Cartridge not read / crash | cartridge slot contacts | Clean edge + slot | Taito F3 System |
| Cartridge not read / frozen screen | Cartridge connector oxidation | Cleaning (iso alcohol), no abrasive | Super Nintendo / Super Famicom (SNES / SFC) |
| Cartridge not recognised | connector contacts | Isopropyl, never an abrasive | Bit Corporation Gamate |
| Cartridge not recognised | connector contacts | Clean with isopropyl, never an abrasive | Emerson Arcadia 2001 |
| Cartridge not recognised | connector contacts | Isopropyl, never an abrasive | Watara Supervision |
| Cartridge not recognised | connector contacts | Isopropyl, never an abrasive | Mattel Aquarius |
| Cartridge not recognised | RP5H01 (PC-10) / contacts | Clean the connector | Nintendo — arcade (VS. System, PlayChoice-10, Super System) |
| Cartridge/ROM not read | Contacts | Cleaning | Sega System E |
| Cassette load fails | level / drive | Adjust, clean | Oric-1 & Oric Atmos |
| Cassette not read (DECO Cassette) | drive / dead cassette | Repair/image; rare part | Data East (DECO Cassette, DECO 8/16/32) |
| CD load errors | Worn SCSI CD drive / damaged CD | Repair/replace drive, or SD multi | Capcom CP System III (CPS-3) |
| CD not read | belt/laser/caddy | Clean optics, belt, adjust laser | Commodore CDTV |
| CD not read | belt / laser | Optical clean, belt, ODE | Fujitsu FM Towns Marty |
| CD not read | belt / laser / caddy | Clean optics, belt, ODE | Fujitsu FM Towns (& FM Towns Marty) |
| Contacts / card reader | Wear | Cleaning | Nintendo DS |
| Dark / unreadable screen | Reflective stock LCD | IPS screen (mod) | Game Boy / Game Boy Color |
| Data Pack wiped/unreadable | power-on pulse / mechanism | Remove tape before power-on; service drive | Coleco Adam |
| Dead cartridge / won't boot | Flat battery (suicide) | Phoenix / no-battery, or SD multi | Capcom CP System III (CPS-3) |
| Dead ports/keyboard/floppy | CIA 8520 | Substitute the CIA(s) | Commodore Amiga |
| Disc Read Error (fat) | Worn laser / rail / gears | Adjust/replace the laser, or load without a disc (FMCB + USB/HDD) | Sony PlayStation 2 (PS2) |
| Disk not read (6128 Plus) | perished belt / dirty head | Replace belt, clean head | Amstrad CPC Plus (464 Plus / 6128 Plus) |
| Disk not read (664/6128) | perished belt / head | Replace belt, clean | Amstrad CPC (464 / 664 / 6128) |
| Disk read error | hard disk at end of life | The dominant failure point on a 1999 machine | Konami Twinkle |
| Disk unreadable | HDD worn out | An arcade hard disk runs for years without stopping | Namco System 357 / 369 |
| Drive not detected | SIO bus | Cable / drive PSU | Atari 8-bit (400 / 800 / XL / XE) |
| Erratic tray (Model 1) | Dirty limiter switches; faulty helix screw on Sony drives | Clean the switches; drive mechanism | Sega Mega-CD / Sega CD |
| Fat: DVD reading fails | Tired KHS-400 laser | Replace the laser | Sony PlayStation 2 (PS2) |
| Floppy not read | 3.5″ mechanism | Clean / Gotek | Acorn Archimedes |
| Floppy not read | 3″ drive belt | Replace the belt | Amstrad PCW (8256 / 8512 / 9512) |
| Floppy not read | Disk II speed / head | Adjust speed, clean | Apple II (II / II+ / IIe / IIc / IIGS) |
| Floppy not read | mechanism / SWIM | Service / Floppy Emu | Apple Macintosh compact (128K → SE/30) |
| Floppy not read | mechanism / head | Clean, Gotek | Atari ST (520/1040, STE, Mega, Falcon) |
| Floppy not read | mechanism / belt | Clean / Gotek | Fujitsu FM-7 / FM-8 (& FM77) |
| Floppy not read | 3.5″ mechanism | Clean / Gotek | Fujitsu FM Towns (& FM Towns Marty) |
| Floppy not read | 3.5″ drive | Clean / Gotek | MGT SAM Coupé |
| Floppy not read | mechanism / format | Clean, Gotek | NEC PC-8801 (PC-88) & PC-9801 (PC-98) |
| Floppy not read | 5.25″ mechanism | Clean / Gotek | Sharp X68000 |
| Floppy not read | mechanism / belt | Clean / Gotek | Tandy TRS-80 Model I / III / 4 |
| Floppy unreadable | the controller board or the drive | ⚠️ the board is repairable, see below | Apple Lisa |
| Floppy unreadable | WD1770 (I042) or the mechanism | Expected clock: 8 MHz | Tatung Einstein |
| Floppy unreadable (Disc2) | Z80 4 MHz or the μPD765A | The expansion has its own logic | Micronique Hector |
| Floppy unreadable (mini Disc) | FD1793 | A different controller, no second Z80 | Micronique Hector |
| GD read errors | Worn GD-ROM drive | Repair/replace, or netboot (removes the GD) | Sega NAOMI |
| GD-ROM won't load | GD drive / DIMM / RTC battery | See NAOMI | Sega NAOMI Universal Cabinet |
| HuCard not read | Connector contacts | Cleaning | NEC PC Engine / TurboGrafx-16 |
| IC-card reading fails | R5F21256SN (the “MPU”) | MCU dedicated to that function | IGS PGM2 |
| Import game refused, or CD unit won't work with the console | Double region lock (game and host console) | Region-free BIOS | Sega Mega-CD / Sega CD |
| Jaguar CD won't read | Laser / add-on | Repair / ODE | Atari Jaguar |
| Loading/tray dead | Belt / mechanism | Replace belt, clean the rail | SNK Neo Geo CD |
| Memory card not read | Contacts | Cleaning | Nintendo GameCube |
| Microdrive unreadable (QL) | tape / pad | Clean, replace pad | Sinclair ZX80 · ZX81 · QL |
| Multi-slot selector dead | selection logic / switch | Check the selection circuit | SNK Neo-Geo cabinets (MVS) |
| One specific cartridge won't run | ⚠️ may be normal | See the incompatibilities above | Philips Videopac G7000 and Videopac+ G7400 |
| Pale or unreadable image | manual contrast or the panel | The screen is not backlit: judge it in good light | Bit Corporation Gamate |
| Read skips | Weak laser | Adjust the laser pot; ODE | Sony PlayStation (PS1) |
| Smeary colours on SCART | RGB cable/mod | Check the RGB SCART wiring | European cabinets |
| System Card not read | HuCard contacts | Cleaning | PC Engine CD-ROM² / Duo |
| Tape unreadable | cassette stage | A dedicated schematic is archived | Philips VG-5000 |
| Tape/QDD not read | head / belt | Clean, mechanical check | Thomson (MO5 / MO6 / TO7 / TO8 / TO9) |
| Tray won't fully open/close, laser no longer lifts (Model 1) | Overstretched belt (the Model 1's number-one fault) | Replace the belt — square 24 × 1.2 mm | Sega Mega-CD / Sega CD |
| Tray/loading fails (Model 1) | Broken plastic gear | Replace the Model 1 gear (a known part) | Sega Mega-CD / Sega CD |
| UMD won't read | Optical drive / mechanism | Clean, or go download-based (CFW + Memory Stick) | Sony PSP (PlayStation Portable) |
| Unreadable screen without strong light | Reflective LCD (AGB) | IPS screen (mod) | Game Boy Advance |
| Will not boot with the cartridge | cartridge contacts, or the IGS036 | Clean the contacts with isopropyl alcohol | IGS PGM2 |
| Will not boot, read error | hard disk or CD at end of life | Image the media while it still reads | Konami Firebeat |
| Will not read the CD | worn optical drive | The dominant failure point on any CD machine | Bandai Pippin (@WORLD / ATMARK) |
| Will not read the CD | worn CD drive (lens, rails) | The dominant failure point on any CD machine | Konami GV (“Baby Phoenix”) |
| Will not read the CD | worn CD drive | The dominant failure point on any CD machine | Konami M2 |
| Won't load | drive (belt/head) | Mechanism, belts | Sharp X1 & MZ |
| Won't read / only reads upside down | Worn laser / rail / gears | Adjust the laser, replace the optical block, or ODE | Sony PlayStation (PS1) |
| Won't read CDs | Worn laser | Adjust/replace, ODE | 3DO Interactive Multiplayer |
| Won't read CDs | Worn / misaligned laser | Adjust/replace, or ODE | PC Engine CD-ROM² / Duo |
| Won't read CDs | Worn laser / optical block | Adjust/replace, or ODE (image it first) | NEC PC-FX |
| Won't read CDs | Worn laser / optical block | Adjust/replace, image it first | Philips CD-i |
| Won't read CDs | Worn laser / optical block | Adjust/replace the laser, or ODE | Sega Saturn |
| Won't read CDs / erratic reads | Worn / misaligned laser | Adjust the laser pot, or replace the optical block | Sega Mega-CD / Sega CD |
| Won't read CDs / random reads | Worn laser / optical block | Adjust/replace, or ODE (image it first) | SNK Neo Geo CD |
| Won't read discs | Worn optical drive | GC Loader ODE (SD), or replace the drive | Nintendo GameCube |
| Won't read GDs | Worn laser | ODE (GDEMU/MODE) — recommended | Sega Dreamcast |
| Won't start on cartridge | cartridge contacts | Clean the connector | Texas Instruments TI-99/4A |
| Won't start with a cartridge | slot contacts | IPA clean, try another cart | MSX (MSX / MSX2 / MSX2+ / turbo R) |
Controls (42)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| Analogue controls wrong | ADC0838 (U13) or wiring | Compare input voltages against a good board | Konami Viper |
| Analogue joysticks dead | ADC0844 (I050) | Dedicated conversion circuit | Tatung Einstein |
| Controller (SG-1000) | Cable/solder joints | Re-solder / replace | Sega SG-1000 |
| Controller not recognised | ADB through the Cuda | The Pippin uses the Macs' ADB bus | Bandai Pippin (@WORLD / ATMARK) |
| Controls / gun dead | I/O H8/PIC / harness | I/O diagnosis | Namco System 23 (Gorgon / Super System 23) |
| Controls dead | TC0640FIO or wiring | Proprietary I/O, not JAMMA | Taito JC System |
| Controls dead | TC0510NIO | Taito proprietary I/O | Taito Wolf System |
| Controls dead | proprietary wiring | ⚠️ not JAMMA: nothing from the standard loom applies | Zaccaria |
| Dead 2-player link | the DE-9 connector or its cable | An external, accessible failure point | Watara Supervision |
| Dead button | Membrane / ribbon | Replace the ribbon | Sony PSP (PlayStation Portable) |
| Dead controls | JAMMA harness / microswitches | Diagnose I/O, clean contacts | Capcom cabinets (Mini Cute, Impress, Status) |
| Dead controls | JAMMA harness / microswitches | Diagnose I/O, clean contacts | European cabinets |
| Dead controls | JAMMA harness / microswitches | Diagnose I/O, clean | Irem Madonna / Madonna 33 |
| Dead controls | JAMMA harness / microswitches | Diagnose I/O, clean | Jaleco — Pony cabinets |
| Dead controls | JAMMA/JVS / harness | I/O diagnosis | Namco cabinets (Noir, Exceleena, Cyberlead) |
| Dead controls | JVS I/O / harness | Diagnose JVS | Sega Lindbergh (cabinets) |
| Dead controls | JVS I/O / JVS harness | Check the JVS I/O board + cable | Sega NAOMI Universal Cabinet |
| Dead controls | JVS I/O / harness | JVS diagnosis | Sega New Net City |
| Dead controls | JAMMA harness / microswitches | Diagnose I/O, clean | Taito Canary |
| Dead controls | JVS I/O / harness | JVS diagnosis | Taito Vewlix |
| Dead controls | harness / dedicated I/O | Check the wiring | Sega Model 1 |
| Dead controls (one side) | that panel's harness | Diagnose the faulty side's I/O | Sega Aero Table |
| Dead keyboard/mouse | IKBD 6301 / link | Diagnose the microcontroller | Atari ST (520/1040, STE, Mega, Falcon) |
| Erratic trackball | trackball optics / bearing | Clean / replace optics | Incredible Technologies (Golden Tee) |
| Flaky buttons/stick | Worn microswitches, CP harness | Replace switches | Sega Astro City |
| Flaky controller | Worn port / dead series diode or resistor | Replace the component | Sega Mega Drive / Genesis |
| Flaky dual joystick | contacts/switches | Clean/replace | Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta) |
| Flaky L/R buttons | Worn switches | Replace/clean | Nintendo DS |
| Front button does nothing | Dirty tactile switch | Test continuity; replace (SPST 12 × 12 mm, ~4.5 mm) | Atari 7800 |
| I/O not responding | JVS I/O board / wiring | Check JVS, I/O power | Sega NAOMI |
| Imprecise analog stick | Worn/dirty nub | Clean / replace the nub | Sony PSP (PlayStation Portable) |
| Imprecise gun (440) | optics / calibration | Clean, recalibrate | Exidy (Venture, Crossbow, Mouse Trap) |
| Imprecise rotary joystick | LOOP mechanism / optics | Clean/repair the rotary stick | SNK — before the Neo-Geo (Ikari Warriors, P.O.W.) |
| Imprecise stick | Worn microswitches | Replace the switches | SNK Neo Geo Pocket (Color) |
| Inconsistent controls or I/O | I/O map handled by a PAL | ⚠️ partly undocumented | Bally / Midway MCR |
| Keyboard partly dead | 74LS156 (decoder, column select) / 74LS148 (priority encoder, return) or the matrix | ⚠️ not the 8243 — see below | Philips Videopac G7000 and Videopac+ G7400 |
| Light pen not working | sensor / dedicated circuit | Light-pen diagnosis | Thomson (MO5 / MO6 / TO7 / TO8 / TO9) |
| Loose / imprecise stick (controller) | Analog stick wear | Replace with a new stick (GameCube-type kit) | Nintendo 64 |
| Loose / off-center stick | Worn analog joystick | Controller repair kit (the most common) | Atari 5200 |
| No controls | I/O board or JVS wiring | → JVS wiring | Namco System 357 / 369 |
| One player unresponsive | multiplayer I/O / harness | Check player wiring | Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men) |
| Wheel/pedals dead | TC0220IOC / harness | I/O diagnosis | Taito Z System |
Save, settings & protection (92)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| "Backup RAM error" | Flat battery / SRAM | Clear via BIOS/UniBIOS; replace the battery | SNK Neo-Geo MVS |
| "Security check" | the game's custom security chip | Check the chip; MAME documents the exchange | Sega Model 2 |
| "Security" / tilegen | protection (encrypted data) | MAME/Supermodel document it; custom diagnosis | Sega Model 3 |
| Battery (RTC/save) | Flat battery | Replace | 3DO Interactive Multiplayer |
| Battery contact corrosion | Leaked batteries | Clean the contacts | Atari Lynx |
| Battery contact corrosion | Leaked battery | Clean the contacts | Bandai WonderSwan |
| Battery contact corrosion | Leaked batteries | Clean / rebuild the contacts | Game Boy / Game Boy Color |
| Battery contact corrosion | Leaked batteries | Clean contacts | Game Boy Advance |
| Battery contact corrosion | Leaked batteries | Clean the contacts | SNK Neo Geo Pocket (Color) |
| Clock "wrong" at 5.09 MHz | none — that is the exact value | See the note above | Apple Lisa |
| Clock "wrong" on a TV Link | nothing — the frequency depends on the model | See the variants table | Watara Supervision |
| Clock / saves lost | Flat CR2032 battery | Replace the battery | Sega Saturn |
| Clock resets | Flat rechargeable battery | Replace (holder + coin cell) | Sega Dreamcast |
| Corroded traces near the battery | Battery leak | Remove the battery, clean, repair the traces (wire / jumper) | SNK Neo-Geo MVS |
| Corrosion / wrong clock | RTC battery | Remove, repair traces | Acorn Archimedes |
| Corrosion / wrong clock (98) | leaked CMOS battery | Remove, repair traces | NEC PC-8801 (PC-88) & PC-9801 (PC-98) |
| Corrosion near the battery | leaking PRAM | Remove, neutralize, repair | Apple Macintosh compact (128K → SE/30) |
| Corrosion near the battery | backup battery leaking | See the box — take the battery out first | Dynax |
| Corrosion near the battery | battery on the main RAM | Take the battery out before any diagnosis | IGS011 (blitter hardware) |
| Corrosion near the clock | leaked NVRAM battery | Remove battery, clean/repair traces | Commodore CDTV |
| Corrosion near the clock | leaked battery | Remove, neutralise, repair traces | Commodore Amiga |
| Corrosion near the clock | RTC battery | Remove, repair traces | Sharp X68000 |
| Dead battery (games) | MVS save | See Neo-Geo MVS | SNK Neo-Geo cabinets (MVS) |
| Hangs / lost settings | Flat NVRAM Timekeeper (battery) | Replace the battery-backed chip | Philips CD-i |
| Lost clock / corrosion | CMOS/barrel battery | Remove, repair traces | IBM PC & compatibles (DOS gaming) |
| Lost config | EEPROM / battery | Reinit / replace | Atari — arcade (System 1/2, Hard Drivin') |
| Lost config | EEPROM / battery | Reinit (TEST at boot); see converts | Konami GX (System GX) |
| Lost save (game) | Flat cartridge battery (CR2032/CR1616) | Replace the battery in the cartridge | Super Nintendo / Super Famicom (SNES / SFC) |
| Lost save (game) | Flat cartridge battery | Replace the battery in the cartridge | SNK Neo-Geo AES |
| Lost saves | Flat BRAM battery (RTC/internal saves) | Replace the battery; FX-BMP as backup | NEC PC-FX |
| Lost saves | Flat internal RAM battery (or supercapacitor on the X'Eye) | Replace the battery, or switch to FRAM (no battery at all) | Sega Mega-CD / Sega CD |
| Lost saves | Flat backup battery | Replace the battery | SNK Neo Geo CD |
| Lost settings | DIPs misset | Check the DIP bank | Capcom — pre-CPS classics (1942, Ghosts'n Goblins, Commando) |
| Lost settings | DIP | Check the DIP bank | Irem M62 / M72 / M92 (R-Type & co.) |
| Lost settings | DIP | Check the DIP bank | Jaleco (Mega System 1 / 32) |
| Lost settings | DIP / EEPROM | Check DIP | Kaneko (Kaneko 16, Super Nova System) |
| Lost settings | DIP | Check the DIP bank | Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men) |
| Lost settings | DIPs misset | Check the DIP bank | Konami — classics (Frogger, Scramble, Time Pilot, Gyruss) |
| Lost settings | DIPs misset | Check the DIP bank | Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious) |
| Lost settings | DIP / MCU | Check DIP, I/O | Namco System 1 |
| Lost settings | RTC/config battery | Replace | Namco System 10 |
| Lost settings | RTC/config battery | Replace | Namco System 11 |
| Lost settings | RTC/config battery | Replace | Namco System 12 |
| Lost settings | DIP | Check the DIP bank | Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta) |
| Lost settings | DIP / EEPROM | Check DIP | Psikyo (68020 / SH-2) |
| Lost settings | DIP | Check the DIP bank | Sega System E |
| Lost settings | DIPs misset | Check the DIP bank | Sega System 1 / System 2 |
| Lost settings | DIP | Check the DIP bank | SNK — before the Neo-Geo (Ikari Warriors, P.O.W.) |
| Lost settings | DIP | Check the DIP bank | Taito B System |
| Lost settings | DIP | Check the DIP bank | Taito F2 System |
| Lost settings | DIP | Check the DIP bank | Tecmo (Rygar, Ninja Gaiden, Silkworm) |
| Lost settings | DIP | Check the DIP bank | Universal (Mr. Do!, Space Panic, Lady Bug) |
| Lost settings / region | Flat battery (RTC/config) | Replace the battery | Sega ST-V (Titan Video) |
| Lost settings / scores | Flat / leaking CMOS battery | Replace the battery; clean the corrosion | Midway T-Unit (Mortal Kombat II, NBA Jam…) |
| Lost settings / scores | EEPROM + battery per game | Replace the battery; no program "suicide" | Namco System 2 |
| Lost settings / scores, "factory settings" | Flat / leaking CMOS battery | Replace the battery; clean the corrosion (possible trace damage) | Williams 6809 (Defender, Robotron, Joust…) |
| Lost settings/scores | 93C46 EEPROM | Reprogram/replace | Cave (68000 hardware) |
| Lost settings/scores | Flat/leaking CMOS battery | Replace + clean corrosion | Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus |
| Lost settings/scores | EEPROM / battery | Reprogram/replace | Raizing / Eighting (8ing) |
| Memory card | (saves on external card) | Replace the card | Sony PlayStation (PS1) |
| Nothing starts, no clocks | 42 MHz crystal | Both clocks derive from it | Data East MLC |
| Nothing starts, no clocks at all | 14.31818 MHz crystal | Everything derives from it: one possible cause | Bally / Midway Astrocade |
| Nothing starts, no clocks at all | 25 MHz crystal | All four clocks derive from it: one cause | Deniam |
| Nothing starts, no clocks at all | 49.152 MHz master crystal | All three clocks derive from it: only one possible cause | Namco ND-1 |
| One clock wrong | the matching divider | The crystal is fine if the others are | Deniam |
| One clock wrong | the matching divider (÷2, ÷3 or ÷4) | The crystal is fine if the other two are | Namco ND-1 |
| Protection check failed | IGS003 or IGS012 | Check which chips are fitted on your revision | IGS011 (blitter hardware) |
| Region/settings | DIP / region jumper | Check DIP + jumper | Toaplan (V1 / V2) |
| Security check failed | SPU / dongle / cart depending on the game | Check the original pairing | Konami Firebeat |
| Security check failed | DS2430 or a missing/wrong dongle | Check the board/dongle pairing for that game | Konami Viper |
| Settings lost | 93C45 EEPROM | Pressing test restores the defaults | Data East MLC |
| Settings lost | board depending | — | Jaleco Mega System 32 |
| Settings lost | 25C EEPROM | ⚠️ it is also the pairing chip — be careful before touching it | Konami GV (“Baby Phoenix”) |
| Settings lost | EEPROM | ⚠️ MAME reports EEPROM failures on some games | Aleck 64 |
| Settings lost | NVRAM (at $ff0000 on Lucky Boom) | ⚠️ the exact chip type is not documented in MAME | Playmark |
| Settings lost | DIP / battery | Check DIP / replace battery | Sega System C / C-2 |
| Settings lost | battery / EEPROM | Reset / replace | SNK Hyper Neo Geo 64 |
| Settings lost at boot | PRAM battery flat | The classic symptom on Macs of this generation | Bandai Pippin (@WORLD / ATMARK) |
| Settings lost at every power-off | Dead battery | Replace the battery / holder | SNK Neo-Geo MVS |
| Settings/diagnostics | — | UniBIOS (test menu) | SNK Neo-Geo AES |
| Settings/scores lost | battery / backup SRAM | Replace battery, check SRAM | Incredible Technologies (Golden Tee) |
| Swelling battery | Aged Li-ion cell | Replace the battery (safety) | Sony PSP (PlayStation Portable) |
| Time and scores lost | normal — no non-volatile memory | See the box | Nintendo Game & Watch |
| Won't boot / wrong region | BIOS region setting | Check the BIOS key/region | Sammy Atomiswave |
| Wrong clock / corrosion | CMOS battery | Remove, repair traces | Fujitsu FM Towns Marty |
| Wrong clock / corrosion | CMOS battery | Remove, repair traces | Fujitsu FM Towns (& FM Towns Marty) |
| Wrong region | key / region byte | See converts (bi-region) | Taito F3 System |
| Wrong settings | DIP switches | ⚠️ some MAME settings are marked unverified, from the manual | Seta |
| Z80 clock “wrong” on Hole Land | nothing — 3.3557 MHz is the normal value | See the box above | Tecfri |
| “RTC BAD” then reset loop | M48T58Y at end of life | Programme a new M48T58Y with the game's data — see the box | Konami Viper |
| “Wrong” clock | possibly nothing | ⚠️ the frequency varies by model | Interton VC 4000 (and the 1292 family) |
| “Wrong” clocks | possibly nothing | ⚠️ the sound board's dividers are unknown | Bally / Sente SAC-1 |
Wiring & connectors (8)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| 32X and/or MD damaged after a home-made cable | +5 V pin wired on the cable going to the 32X | ⚠️ See the danger box in A/V wiring | Sega 32X |
| Image shrinks / blooms | dried electrolytics (recap), drifting +B | Recap, measure +B | Repair: Wells-Gardner monitors |
| JAMMA contacts | oxidation | Clean the card edge | Konami Windy / Windy II |
| JAMMA contacts | oxidation | Clean the edge connector | Sammy Atomiswave SD |
| JAMMA contacts | oxidation | Clean the card edge | Taito Egret II / II Mini |
| JAMMA contacts | oxidation | Clean the edge connector | Taito Egret 3 |
| No communication with the MD | Connector/contacts | Clean the expansion bus | Sega Mega-CD / Sega CD |
| Power that cuts out and returns when the cable is moved | Internal break in the cable (very thin from the factory) | Repair the brick's cable | Atari 7800 |
Screen & picture (339)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| 2nd screen dead (Multi 32) | dual-screen output/harness | Check the 2nd video output | Sega System 32 |
| 2nd screen dead (Type 3/4) | dual-screen output/harness | Check the 2nd output | Konami GX (System GX) |
| 32X image jitters then locks up after ~1 h warming up | EDCLK/VCLK not clean enough on a Model 1 MD (VA4 / VA5-6.8) | Sega service bulletin fixes | Sega 32X |
| Abnormal graphics | the E90 board | Its operation is undocumented — comparison is mandatory | Aleck 64 |
| Black screen | RAM / OS ROM / GTIA | Substitute | Atari 8-bit (400 / 800 / XL / XE) |
| Black screen | buffers / VDP / CPU | Substitute | Texas Instruments TI-99/4A |
| Black screen / checkerboard | RAM / PLA / CPU | Test, substitute | Commodore 8-bit — VIC-20 · C128 · C16/Plus4 · PET |
| Black screen / stuck boot | FD1089/FD1094: dead key battery | De-suicide (decrypted ROM / re-key) | Sega "Super Scaler" (Hang-On / Space Harrier / OutRun) |
| Black screen / stuck boot | MC-8123: dead key battery (encrypted games) | Re-key / decrypted ROM (see per-game keys) | Sega System 1 / System 2 |
| Black screen / stuck boot | Suicide: dead battery-backed security module | De-suicide (decrypted ROM) — see the link above | Sega System 32 |
| Black screen / stuck boot | FD1094: dead key battery (encrypted games) | De-suicide (decrypted ROM / re-key) | Sega X-Board |
| Black screen / stuck boot | FD1094: dead key battery (encrypted games) | De-suicide (decrypted ROM / re-key) | Sega Y-Board |
| Black screen, board powered | 315-5195 mapper, 68000, reset | PCB diagnosis | Sega System 18 |
| Blur | flyback focus pot | Adjust / replace the flyback | Repair: Hantarex monitors |
| Blur | flyback focus | Adjust / replace flyback | Repair: Sanwa monitors (Sanwa Denshi) |
| Blur / defocus | flyback focus pot, tired flyback | Adjust focus, replace flyback | Repair: Wells-Gardner monitors |
| Blur / washed-out colours | flyback focus / neck board | Adjust focus, diagnose the neck board | Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync) |
| Blur / washed-out colours | flyback focus / neck board | Adjust focus, diagnose neck board | Repair: Toshiba PB-7534 (Konami Windy 2) |
| Blurred / ghosting image | ⚠️ may be the original screen | See below | Watara Supervision |
| Blurry image / lack of focus | Focus adjustment, aging flyback | Adjust focus; flyback if dead | Repair: Nanao MS8 monitor |
| Characters correct, or replaced by semigraphics of arbitrary colour | attribute RAM (ref. 666) | Same | Philips Videopac G7000 and Videopac+ G7400 |
| Colour patches on screen | Magnetised shadow mask | Degauss | Sega Astro City |
| Colour smearing | Failed EMI filters — a known Saturn fault | Replace the EMI filters | Sega Saturn |
| Completely black screen (G7400) | ⚠️ VIN or VDOP — see below | Mutual dependency: the VDOP is slave to the VIN, but the VIN is blocked without the VDOP's HSY | Philips Videopac G7000 and Videopac+ G7400 |
| Corrupt B&W image | video RAM, Z80 | RAM test, contacts | Sega / Gremlin VIC Dual |
| Corrupt bitmap image (SI) | video RAM / 8080 | RAM test, contacts | Taito — classics (Space Invaders, Qix, Bubble Bobble…) |
| Corrupt graphics | Tom custom (Jaguar) | No replacement — diagnose by comparison | Atari Cojag |
| Corrupt graphics | RAM on the lower board | Separate the two boards before probing | Data East MLC |
| Corrupt graphics | IGS011 blitter | No replacement: comparison is mandatory | IGS011 (blitter hardware) |
| Corrupt graphics | IGS037 or the SRAM | Diagnose by comparison — no replacement chips | IGS PGM2 |
| Corrupt graphics | Fujitsu SGRAM or the Voodoo III | A single corrupt area points at one of the four chips | Konami Viper |
| Corrupt graphics | video RAM / NAND | RAM test, NAND dump | Namco System 10 |
| Corrupt graphics | video RAM / ROM board | RAM test, contacts | Namco System 11 |
| Corrupt graphics | video RAM / ROM board | RAM test, contacts | Namco System 12 |
| Corrupt object image | object framebuffer / RAM | RAM test, contacts | Namco System 21 "Polygonizer" |
| Corrupt or missing graphics | TC17G032AP-0246 blitter | No replacement: comparison is mandatory | Dynax |
| Corrupt or missing sprites | X1-001 custom | No replacement: diagnose by comparison | Seta |
| Corrupt raster image | video RAM, Z80 | RAM test, contacts | Sega G80 (raster & vector) |
| Corrupt sprites | sprite generator (6 MHz) | Derived from the 48 MHz | Jaleco Mega System 32 |
| Corrupt sprites | Video System sprite generator | Custom: diagnose by comparison | Video System |
| Corrupt sprites or planes | GAE1 / CG-1V custom or video RAM | Compare against a good board | Gaelco |
| Corrupt sprites or planes | video RAM or logic | Compare against a good board | Technos Japan |
| Corrupt sprites/3D | TMS34010 / Voodoo (Seattle/Zeus) | Video diagnosis per generation | Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus |
| Corrupt sprites/layers | one of the 2 VDPs / VRAM | Isolate the faulty VDP, RAM test | Sega System E |
| Corrupt sprites/planes | Atari customs / RAM | RAM test, contacts | Atari — arcade (System 1/2, Hard Drivin') |
| Corrupt sprites/planes | 013/038 customs / RAM | RAM test, contacts; rare customs | Cave (68000 hardware) |
| Corrupt sprites/planes | customs / RAM | RAM test, contacts | Data East (DECO Cassette, DECO 8/16/32) |
| Corrupt sprites/planes | Nanao customs / RAM | RAM test, contacts | Irem M62 / M72 / M92 (R-Type & co.) |
| Corrupt sprites/planes | customs / RAM | RAM test, contacts | Jaleco (Mega System 1 / 32) |
| Corrupt sprites/planes | Kaneko customs (VU-xxx) / RAM | RAM test, contacts | Kaneko (Kaneko 16, Super Nova System) |
| Corrupt sprites/planes | K052109/K051960 customs / RAM | RAM test, contacts; rare customs | Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men) |
| Corrupt sprites/planes | customs / RAM | RAM test, contacts | Konami Gradius / Nemesis / Twin16 (shmups) |
| Corrupt sprites/planes | GX customs / RAM | RAM test, contacts; rare customs | Konami GX (System GX) |
| Corrupt sprites/planes | video RAM, customs | RAM test, contacts | Namco System 1 |
| Corrupt sprites/planes | video customs (C116 palette…), RAM | RAM test, contacts; customs are rare | Namco System 2 |
| Corrupt sprites/planes | Psikyo customs / RAM | RAM test, contacts | Psikyo (68020 / SH-2) |
| Corrupt sprites/planes | GP9001 / RAM | RAM test, contacts; rare custom | Raizing / Eighting (8ing) |
| Corrupt sprites/planes | video RAM, sprite customs | RAM test, contacts | Sega System 32 |
| Corrupt sprites/planes | customs / RAM | RAM test, contacts | Seibu Kaihatsu (Raiden, SPI System) |
| Corrupt sprites/planes | customs / RAM | RAM test, contacts | SNK — before the Neo-Geo (Ikari Warriors, P.O.W.) |
| Corrupt sprites/planes | TC0xxx customs / RAM | RAM test, contacts | Taito B System |
| Corrupt sprites/planes | TC0xxx customs / RAM | RAM test, contacts | Taito F2 System |
| Corrupt sprites/planes | Taito customs / RAM | RAM test, contacts | Taito F3 System |
| Corrupt sprites/planes | customs / RAM | RAM test, contacts | Tecmo (Rygar, Ninja Gaiden, Silkworm) |
| Corrupt sprites/planes | GP9001 / RAM (V2) | RAM test, contacts; rare custom | Toaplan (V1 / V2) |
| Corrupt sprites/tiles | video RAM, customs | RAM test, contacts | Capcom — pre-CPS classics (1942, Ghosts'n Goblins, Commando) |
| Corrupt sprites/tiles | video RAM, 6502 | RAM test, contacts | Exidy (Venture, Crossbow, Mouse Trap) |
| Corrupt sprites/tiles | video RAM, 6502 | RAM test, contacts | Gottlieb (Qbert, Reactor, Mad Planets) |
| Corrupt sprites/tiles | video RAM, Z80 | RAM test, contacts | Konami — classics (Frogger, Scramble, Time Pilot, Gyruss) |
| Corrupt sprites/tiles | video RAM, Z80 | RAM test, contacts | Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious) |
| Corrupt sprites/tiles | video RAM, CPU | RAM test, contacts | Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta) |
| Corrupt sprites/tiles | video RAM, customs | RAM test, contacts | Sega System 1 / System 2 |
| Corrupt sprites/tiles | video RAM, customs | RAM test | Taito — classics (Space Invaders, Qix, Bubble Bobble…) |
| Corrupt sprites/tiles | video RAM, Z80 | RAM test, contacts | Universal (Mr. Do!, Space Panic, Lady Bug) |
| Corrupt video | Gate Array / CRTC / RAM | Substitute, RAM test | Amstrad CPC (464 / 664 / 6128) |
| Corrupt video | VRAM / VDP | Substitute VRAM, test VDP | MSX (MSX / MSX2 / MSX2+ / turbo R) |
| Corrupt video | VRAM / GDC | Substitute VRAM, test GDC | NEC PC-8801 (PC-88) & PC-9801 (PC-98) |
| Corrupted / missing graphics | B-board contacts, customs, ROMs | Reseat, connector cleaning | Capcom CP System (CPS-1) |
| Corrupted 3D | custom video hardware | Video diagnosis | SNK Hyper Neo Geo 64 |
| Corrupted bitmap image | Video RAM / bank switching | RAM test, contacts | Williams 6809 (Defender, Robotron, Joust…) |
| Corrupted graphics | ROMs / B-board contacts | Reseat, connector cleaning | Capcom CP System II (CPS-2) |
| Corrupted graphics | Flash SIMMs / contacts | Reflash SIMMs, reseat | Capcom CP System III (CPS-3) |
| Corrupted graphics | ITV4400 blitter / IT42 / VRAM | Video diagnosis, reseat | Incredible Technologies (Golden Tee) |
| Corrupted graphics / sprites | Customs, ROMs, contacts | Reseat, cleaning | Sega System 16 |
| Corrupted sprites / page flipping | Video RAM / TMS34010 | RAM test, contacts | Midway T-Unit (Mortal Kombat II, NBA Jam…) |
| Crash / unstable image | RAM, interconnects, weak power | Reseat, RAM test, targeted recap | Sega Model 1 |
| Crashes / corrupted graphics | +5 V too low (harness drop) | Adjust +5 V at the edge under load | Power supplies in cabinets |
| Dark / absent image / lines | Capacitors / screen / joints | Recap; else a McWill screen | Sega Game Gear |
| Dark / dim screen | Reflective stock | Frontlight / IPS (mod) | Bandai WonderSwan |
| Dark / failing screen | Stock backlight | IPS screen (McWill) | Atari Lynx |
| Dark screen | Reflective stock | Frontlight / backlight (mod) | SNK Neo Geo Pocket (Color) |
| Dead picture | CRT / PSU | CRT safety first | Amstrad PCW (8256 / 8512 / 9512) |
| Dead picture (all-in-one MZ) | CRT / video board | CRT safety first | Sharp X1 & MZ |
| Dead picture (PET) | CRT / PSU / deflection | CRT safety first | Commodore 8-bit — VIC-20 · C128 · C16/Plus4 · PET |
| Dead screen (HV ok) | Vector stage / dead caps | Recap + diagnosis | Atari — vector games (Asteroids, Tempest…) |
| Dead screen (HV ok) | vector generator / caps | Recap + diagnosis | Cinematronics (vector) |
| Dead screen (III/4) | CRT / PSU | CRT safety first | Tandy TRS-80 Model I / III / 4 |
| Dead screen, HV ok (vector) | vector generator / caps | Recap + diagnosis | Sega G80 (raster & vector) |
| Degraded image | Composite output / joints | Check, mod if needed | Atari 7800 |
| Distorted / missing lines | XY deflection stage, cold joints | Reflow, deflection diagnosis | Atari — vector games (Asteroids, Tempest…) |
| Distorted/missing lines | XY deflection / joints | Reflow, deflection diagnosis | Cinematronics (vector) |
| Distorted/missing lines (6100 vector) | XY deflection / joints / generator | Reflow, deflection diagnosis; ⚠️ static spot = phosphor burn | Repair: Wells-Gardner monitors |
| Distorted/missing lines (vector) | XY deflection / joints | Reflow, deflection diagnosis | Sega G80 (raster & vector) |
| Distorted/missing sprites | rotation-zoom ASIC / sprite RAM | Video diagnosis | Sega Y-Board |
| Dot crawl / crawling colours | Composite missing from the link cable → no genlock | Full cable (minus +5 V) → A/V wiring | Sega 32X |
| Dull RF image | Non-RGB output | RGB mod | NEC PC Engine / TurboGrafx-16 |
| Dull RF/composite image | Non-RGB output | RGB or HDMI mod | Nintendo 64 |
| Erratic brightness/deflection | bad electrolytics, especially the 160 V ones | Recap (160 V first) | Repair: Sanyo 20-EZ monitor |
| Fixed bright dot ("spot") | Spot-killer / deflection failure | ⚠️ power off (phosphor burn risk), repair first | Atari — vector games (Asteroids, Tempest…) |
| Flicker / unstable image | dried electrolytics (recap) or the PSU (Polo) | Recap; if it persists → PSU diagnosis | Repair: Hantarex monitors |
| Fold-over / black bars | dead electrolytics | Recap (classic Sanwa/Sanyo symptoms) | Repair: Sanwa monitors (Sanwa Denshi) |
| Frozen graphics / missing blitter | Dead Special Chip (SC1/SC2) | Blitter diagnosis; community substitutes (Special Chip repro) | Williams 6809 (Defender, Robotron, Joust…) |
| Frozen screen / won't boot (C-2) | 317-xxxx chip (protection) / customs | Check; MAME documents the protection | Sega System C / C-2 |
| Garbage screen / won't boot | PLA or RAM dead | Substitute PLA, RAM | Commodore 64 Games System (C64GS) |
| Garbage screen / won't boot | PLA or RAM dead | Substitute PLA, RAM | Commodore 64 |
| Garbled / no picture | RF / VDG / SAM | Composite mod, substitute | Dragon 32 / 64 |
| Geometry/convergence off | OSD settings or pots | Adjust via the OSD/menu or coils/pots | Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek) |
| Ghosting image | ⚠️ an inherent screen defect | See the notes above | Bit Corporation Gamate |
| Hinge / screen (SP) | Ribbon, hinge | Replace ribbon/hinge | Game Boy Advance |
| Image (CRT) | tri-sync chassis, recap | Adjustments + recap | Sega NAOMI Universal Cabinet |
| Image (CRT) | chassis, recap | Adjustments + recap | SNK Neo-Geo cabinets (MVS) |
| Image shrinks / breathes / shakes | Dried-out caps (power/deflection) | Recap | Repair: Nanao MS8 monitor |
| Image shrinks / jitters | dried electrolytics (recap) | Recap | Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync) |
| Image shrinks / jitters | dried caps (recap) | Recap | Repair: Sanwa monitors (Sanwa Denshi) |
| Intermittent dropouts / flicker | cold solder joints (neck, flyback, connectors) | Reflow the hot spots | Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync) |
| Intermittent dropouts / flicker | cold solder joints (neck, flyback, deflection connectors) | Reflow the hot spots | Repair: Wells-Gardner monitors |
| Lines / fold | Deflection stage, caps | Recap; deflection diagnosis | Repair: Nanao MS8 monitor |
| Missing FMV video | No Digital Video Cartridge | Fit the MPEG cartridge | Philips CD-i |
| Missing lines / columns | Unstuck display ribbon | Re-flow / re-solder the ribbon | Nintendo Virtual Boy |
| Missing lines on the display (VA4) | Very thin wires between ribbons and motherboard broken | Extremely careful handling; see the VA4 panel box | Sega Game Gear |
| Missing stars (Galaga) | star-field circuit | Dedicated video diagnosis | Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious) |
| Neither image NOR power (4-port) | Automatic switchbox dead — it also carries the supply current | Switchbox bypass (remove L8 + DC jack) | Atari 5200 |
| No / corrupt picture | ASIC / video RAM | Substitute the rest, check the ASIC | MGT SAM Coupé |
| No / corrupt picture | ULA / lower RAM | Cool/replace ULA, substitute 4116 | Sinclair ZX Spectrum |
| No / garbled picture | video (VDG/GIME) / RF | Mods, substitute | Tandy TRS-80 Color Computer (CoCo) |
| No / unstable picture | ULA / video | Cool, substitute | Oric-1 & Oric Atmos |
| No 32X display | Bad connection / power | Check its own power + wiring | Sega 32X |
| No 3D / corrupt textures | TR3 GPU / DSP / texture RAM | Board-by-board crate diagnosis | Namco System 22 / Super System 22 |
| No 3D / corrupt textures | custom GPU / texture RAM | Board-by-board crate diagnosis | Namco System 23 (Gorgon / Super System 23) |
| No 3D / freeze | one of the DSP/polygon boards, interconnects | Board-by-board crate diagnosis | Namco System 21 "Polygonizer" |
| No 3D, rest displays | TMS320C51 or the rendering customs | Diagnose by comparison: these chips have no replacement | Taito JC System |
| No digital image | DOL-101 model (no digital port) | Use a DOL-001 for the HDMI mods | Nintendo GameCube |
| No image | LCD panel / scaler / Lindbergh PC | Diagnose LCD; check the Lindbergh source | Sega Lindbergh (cabinets) |
| No image | LCD panel / scaler board / PC | LCD diagnosis; check the Type X source | Taito Vewlix |
| No image | Power, contacts | Diagnosis | 3DO Interactive Multiplayer |
| No image | Power, TIA, contacts | Diagnosis | Atari 2600 (VCS) |
| No image | Power, contacts, switchbox | Diagnosis | Atari 5200 |
| No image | Power, MARIA, contacts | Diagnosis | Atari 7800 |
| No image | Power, contacts, customs | Diagnosis | Atari Jaguar |
| No image | Power (external block), customs | Check the dedicated PSU | Capcom CPS Changer |
| No image | Power, VCE, contacts | Diagnosis | NEC PC Engine / TurboGrafx-16 |
| No image | Power, V810/video, contacts | Base diagnosis | NEC PC-FX |
| No image | Power, multi-out, PPU | Check power / connectors | Super Nintendo / Super Famicom (SNES / SFC) |
| No image | Power, VDP, multi-out | Diagnosis | Sega Master System (Mark III) |
| No image | Power, contacts, VDP | Diagnosis | Sega Saturn |
| No image | Power, VDP, RF output | Diagnosis | Sega SG-1000 |
| No image | Power, customs, multi-out | Diagnosis | SNK Neo-Geo AES |
| No image | Power, contacts | Base diagnosis | SNK Neo Geo CD |
| No image | Power, GPU, contacts | Diagnosis | Sony PlayStation (PS1) |
| No image | Power, 68010, harness | Base diagnosis | Atari — arcade (System 1/2, Hard Drivin') |
| No image | Power, CPU, harness | Base diagnosis | Capcom — pre-CPS classics (1942, Ghosts'n Goblins, Commando) |
| No image | A-board (power, customs) | Check power, JAMMA contacts | Capcom CP System (CPS-1) |
| No image | A-board (power, custom) | Check power, JAMMA contacts | Capcom CP System II (CPS-2) |
| No image | Power / SH-2 / contacts | Base diagnosis | Capcom CP System III (CPS-3) |
| No image | Power, 68000, harness | Base diagnosis | Cave (68000 hardware) |
| No image | Power, bit-slice CPU, harness | Base diagnosis | Cinematronics (vector) |
| No image | Power, CPU, harness | Base diagnosis | Data East (DECO Cassette, DECO 8/16/32) |
| No image | Power, 6502, harness | Base diagnosis | Exidy (Venture, Crossbow, Mouse Trap) |
| No image | Power, 6502, harness | Base diagnosis | Gottlieb (Qbert, Reactor, Mad Planets) |
| No image | Power, V30/V33, harness | Base diagnosis | Irem M62 / M72 / M92 (R-Type & co.) |
| No image | Power, 68000/V70, harness | Base diagnosis | Jaleco (Mega System 1 / 32) |
| No image | Power, 68000/SH-2, harness | Base diagnosis | Kaneko (Kaneko 16, Super Nova System) |
| No image | Power, 68000, harness | Base diagnosis | Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men) |
| No image | Power, Z80, harness | Base diagnosis | Konami — classics (Frogger, Scramble, Time Pilot, Gyruss) |
| No image | Power, 68000, harness | Base diagnosis | Konami Gradius / Nemesis / Twin16 (shmups) |
| No image | Power, 68EC020, contacts | Base diagnosis | Konami GX (System GX) |
| No image | Power, contacts | Base diagnosis | Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus |
| No image | Power, TMS34010, harness | Base diagnosis | Midway T-Unit (Mortal Kombat II, NBA Jam…) |
| No image | Power, Z80, harness | Base diagnosis | Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious) |
| No image | Power, 6809, harness | Base diagnosis | Namco System 1 |
| No image | Power, R3000A, contacts | Base diagnosis | Namco System 10 |
| No image | Power, R3000A, contacts | Base diagnosis | Namco System 11 |
| No image | Power, COH board, contacts | Base diagnosis | Namco System 12 |
| No image | Power, dual 68000, harness | Base diagnosis | Namco System 2 |
| No image | Power, board interconnects | Base diagnosis | Namco System 21 "Polygonizer" |
| No image | Power, interconnects | Base diagnosis | Namco System 22 / Super System 22 |
| No image | Power, CPU, harness | Base diagnosis | Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta) |
| No image | Power, 68020/SH-2, harness | Base diagnosis | Psikyo (68020 / SH-2) |
| No image | Power, 68000, harness | Base diagnosis | Raizing / Eighting (8ing) |
| No image | Power, SH-4/PowerVR2, contacts | Base diagnosis (NAOMI/Dreamcast-like) | Sammy Atomiswave |
| No image | Power, Z80, harness | Base diagnosis | Sega G80 (raster & vector) |
| No image | Power, VDP1/VDP2, contacts | Base diagnosis (Saturn-like) | Sega ST-V (Titan Video) |
| No image | Power, 68000, harness | Base diagnosis | Sega "Super Scaler" (Hang-On / Space Harrier / OutRun) |
| No image | Power, Z80, harness | Base diagnosis | Sega System E |
| No image | Power, Z80, harness | Base diagnosis | Sega System 1 / System 2 |
| No image | Power, customs, JAMMA contacts | Base diagnosis | Sega System 16 |
| No image | Power, V60/V70, contacts | Base diagnosis | Sega System 32 |
| No image | Power, Z80, harness | Base diagnosis | Sega / Gremlin VIC Dual |
| No image | Power, dual 68000, contacts | Base diagnosis | Sega X-Board |
| No image | Power, CPU, harness | Base diagnosis | Seibu Kaihatsu (Raiden, SPI System) |
| No image | Power, CPU, harness | Base diagnosis | SNK — before the Neo-Geo (Ikari Warriors, P.O.W.) |
| No image | Power, 68000, harness | Base diagnosis | Taito B System |
| No image | Power, CPU, harness | Base diagnosis | Taito — classics (Space Invaders, Qix, Bubble Bobble…) |
| No image | Power, 68000, harness | Base diagnosis | Taito F2 System |
| No image | Power, 68020, contacts | Base diagnosis | Taito F3 System |
| No image | Power, CPU, harness | Base diagnosis | Tecmo (Rygar, Ninja Gaiden, Silkworm) |
| No image | Power, 68000, harness | Base diagnosis | Toaplan (V1 / V2) |
| No image | Power, Z80, harness | Base diagnosis | Universal (Mr. Do!, Space Panic, Lady Bug) |
| No image | Power, 6809, harness | Base diagnosis | Williams 6809 (Defender, Robotron, Joust…) |
| No image (HV ok) | Vector stage / joints | Diagnosis + reflow | GCE / MB Vectrex |
| No image (HV present) | Caps, cold joints, flyback | Recap + reflow, test flyback | Repair: Nanao MS8 monitor |
| No image (Noir) | LCD / PC source | LCD + source diagnosis | Namco cabinets (Noir, Exceleena, Cyberlead) |
| No image / corrupt 3D | i960, TGP/SHARP, video ASIC | Board-by-board diagnosis (CPU / video); rare customs | Sega Model 2 |
| No image / corrupt 3D | Real3D (Pro-1000), PowerPC, video RAM | Board-by-board diagnosis; Real3D customs irreplaceable | Sega Model 3 |
| No image / crash | Power, caps, contacts | Base diagnosis | Sega NAOMI |
| No image / crash | Power, customs, JAMMA contacts | Diagnosis (UniBIOS useful) | SNK Neo-Geo MVS |
| No image / no 3D | TGP (MB86233) or video ASIC, power | Diagnosis; Fujitsu customs are irreplaceable → extreme care, mind the contacts | Sega Model 1 |
| No picture | power / harness / chassis | Diagnose power → monitor | Capcom cabinets (Mini Cute, Impress, Status) |
| No picture | power / harness / chassis | Diagnose power → monitor | European cabinets |
| No picture | power / harness / chassis | Diagnose power → monitor | Irem Madonna / Madonna 33 |
| No picture | power / harness / chassis | Diagnose power → monitor | Jaleco — Pony cabinets |
| No picture | power / harness / chassis | Diagnose power → monitor | Sega Aero Table |
| No picture | power / harness / chassis | Diagnose power → monitor | Taito Canary |
| No picture | RGB SCART cable/output, or ASIC | Check the SCART cable and the TV input | Amstrad GX4000 |
| No picture | Taos or the video output | An Apple part with no replacement | Bandai Pippin (@WORLD / ATMARK) |
| No picture | video stage or RF modulator | A 1982 machine: period RF output | Emerson Arcadia 2001 |
| No picture | video crystal or the video stage | Independent of the CPU and the sound | Epoch Super Cassette Vision |
| No picture | RGB / PSU | Check RGB cable, recap | Fujitsu FM Towns Marty |
| No picture | custom video | Same crystal as the CPU | Apple Lisa |
| No picture | HD61K202P, or the TEA1002 | ⚠️ The TEA1002 is the colour encoder and video summer, not the picture generator: its failure can kill the output, but it is not the only lead. Frequency depends on the standard — see the table | Mattel Aquarius |
| No picture | EF9345 or its memory | See the archived schematics | Philips VG-5000 |
| No picture | MC6847 or the modulator | Common chip, replacements findable | Sanyo PHC-25 |
| No picture | ULA | Substitute | Sinclair ZX80 · ZX81 · QL |
| No picture | TMS9129 (I038) or its crystal | Crystal separate from the 8 MHz | Tatung Einstein |
| No picture | 68000 or a crystal | ⚠️ several clocks unverified — compare against a good board | Alpha Denshi / ADK |
| No picture | CPU, the 52 MHz video crystal, or the Tom/Jerry customs | Establish which CPU variant is fitted first | Atari Cojag |
| No picture | system clock or the video stage | The picture is clocked by the master crystal | Bally / Midway Astrocade |
| No picture | MC6809E or the C6545-1 CRTC | Both at 1.25 MHz | Bally / Sente SAC-1 |
| No picture | 68000 or the video stage | PCB diagnosis | Deniam |
| No picture | Z80 or its crystal | ⚠️ two values coexist: 5.5 and 5.3693 MHz | Dynax |
| No picture | 68000, 24 MHz crystal, power | PCB diagnosis | Gaelco |
| No picture | PSU, 6809/68000/68EC020, ADM690 watchdog | Base diagnosis | Incredible Technologies (Golden Tee) |
| No picture | the 48 MHz crystal or the SYSCTRL | ⚠️ not the CPU's 40 MHz crystal | Jaleco Mega System 32 |
| No picture | GCU or the VGA output | Two clocks to check: 25.175 and 16.6666 MHz | Konami Firebeat |
| No picture | CXD8530 / CXD8561 or power | PCB diagnosis | Konami GV (“Baby Phoenix”) |
| No picture | CDE2 or power | The 3DO system chip has no replacement | Konami M2 |
| No picture | CXD8530CQ / CXD8561Q | PS1 failure modes | Konami Twinkle |
| No picture | Z80 or the video stage | PCB diagnosis | Bally / Midway MCR |
| No picture | 68000 or the video stage | PCB diagnosis | Namco ND-1 |
| No picture | JVS board or the VGA output | Video goes through the JVS board, not straight off the PS3 | Namco System 357 / 369 |
| No picture | VR4300 or the video stage | N64 failure modes | Aleck 64 |
| No picture | PSU, RP2A03/65C816, harness | Base diagnosis | Nintendo — arcade (VS. System, PlayChoice-10, Super System) |
| No picture | 68000 or the video crystal | ⚠️ three possible crystals depending on the board | NMK 16-bit (NMK / UPL) |
| No picture | 68000, 24 MHz crystal, power | PCB diagnosis | Playmark |
| No picture | PSU, 68000, JAMMA contacts | Base diagnosis | Sega System C / C-2 |
| No picture | 68000 or the 16 MHz crystal | The three main clocks are identical | Seta |
| No picture | PSU, VR4300, harness | Base diagnosis | SNK Hyper Neo Geo 64 |
| No picture | ZN-2 motherboard (CXD8661R / CXD8654Q) | PCB diagnosis | Taito G-NET |
| No picture | Voodoo (FBI or TMU) or the VGA output | Two separate 3Dfx chips | Taito Wolf System |
| No picture | Z80, crystal, power | ⚠️ check which board before comparing a frequency | Tecfri |
| No picture | HD63C09EP, 12 MHz crystal, power | PCB diagnosis | Technos Japan |
| No picture | 68000 or the 20 MHz crystal | Both CPUs derive from it | Video System |
| No picture | Z80, 18.432 MHz crystal, power | PCB diagnosis | Zaccaria |
| No picture (Alice 32 / 90) | EF9345 | Different chip, different leads | Matra & Hachette Alice |
| No picture (Alice) | MC6847 | A chip shared with other machines | Matra & Hachette Alice |
| No picture (Electron) | ULA | Cool / replace | Acorn BBC Micro & Electron |
| No picture (G7000) | 8244 / 8245, or the modulator | 8244 on NTSC, 8245 on PAL: do not mix them up. ⚠️ On a G7400, see the next row | Philips Videopac G7000 and Videopac+ G7400 |
| No picture / corrupt video | SHIFTER / RAM / GLUE | Substitute, RAM test | Atari ST (520/1040, STE, Mega, Falcon) |
| No picture / no HV | HOT, flyback, supply | Check HOT / flyback / +B | Repair: Hantarex monitors |
| No picture / no HV | HOT, flyback, +B supply | Check HOT / flyback / +B | Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync) |
| No picture / no HV | HOT, flyback, +B supply | Check HOT / flyback / +B | Repair: Sanwa monitors (Sanwa Denshi) |
| No picture / no HV | HOT, flyback, +B supply | Check HOT / flyback / +B | Repair: Toshiba PB-7534 (Konami Windy 2) |
| No picture / no HV | HOT (horizontal output transistor), flyback, +B supply | Check HOT, flyback, +B voltage | Repair: Wells-Gardner monitors |
| No picture / repeated blow-ups | poor-quality HOT (H output transistor) — the No. 1 fault of all tri-syncs | Replace the HOT (keep spares); find what killed it (deflection, +B) | Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek) |
| No picture / wrong colours | SCART connector / video | Check the DIN cable, then the video circuit | Thomson (MO5 / MO6 / TO7 / TO8 / TO9) |
| No picture on a 15 kHz chassis | nothing — the board outputs 25 kHz | A medium-resolution monitor is required | Taito JC System |
| No picture, machine running | PVI 2636 | Same chip, other function | Interton VC 4000 (and the 1292 family) |
| No VGA image | Non-VGA game / cable | Check the game's VGA compat | Sega Dreamcast |
| No video | DVD player or the serial link (CN7 or CN5) | Two distinct causes depending on the game's generation | Konami Twinkle |
| Nothing on screen | NAOMI / DIMM / GD-ROM | NAOMI diagnosis (see its page) | Sega NAOMI Universal Cabinet |
| Nothing on screen | Power, contacts, ribbons | Diagnosis | Nintendo Virtual Boy |
| Nothing on screen | PSU / joints / VDP | Check PSU, reflow, VDP | Sega Mark III |
| Odd coloured blocks in Master System games | Known VA0 board fault (twin ASIC) — fixed from the VA1 | No hardware fix: it is the revision. → Revisions | Sega Game Gear |
| One dead screen (DualSystem / PC-10) | board or monitor of that stage | Isolate the stage | Nintendo — arcade (VS. System, PlayChoice-10, Super System) |
| Only locks on one frequency (e.g. 31 kHz) | tri-sync switching / sync | Check sync type (separate/composite), the frequency-detect stage | Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek) |
| Only one eye displays | Ribbon / LED array on one side | Same, on the affected side | Nintendo Virtual Boy |
| Out-of-standard picture | impossible if the crystal is good | The scan rate is locked to NTSC | Bally / Midway Astrocade |
| Overvoltage / excessive HV (MTC-9000) | a capacitor goes OPEN (not shorted) → the load is "let go" → +B and HV rise (tube stress) | Recap; measure +B before reconnecting the tube | Repair: Hantarex monitors |
| PAL picture shifted | ⚠️ unverified parameters | Compare against another PAL machine, not a published figure | Epoch Super Cassette Vision |
| Picture shifted or unstable | video timing (crystal ÷ 3) | Compare against the calculated figures above | Zaccaria |
| Picture will not lock | 57.23 Hz, outside the 60 Hz window | A tolerant 15 kHz chassis, or see modernising | Sega System 18 |
| Picture will not lock | 61.31 Hz, outside the usual windows | A tolerant 15 kHz chassis, or see modernising | Video System |
| Poor RF image / snow | RF output | Composite/AV mod | Atari 2600 (VCS) |
| Screen (lines/touch) | Ribbon / panel | Replace the panel or ribbon | Nintendo DS |
| Screen entirely dead | cells or their contacts | Contact corrosion before anything else | Nintendo Game & Watch |
| Screen folded to a line / no power | analog-board caps | Analog recap | Apple Macintosh compact (128K → SE/30) |
| Screen kit bought turns out incompatible | VA0/VA1 kit fitted to a VA4/VA5 (or vice versa) | Identify the revision before buying → Revisions | Sega Game Gear |
| Screen/pixel issues | LCD panel | Panel replacement | Sony PSP (PlayStation Portable) |
| Segment display dead | 16-segment LED or its driver | A separate item, with no effect on the game | Konami Twinkle |
| Shaky / unstable image | Capacitors | Recap | Sega System 16 |
| Shaky image / bleeding colours | Monitor chassis capacitors | Recap the chassis | Sega Astro City |
| Shaky image / distorted vectors | Capacitors / adjustments | Recap; adjustments | GCE / MB Vectrex |
| Sprites no longer zoom | zoom ASIC / sprite RAM | Video diagnosis, contacts | Sega "Super Scaler" (Hang-On / Space Harrier / OutRun) |
| Sprites no longer zoom | zoom ASIC / sprite RAM | Video diagnosis | Sega X-Board |
| Sprites no longer zoom | zoom customs / sprite RAM | Video diagnosis | Taito Z System |
| Topper off (Cyberlead) | banner neon/LED | Replace the lighting | Namco cabinets (Noir, Exceleena, Cyberlead) |
| Unstable / washed-out image | CRT chassis / recap | Recap + adjustments | Capcom cabinets (Mini Cute, Impress, Status) |
| Unstable / washed-out image | Hantarex chassis / recap | Recap (Hantarex) | European cabinets |
| Unstable / washed-out image | Nanao MS8 chassis / recap | Recap + adjustments | Irem Madonna / Madonna 33 |
| Unstable / washed-out image | CRT chassis (Nanao/Sanwa) / recap | Recap + adjustments | Jaleco — Pony cabinets |
| Unstable / washed-out image | Nanao MS8 chassis / recap | Recap + adjustments | Sega Aero Table |
| Unstable / washed-out image | Nanao or Toei chassis / recap | Identify the chassis, then recap + adjustments | Taito Canary |
| Unstable horizontal sync | H stage / joints | Reflow, H diagnosis | Repair: Sanyo 20-EZ monitor |
| Unstable image (CRT) | chassis / recap | Adjustments + recap | Namco cabinets (Noir, Exceleena, Cyberlead) |
| Unstable image (CRT) | tri-sync chassis, recap | Adjustments + recap (Nanao MS9) | Sega New Net City |
| Unstable image / colours | tri-sync chassis, recap | Adjustments + recap (Nanao MS9-like) | Konami Windy / Windy II |
| Unstable image / colours | Tri-sync monitor chassis, recap | Geometry adjustments + recap (Nanao MS9-like) | Taito Egret II / II Mini |
| Unstable image / colours | Contacts 32X↔MD, pass-through | Clean contacts, check the A/V cable | Sega 32X |
| Unstable image / flicker | dried electrolytics (recap) | Recap | Repair: Toshiba PB-7534 (Konami Windy 2) |
| Unstable image / flicker | mediocre capacitors | Recap (essential on any Makvision) | Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek) |
| Unstable image / geometry | Wei-Ya M3192D chassis, recap | Adjust + recap | Sammy Atomiswave SD |
| Unstable image / geometry | Wei-Ya 3129D chassis, recap | Adjust + recap (see archived schematic) | Taito Egret 3 |
| Vertical bar down the centre of the picture | voltage drop during DRAM refresh — inadequate power filtering | See below | Super Nintendo / Super Famicom (SNES / SFC) |
| Vertical collapse (a horizontal band) / partial collapse | vertical deflection stage/IC, its caps | Recap the vertical + check the vertical output IC | Repair: Sanyo 20-EZ monitor |
| Vertical/horizontal lines (DMG) | LCD ribbon (failing adhesive) | Reflow the ribbon (heat) | Game Boy / Game Boy Color |
| Washed-out colours / a missing colour | neck board / RGB amp, worn tube | Diagnose neck board, contacts, settings | Repair: Wells-Gardner monitors |
| Washed-out colours / shrinkage | G2 (screen), caps | Adjust G2; recap | Repair: Nanao MS8 monitor |
| Won't lock at 31 kHz | tri-sync switching / sync stage | Check incoming sync, the detect stage | Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync) |
| Won't lock at 31 kHz | tri-sync switching / sync | Check sync + detect stage | Repair: Toshiba PB-7534 (Konami Windy 2) |
| Won't lock at 31 kHz (29E31S) | tri-sync switching / sync | Check sync + detect stage | Repair: Sanwa monitors (Sanwa Denshi) |
| Wrong characters, correct colours at the faulty locations | character code RAM (ref. 667) | Signature given by the manual | Philips Videopac G7000 and Videopac+ G7400 |
| Wrong colours | 315-5313 VDP / colorizer | Video diagnosis, reseat | Sega System C / C-2 |
| Wrong colours | misplaced overlay / colour board | Reposition the overlay / board diagnosis | Sega / Gremlin VIC Dual |
| Wrong colours (SI) | misplaced overlay | Reposition the overlay | Taito — classics (Space Invaders, Qix, Bubble Bobble…) |
| Wrong colours (VS.) | wrong RP2C0x PPU / wrong ROM-PPU pairing | Check the game's PPU variant | Nintendo — arcade (VS. System, PlayChoice-10, Super System) |
| Wrong colours (WG6100) | Colour stage / convergence | Adjustments, recap | Atari — vector games (Asteroids, Tempest…) |
| Wrong colours / priorities | CPS-B-21 setting | Custom config (see CPS-1) | Capcom CPS Changer |
| Wrong colours / priorities | CPS-B-21 setting | Check custom config | Capcom CP System (CPS-1) |
| Wrong textures or 3D | hardware — or simply a comparison against imperfect emulation | See the box above before suspecting the board | Konami M2 |
Power & boot (118)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| +5 V too low / unstable | Caps, pot, harness | Recap; adjust +5 V at the JAMMA edge | Repair: Sega power block (candy cab) |
| 2-3 minute boot | re-flash in progress — normal | Do not cut power: this is case 3 above | Taito G-NET |
| A first-print game refuses to run (Space Harrier, OutRun) | Console is VA10 or later (68000+SCSP merged) | It isn't the disc: see Revisions | Sega Saturn |
| A PAL game will not start on an NTSC unit | The NTSC BIOS's 960-bit signature lock | See Region — and the hardware remains an obstacle | Atari 7800 |
| Batteries draining very fast | Dirty power switch | Properly clean the power switch | Game Boy / Game Boy Color |
| Boots into service mode | EEPROM blank or reset | A documented behaviour, not necessarily a fault | Taito Wolf System |
| Checkerboard at boot | lower RAM (4116) | Substitute the DRAM | Sinclair ZX Spectrum |
| Console dead after plugging in the mains | An Atari 8-bit brick used (AC output) | ⚠️ Never a 400/800 brick on a 5200 | Atari 5200 |
| Console dies after a while | PSU over-volted the 5 V | Replace PSU; test chips | Commodore 64 Games System (C64GS) |
| Console dies after a while | PSU over-volted the 5 V | Replace PSU; test chips | Commodore 64 |
| Crashes at boot | i8751 MCU (protected games) | Check the MCU; MAME dumps them | Irem M62 / M72 / M92 (R-Type & co.) |
| Crashes at boot | key chip / MCU | Check key/MCU; MAME emulates them | Namco System 1 |
| Crashes at boot | protection MCU (HD63705) / sound dump | Check the MCU; MAME emulates them (community dumps) | Namco System 2 |
| Crashes at boot | C-Chip (protected games) | Check the C-Chip; see converts | Taito B System |
| Crashes at boot | C-Chip (protected games) | Check the C-Chip; see converts | Taito F2 System |
| Crashes at boot | C-Chip (protected games) | Check the C-Chip; see converts | Taito Z System |
| Crashes at boot | protection MCU | Check the MCU; MAME dumps them | Toaplan (V1 / V2) |
| Crashes when hot | regulator overheating | Heatsinks | Tandy TRS-80 Color Computer (CoCo) |
| Dead / wrong-speed serial | ⚠️ the CTC (I058), not necessarily the USART | See the note above | Tatung Einstein |
| Dead board / won't boot | Flat battery → keys lost (suicide) | Phoenix ROMs, or key reprogramming (de-suicide) | Capcom CP System II (CPS-2) |
| Dead FD1094 game | Flat battery (suicide) | Restore the key / decrypted ROMs; replace the battery | Sega System 16 |
| Dead Kabuki game | Flat battery (suicide) | Phoenix ROMs, or battery replacement / re-key | Capcom CP System (CPS-1) |
| Dead keys | keyboard | Clean | Acorn BBC Micro & Electron |
| Dead keys | keyboard membrane | Replace the membrane | Amstrad CPC Plus (464 Plus / 6128 Plus) |
| Dead keys | keyboard membrane | Replace the membrane | Amstrad CPC (464 / 664 / 6128) |
| Dead keys | keyboard | Clean | Fujitsu FM-7 / FM-8 (& FM77) |
| Dead keys | membrane / keyboard | Clean / replace | MGT SAM Coupé |
| Dead keys | keyboard membrane | Replace / clean | MSX (MSX / MSX2 / MSX2+ / turbo R) |
| Dead keys | keyboard | Clean | Oric-1 & Oric Atmos |
| Dead keys | keyboard | Clean | Sharp X1 & MZ |
| Dead keys | keyboard membrane | Replace the membrane | Sinclair ZX Spectrum |
| Dead keys | membrane | Replace the membrane | Sinclair ZX80 · ZX81 · QL |
| Dead keys | keyboard (domes/membrane) | Clean / replace | Thomson (MO5 / MO6 / TO7 / TO8 / TO9) |
| Dead motherboard | ordinary PS3 failure (YLOD, power) | Replace with a donor PS3 board → conversion | Namco System 357 / 369 |
| Dead ports | CIA 6526 | Substitute the CIA(s) | Commodore 64 |
| Dies after warm-up | 7805 regulator | Replace + heatsink | Dragon 32 / 64 |
| Fan / overheating (fat) | Dust / paste | Cleaning | Sony PlayStation 2 (PS2) |
| FD1094 game dead at boot | key battery gone (suicide) | Decrypted ROMs + bare 68000 → de-suicide | Sega System 18 |
| Freeze / reboot | RAM, multi-board power, heat | Reseat, RAM test, recap, ventilation | Sega Model 3 |
| Fried chips | killer PSU (over-volt) | Modern regulated supply | Commodore 8-bit — VIC-20 · C128 · C16/Plus4 · PET |
| HDD dead (Zeus/Vegas) | IDE disk on late games | Image the disk | Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus |
| Hot cut-outs | Cold joints, caps | Reflow + recap | Repair: Sega power block (candy cab) |
| Model 2 completely dead | Blown FUSE — wrong adapter, or console attached/removed while powered | Replace the fuse (an easy repair) → Model 2 | Sega Mega-CD / Sega CD |
| Motherboard alone, nothing boots | normal — it holds no ROM | The cartridge is required | IGS PGM2 |
| Naomi won't boot | no JVS conversion | Add a JVS I/O converter (Capcom/Sega) | Sammy Atomiswave SD |
| No boot / unstable | PSU (caps) | Recap PSU / modern PSU | Sharp X68000 |
| No output / can't start | Dried-out capacitors, protection, fuse | Recap; check the fuse | Repair: Sega power block (candy cab) |
| No POST / beeps | RAM / card / CPU | Decode the beep codes, reseat | IBM PC & compatibles (DOS gaming) |
| No power | candy brick | Check +5 V at the JAMMA edge | Konami Windy / Windy II |
| No power | Wei-Ya P271 brick | Check 3.3 / 5 / 12 V | Sammy Atomiswave SD |
| No power | candy brick | Check voltages at JVS/JAMMA | Sega New Net City |
| No power | candy brick | Check +5 V at the JAMMA edge | Taito Egret II / II Mini |
| No power | Taito JVS brick | Check 3.3 / 5 / 12 V at the JAMMA/JVS edge | Taito Egret 3 |
| No power | external power pack dead (original brick) | Test/replace the PSU (check voltage/polarity) | Amstrad GX4000 |
| No power | battery contacts (4 × AA, 6 V) | The classic corrosion on an old handheld | Bit Corporation Gamate |
| No power | battery contacts, or the power socket | 4 × AA or a 6 V adapter | Watara Supervision |
| No power LED | Brick, broken cable, tactile switch, 7805, 2200 µF cap | Diagnostic tree | Atari 7800 |
| Noisy fan | Stock fan | Noctua + adapter | Sega Dreamcast |
| Nothing at power-on | Reversed centre-negative PSU → blown fuse F1 | Check/replace F1; use the right PSU | Sega Mega Drive / Genesis |
| Nothing at power-up | monitor PSU / fuse | Check monitor→board voltage | Amstrad CPC (464 / 664 / 6128) |
| Nothing on power-up | monitor PSU, fuse, joints | Check monitor→board voltage | Amstrad CPC Plus (464 Plus / 6128 Plus) |
| Nothing powers on | mains / 100 V transformer | Check the mains input | Capcom cabinets (Mini Cute, Impress, Status) |
| Nothing powers up | fuse, switch, transformer, PSU input | Check fuse + mains present at the PSU | Power supplies in cabinets |
| Nothing starts | 3.579545 MHz crystal | CPU, STIC and sound derive from it together | Mattel Intellivision |
| Nothing starts | 19.968 MHz crystal | CPU and CTC derive from it together | Bally / Midway MCR |
| Overheat / reboot | PC cooling, dust | Clean, check fans | Sega Lindbergh (cabinets) |
| PCB burns out | +5 V too high (> 5.25 V) | Recheck the adjustment, drifting trimpot | Power supplies in cabinets |
| Power | PC/ATX brick + cab PSU | Check PSUs | Taito Vewlix |
| Power board fried after plugging in the mains adapter | Reversed polarity: US = tip positive, EU/JP = tip negative | Check the adapter — see the polarity box | Sega Game Gear |
| Protected game dead at boot | DS5002FP emptied (battery) | Look for an unprotected revision of the game | Gaelco |
| Regulator, 2 caps and 1 resistor burnt out | Wrong mains brick — no protection from the factory | Repair, then fit the 1N5400 diode | Atari Jaguar |
| Reset / crashes when hot | ULA / regulator | Heatsink, recap | Sinclair ZX Spectrum |
| Runs on mains, not on batteries | Failed DC jack (see box) | Metal contact cleaner into the jack, otherwise replace the jack | Game Boy / Game Boy Color |
| Slim: power | Internal PSU block | Diagnosis / replacement | Sony PlayStation 2 (PS2) |
| Smoke (+2A/+3) | mains RIFA | Replace the RIFA | Sinclair ZX Spectrum |
| Smoke / bang at power-on | mains RIFA | Replace the RIFA | Apple II (II / II+ / IIe / IIc / IIGS) |
| Smoke / bang at power-on | mains RIFA in the PSU | Replace the RIFA | Atari ST (520/1040, STE, Mega, Falcon) |
| Smoke / death at power-on | RIFA / XL/XE PSU | Replace PSU/RIFA | Atari 8-bit (400 / 800 / XL / XE) |
| Smoke / smell at power-on | PSU RIFA | Replace the RIFA | IBM PC & compatibles (DOS gaming) |
| Smoke at power-on | PSU RIFA | Replace the RIFA | Acorn Archimedes |
| Smoke at power-on | PSU RIFA | Replace the RIFA | Acorn BBC Micro & Electron |
| Smoke at power-on | PSU RIFA | Replace the RIFA | Texas Instruments TI-99/4A |
| Unit gets no power | monitor↔unit cable | Check conductors | Amstrad PCW (8256 / 8512 / 9512) |
| Unstable / dies when hot | 7805 regulator | Heatsink / replace | Sinclair ZX80 · ZX81 · QL |
| Unstable voltages | tired output capacitors | Recap the PSU → repair | Power supplies in cabinets |
| Will not boot | PVI 2636 (memory select) or the S2650 | The 2636 does both jobs — see the box | Interton VC 4000 (and the 1292 family) |
| Will not boot | CPU board or motherboard | Swap them: this platform allows it | Data East MLC |
| Will not boot | program CD, dongle or hard disk missing or mismatched | Check all four before the electronics | Konami Twinkle |
| Will not boot | cartridge contacts or the E90 board | Clean the contacts with isopropyl alcohol | Aleck 64 |
| Will not boot | P5TX-LA motherboard — ordinary PC failure | Power, memory, CMOS battery | Taito Wolf System |
| Will not boot after storage | main RAM emptied | See the box | IGS011 (blitter hardware) |
| Will not boot, dongle missing | disk/dongle pairing broken | Without the original dongle the disk will not boot | Namco System 357 / 369 |
| Will not power up after fitting the diode | Diode fitted the wrong way round | Reverse it (see the box) | Atari Jaguar |
| Will not start | μPD7801 or its 4 MHz crystal | A processor with no common replacement | Epoch Super Cassette Vision |
| Won't boot | internal PSU / Kickstart | Check voltages, reseat ROM | Commodore CDTV |
| Won't boot | M68000, 20.37504 MHz crystal, or the custom MMU | The MMU has no replacement part | Apple Lisa |
| Won't boot | Kickstart / RAM / customs | Check ROM, substitute RAM/customs | Commodore Amiga |
| Won't boot | Z80 (I001) or the X002 8 MHz crystal | Check 4 MHz after division | Tatung Einstein |
| Won't boot | corrupt NAND / decryption (Type-2) | Image/reflash; protection diagnosis | Namco System 10 |
| Won't boot | missing/wrong KEYCUS, ROM board contacts | Check KEYCUS; see converts | Namco System 11 |
| Won't boot | KEYCUS (CPLD) / flash / ROM board | Check KEYCUS; see converts | Namco System 12 |
| Won't boot | BIOS cart / game cart / contacts | Reseat, clean connectors | SNK Hyper Neo Geo 64 |
| Won't boot (SPI) | flash/cartridge / RISE encryption | Image the flash; protection diagnosis | Seibu Kaihatsu (Raiden, SPI System) |
| Won't boot / freezes | one of the two 6809 / RAM | Isolate, substitute | Fujitsu FM-7 / FM-8 (& FM77) |
| Won't boot / unstable | regulator / RAM / ROM | Recap, substitute | Acorn BBC Micro & Electron |
| Won't boot after a swap | security EEPROM not reflashed / wrong variant | See converts (PS3/4/5) | Psikyo (68020 / SH-2) |
| Won't power on | Power caps, contacts, fuse | Recap, contacts | Game Boy / Game Boy Color |
| Won't power on | Power caps / fuse / battery contacts | Power recap, check contacts | Sega Game Gear |
| Won't power on / shuts off | monitor/PSU board caps | Recap | Amstrad PCW (8256 / 8512 / 9512) |
| Won't power up | S2650 or its crystal | ⚠️ 895 kHz (NTSC) or 886.6 kHz (PAL) — see the box | Emerson Arcadia 2001 |
| Won't start | 8048 or its crystal | ⚠️ the value depends on the model — see the table | Philips Videopac G7000 and Videopac+ G7400 |
| Won't start | dead printer/PSU | Repair printer / modern PSU | Coleco Adam |
| Won't start | M6803 or its crystal | ⚠️ 3.58 MHz at the crystal, not at the core | Matra & Hachette Alice |
| Won't start | Z80 or the crystal | Expected: 3.58 MHz at the CPU | Mattel Aquarius |
| Won't start | CPU or its crystal | ⚠️ 8080 or Z80 by model, three clocks | Micronique Hector |
| Won't start | Z80 or the 4 MHz crystal | — | Philips VG-5000 |
| Won't start | Z80 or its 4 MHz crystal | — | Sanyo PHC-25 |
| −5 V rail absent | −5 V stage (often the first to fail) | −5 V stage diagnosis | Repair: Sega power block (candy cab) |
Chips, RAM & customs (12)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| CPU “too slow” | nothing — ~895 kHz is the normal value | See the box | Mattel Intellivision |
| Erratic behaviour | R3041 or 68EC020, board depending | Two platforms in one: do not compare measurements across variants | Atari Cojag |
| Erratic behaviour | one of the two PowerPC 602s | Measure both | Konami M2 |
| Erratic behaviour | H8/3002 or its code on the board | The MCU has no internal ROM: the code reads off the board | Namco ND-1 |
| Erratic behaviour | dead/missing COP (co-proc) | COP diagnosis; MAME emulates it | Seibu Kaihatsu (Raiden, SPI System) |
| Erratic behaviour | the daughterboard's MC68HC11M0 | The MCU lives on the game board, not the motherboard | Taito JC System |
| Erratic behaviour | the second processor | Check which is fitted: 6309 at 1.5 MHz or Z80 at 4 MHz | Technos Japan |
| Erratic timer behaviour | one of the Z80 CTCs | Two of them on the sound board | Bally / Sente SAC-1 |
| Memory corruption | 4116 DRAM | Test / replace | Dragon 32 / 64 |
| Memory corruption | DRAM | Test / replace | Tandy TRS-80 Color Computer (CoCo) |
| Memory corruption | DRAM | Test / substitute | Tandy TRS-80 Model I / III / 4 |
| Z80 “at 2.5 MHz” | nothing — that is the normal value | See the box | Bally / Midway MCR |
Instability & intermittent faults (37)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| Corrosion (IIGS) | leaked battery | Remove, repair traces | Apple II (II / II+ / IIe / IIc / IIGS) |
| Corrosion on the motherboard | PRAM battery leaked | Take the battery out before any diagnosis | Bandai Pippin (@WORLD / ATMARK) |
| Crash / freeze | RAM, power, multi-board interconnects | Reseat, RAM test, targeted recap | Sega Model 2 |
| Crashes when the machine is moved | RAM pack wobble | Clean/brace the connector | Sinclair ZX80 · ZX81 · QL |
| Flaky switches | Worn switches | Clean / replace | Atari 2600 (VCS) |
| Freeze (Twin16) | one of the 2× 68000 | CPU diagnosis, RAM test | Konami Gradius / Nemesis / Twin16 (shmups) |
| Instability | PSU/board caps | Recap | Fujitsu FM Towns Marty |
| Instability | caps | Recap | Coleco Adam |
| Instability | caps | Recap | Dragon 32 / 64 |
| Instability | caps | Recap | Fujitsu FM-7 / FM-8 (& FM77) |
| Instability | caps | Recap | MGT SAM Coupé |
| Instability | caps | Recap | Oric-1 & Oric Atmos |
| Instability | caps | Recap | Sharp X1 & MZ |
| Instability | caps | Recap | Tandy TRS-80 Color Computer (CoCo) |
| Instability | PSU caps | Recap | Texas Instruments TI-99/4A |
| Instability / bounce (Model I) | grounds / Expansion Interface | Joints, contacts | Tandy TRS-80 Model I / III / 4 |
| Instability / crashes | PSU/board caps | Recap | Acorn Archimedes |
| Instability / crashes | PSU (caps) / RAM | Recap PSU, substitute RAM | Apple II (II / II+ / IIe / IIc / IIGS) |
| Instability / crashes | tired PSU/board caps | Recap | Atari ST (520/1040, STE, Mega, Falcon) |
| Instability / crashes | PSU/board caps | Recap | Fujitsu FM Towns (& FM Towns Marty) |
| Instability / crashes | PSU/board caps | Recap | MSX (MSX / MSX2 / MSX2+ / turbo R) |
| Instability / crashes | PSU/board caps | Recap | NEC PC-8801 (PC-88) & PC-9801 (PC-98) |
| Instability / crashes | PSU/board caps | Recap | Thomson (MO5 / MO6 / TO7 / TO8 / TO9) |
| Instability on Model 2 VA2.3 / VA4 | Known incompatibility, no documented fix | Workaround: play from a flash cart | Sega 32X |
| Intermittent contacts / in-game crashes | Cartridge port pins (fragile on the Jaguar) | Cleaning, inspect the pins | Atari Jaguar |
| Intermittent cut-outs | Cold joints (flyback, deflection, connectors) | Reflow the suspect points | Repair: Nanao MS8 monitor |
| Intermittent dropouts | cold solder joints | Reflow | Repair: Hantarex monitors |
| Intermittent dropouts | cold solder joints | Reflow | Repair: Sanwa monitors (Sanwa Denshi) |
| Intermittent dropouts | cold solder joints | Reflow | Repair: Toshiba PB-7534 (Konami Windy 2) |
| Intermittent dropouts | factory lead-free solder (cracked joints) | Reflow and re-tin with 60/40 on every joint | Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek) |
| Intermittent dropouts / instability | board cracks (the 20-EZ PCB cracks easily — hairline cracks across traces) | Inspect under magnification, repair cut traces | Repair: Sanyo 20-EZ monitor |
| Random freeze | dual 68000 / shared RAM | CPU diagnosis, RAM test | Namco System 21 "Polygonizer" |
| Random freeze | 68EC020 / DSP / shared RAM | CPU diagnosis, RAM test | Namco System 22 / Super System 22 |
| Random freeze | R4650 / shared RAM | CPU diagnosis, RAM test | Namco System 23 (Gorgon / Super System 23) |
| Random freeze | one of the 3× 68000 / shared RAM | Per-CPU diagnosis, RAM test | Sega Y-Board |
| Random Guru Meditation | RAM / caps / joints | RAM test, recap, reflow | Commodore Amiga |
| Visible corrosion | Cap leak | Neutralise, recap, jumper the traces | PC Engine CD-ROM² / Duo |
Mechanical & cosmetic (7)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| Broken hinge (DS Lite) | Fragile shell/hinge | Replace shell/hinge | Nintendo DS |
| Monitor rotation stuck | rotation mechanism | Check/grease the rotating frame | Taito Egret II / II Mini |
| Stiff / crooked rotation | manual rotation frame | Check/grease the frame, realign the bezel | Taito Egret 3 |
| Yellowed plastic | UV | Retrobright | Nintendo 64 |
| Yellowed plastic | UV / ABS | Retrobright (with care) | Super Nintendo / Super Famicom (SNES / SFC) |
| Yellowed plastic | UV / ABS | Retrobright | Sega Master System (Mark III) |
| Yellowed plastic | UV / ABS | Retrobright | Sega SG-1000 |
Network & link (1)¶
| Symptom | Probable cause | Next step | Page |
|---|---|---|---|
| Stuck on network check | link between cabinets (linked games) | Check CN4/CN5 and the game's configuration | Konami Viper |
❓ Not yet sorted (28)¶
These lines do not match any keyword family yet. They are listed rather than dropped: an index that hides what it could not sort is an index one trusts wrongly.
| Symptom | Probable cause | Page |
|---|---|---|
| "Abnormal" slowdown | (often deliberate — danmaku) | Cave (68000 hardware) |
| "Warming up" never finishes | dead bubble memory (Bubble System) | Konami Gradius / Nemesis / Twin16 (shmups) |
| Activision Decathlon, Robot Tank or Space Shuttle (2600) misbehaving | Timing circuit on the C025233-002 board | Atari 7800 |
| K-Razy Shoot-Out, Mountain King or Pitfall! will not run | BIOS C019156A on some late 2-port units | Atari 5200 |
| All normal except the special scenery characters | extension RAM (ref. 671) | Philips Videopac G7000 and Videopac+ G7400 |
| B+ stuck low (e.g. ~30 V) | regulation / supply | Repair: Sanyo 20-EZ monitor |
| Boss that never times out | MCU (timing) | Alpha Denshi / ADK |
| Card not detected | slot contacts | Apple II (II / II+ / IIe / IIc / IIGS) |
| Card not detected | ISA contacts | IBM PC & compatibles (DOS gaming) |
| Coins not counted | TC0510NIO or wiring | Taito Wolf System |
| Corrupted characters | character generator ROM (4 KB) | Sanyo PHC-25 |
| Crystal “at 16 MHz” where the board says 8 | nothing — the silkscreen is wrong | Seta |
| CX55 adapter does not work | 4-port cartridge port not wired for the CX55 | Atari 5200 |
| Danmaku slowdown | (often deliberate) | Raizing / Eighting (8ing) |
| Frozen menu (PC-10 / NSS) | Z80 BIOS / menu ROM / cart contacts | Nintendo — arcade (VS. System, PlayChoice-10, Super System) |
| Incoherent game behaviour | Alpha MCU | Alpha Denshi / ADK |
| Inconsistent timer | mis-set DIPs | Nintendo — arcade (VS. System, PlayChoice-10, Super System) |
| Missing or faint segments | glass/board contact (zebra strip) | Nintendo Game & Watch |
| No 80-col mode (C128) | VDC / video RAM | Commodore 8-bit — VIC-20 · C128 · C16/Plus4 · PET |
| No effects | OKI M6295 | Deniam |
| Nothing responds | oxidised button contacts | Nintendo Game & Watch |
| The 12 extra keys do not respond | ⚠️ may be normal | Philips Videopac G7000 and Videopac+ G7400 |
| Unstable game | Cartridge port contacts | Sega 32X |
| VIA "out of spec" at 1.27 MHz | nothing on a 2/10 or a Mac XL | Apple Lisa |
| Wrong stopwatches (Gold Medalist) | MCU (interrupts) | Alpha Denshi / ADK |
| “25C MBAD” error | CD and EEPROM mismatched | Konami GV (“Baby Phoenix”) |
| “SYSTEM ERROR” under the G NET logo | no cart detected | Taito G-NET |
| “Unknown” chip on the board | nothing — see “ENC EL1200AR” above | Technos Japan |
Generated by scripts/index-symptomes.py from the Common faults tables. Re-run it after editing any of them.