Skip to content

Faults by symptom

You arrive here with a symptom, not with a chip name. This page turns the wiki's Common faults tables inside out: pick what the machine does, and it lists every page that documents it, with that page's own probable cause. 959 entries, gathered from 206 pages.

What this page is, and is not

Every line quotes its page — symptom, probable cause, next step. Nothing is reworded and nothing is inferred: the page of origin remains the reference, and the link takes you to its full context, which a table cannot hold. If your symptom is not listed here, it is not documented in the wiki — not that it does not exist.

Motion & force feedback (7)

Symptom Probable cause Next step Page
Cabinet motion dead motion board / actuators Mechanical diagnosis Namco System 22 / Super System 22
Cabinet motion dead motion board / actuators Mechanical diagnosis Namco System 23 (Gorgon / Super System 23)
Cabinet motion dead motion board / actuators Mechanical diagnosis Sega X-Board
Cabinet motion dead motion board / actuators Mechanical diagnosis Sega Y-Board
Cabinet motion dead motion board / actuators Mechanical diagnosis Taito Z System
Force feedback dead (Hard Drivin') force-feedback board / motor Mechanical + board diagnosis Atari — arcade (System 1/2, Hard Drivin')
No force feedback (cabinet) motion board / motors Cabinet mechanical diagnosis Sega "Super Scaler" (Hang-On / Space Harrier / OutRun)

Sound (159)

Symptom Probable cause Next step Page
Absent / noisy sound S-SMP / APU Sound-stage diagnosis Super Nintendo / Super Famicom (SNES / SFC)
Buzz / stray noise Sound stage / caps Targeted recap GCE / MB Vectrex
Corrosion / dead sound / "simasimac" SMD logic-board caps (SE/30) Recap + clean Apple Macintosh compact (128K → SE/30)
Corrosion / degraded sound SMD capacitors Recap Sega 32X
Corrosion / degraded sound-video Capacitors Targeted recap Sega Saturn
Corrosion / sound-video Capacitors Recap 3DO Interactive Multiplayer
Crunchy / crackling audio Power switch, headphone jack, caps Clean the power switch; pipe cleaner + IPA in the headphone jack; full recap — especially C32 (GBC) Game Boy / Game Boy Color
Dead sound / crashes (A600/1200) leaked SMD caps Recap + cleaning Commodore Amiga
Degraded picture/sound ageing capacitors Targeted recap of the affected stage Amstrad GX4000
Degraded picture/sound tired caps Targeted recap Sega Mark III
Degraded sound/video (Model 2) Leaking SMD caps Recap (see below) Sega Mega Drive / Genesis
Degraded sound/video, corrosion Capacitors (electrolytics) Targeted recap NEC PC-FX
Degraded sound/video, corrosion Capacitors Targeted recap Philips CD-i
Degraded sound/video, corrosion Leaking capacitors (incl. SMD) Recap — ⚠️ on the Model 1, do it even with no visible leakage; remember the sub board near the regulator and, on JVC drives, the drive controller board Sega Mega-CD / Sega CD
Degraded sound/video, corrosion Capacitors (electrolytics) Targeted recap SNK Neo Geo CD
Degraded sound/video, corrosion (CoreGrafx/Duo) Leaking SMD capacitors Recap NEC PC Engine / TurboGrafx-16
Degraded video/sound caps / customs Recap, substitution Sharp X68000
Distorted / weak / no sound (20-EZV) audio board (bipolar caps, TR373 / TR374); JB/JC reversed → burnt resistors Audio recap + transistors; check the JB/JC connector orientation Repair: Sanyo 20-EZ monitor
FM silent FM add-on / YM2413 Check connector, test the chip Sega Mark III
Hum / noise missing earth, no common ground Check earth + common ground Power supplies in cabinets
Incomplete sound PSG / (FM) Sound-stage diagnosis Sega Master System (Mark III)
Keyboard Component silent its M6502 or its 7.15909 MHz crystal A second system in its own right Mattel Intellivision
Loss of a sound channel YM or mixing stage Probe diagnosis Sega Mega Drive / Genesis
Loud whining noise CleanAmp installed (notably with LEDs set to white on a button LED kit) Remove the CleanAmp Game Boy / Game Boy Color
Mute voice TMS5220 (speech) Sound-stage diagnosis Atari — arcade (System 1/2, Hard Drivin')
Mute voice (Crazy Climber) voice circuit / DAC Sound-stage diagnosis Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta)
Mute voice (Q*bert) speech board Speech-board diagnosis Gottlieb (Qbert, Reactor, Mad Planets)
Mute voice / partial sound VLM5030 / PSG Sound-stage diagnosis Konami Gradius / Nemesis / Twin16 (shmups)
No / noisy sound SCSP (like the Saturn) Sound-stage diagnosis Sega ST-V (Titan Video)
No / partial sound C140 (PCM) or YM2151 (FM) / sound 6809 Sound-stage diagnosis Namco System 2
No / partial sound sound 68000 / MultiPCM (315-5560) / YM3438 Sound-stage diagnosis Sega Model 1
No / weak sound +12 V (amp) or −5 V (analog) Measure 12 V and −5 V Power supplies in cabinets
No / wrong sound Namco WSG / amp Sound-stage diagnosis Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious)
No digital sound AY-3-8910A or MSM5205 Stages separate from the CEM3394 Bally / Sente SAC-1
No effects, music fine OKI M6295 ⚠️ its clock is not verified in MAME Gaelco
No effects, music fine one of the two OKI M6295s Two separate chips, 4 MHz each NMK 16-bit (NMK / UPL)
No effects, music fine OKI M6295 The M6295 and the PIC are two separate stages Playmark
No FM music YM2203 Independent of the OKIs NMK 16-bit (NMK / UPL)
No FM sound YM2413 / MSX-MUSIC Check the FM add-on MSX (MSX / MSX2 / MSX2+ / turbo R)
No image but sound OK Chassis / HV / monitor connectors Chassis diagnosis Sega Astro City
No music SM64 (YM3812 clone) YM3812 documentation applies Deniam
No music YM2413 (3.579545 MHz) A stage separate from the other sound chips Dynax
No music YM3438 / SN76489 FM/PSG-stage diagnosis Sega System C / C-2
No music YM2151 or its 3.579545 MHz crystal 3.58 MHz is the classic NTSC colour crystal Technos Japan
No music / sound Z80 / YM2151 / SegaPCM Sound-stage diagnosis Sega "Super Scaler" (Hang-On / Space Harrier / OutRun)
No music on Speed Ball YM3812 or the second Z80 This board has a dedicated sound CPU Tecfri
No music, effects fine YM3812 or the sound 6809 The two stages are separate on the first generation Gaelco
No music, speech fine one of the AY-3-8910s Several of them: one dead channel tells them apart Zaccaria
No PCM (voices/samples) RF5C68 or its RAM The FM stage can be fine while the PCM is silent Sega System 18
No picture, sound fine STIC Custom chip with no replacement Mattel Intellivision
No picture, sound fine video stage The sound/game separation makes the diagnosis clean Eolith
No sound the ASIC ⚠️ nothing to replace: the sound is integrated Bit Corporation Gamate
No sound μPD1771C or its 6 MHz crystal A crystal separate from the CPU's Epoch Super Cassette Vision
No sound AY-3-8914 An AY-3-8910 variant, harder to source Mattel Intellivision
No sound buzzer or its joint Independent of the display Nintendo Game & Watch
No sound Capacitors (sound board) Recap Sega Game Gear
No sound sound card / IRQ/DMA Check the Sound Blaster (jumpers/SET BLASTER) IBM PC & compatibles (DOS gaming)
No sound AY-3-8910 ⚠️ MAME describes it as the Synthesizer PSG-01 add-on, yet instantiates it unconditionally and routes both joysticks through it. Whether the base machine is silent remains unverifiable. And MAME notes its own sound is "strange, volume often low to non-existent": do not use it to judge Sanyo PHC-25
No sound AY-3-8910 (I030) Expected at 2 MHz Tatung Einstein
No sound Z80, YM2203/YM2413, or the ALPHA-VOICE88 Three separate stages Alpha Denshi / ADK
No sound Jerry custom (Jaguar) Same remark Atari Cojag
No sound YMZ280B / OKI Sound-stage diagnosis Cave (68000 hardware)
No sound sound Z80/6502 / YM / OKI Sound-stage diagnosis Data East (DECO Cassette, DECO 8/16/32)
No sound YMZ280B or its 14 MHz clock On the RAM/sound/I/O board, not the CPU board Data East MLC
No sound 8032, QS1000, or the serial link between them Three separate points — tell them apart before desoldering Eolith
No sound 440 DAC / circuits Sound-stage diagnosis Exidy (Venture, Crossbow, Mouse Trap)
No sound sound board Sound-stage diagnosis Gottlieb (Qbert, Reactor, Mad Planets)
No sound OKI M6295, YM3812 or ICS2115 The sound stage varies by board IGS011 (blitter hardware)
No sound YMZ774-S Independent stage IGS PGM2
No sound OKI M6295 (8-bit) / ES5506 (32-bit) Sound-stage diagnosis Incredible Technologies (Golden Tee)
No sound Z80, YMF271, or the two-register link Three points, not one Jaleco Mega System 32
No sound YMZ280B or its ADPCM Stage independent of the video Konami Firebeat
No sound K054539 / sound 68000 Sound-stage diagnosis Konami GX (System GX)
No sound RF5C400, or the audio hard disk The audio does not come from ROM Konami Twinkle
No sound SSIO board A stage separate from the main board Bally / Midway MCR
No sound DCS (ADSP-2105) or Williams ADPCM Sound-board diagnosis Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus
No sound C352 or its 24.576 MHz clock Namco custom — no common replacement Namco ND-1
No sound SPU / customs Sound-stage diagnosis Namco System 10
No sound sound customs Sound-stage diagnosis Namco System 21 "Polygonizer"
No sound AICA (ARM7) Sound-stage diagnosis Sammy Atomiswave
No sound SN76489 (/ FM) Sound-stage diagnosis Sega System E
No sound sound Z80 / SN76489 (/ YM2151) Sound-stage diagnosis Sega System 1 / System 2
No sound Z80 / YM2151 Sound-stage diagnosis Sega System 16
No sound MultiPCM (+ sound V60 / YM3438) Sound-stage diagnosis Sega System 32
No sound discrete sound circuits Sound-stage diagnosis Sega / Gremlin VIC Dual
No sound Z80 / YM2151 / SegaPCM Sound-stage diagnosis Sega X-Board
No sound Z80 / YM2151 / SegaPCM Sound-stage diagnosis Sega Y-Board
No sound X1-010 — or the OKI M6295, board depending Check which of the two is fitted first Seta
No sound amp / PSG / SN76489 Sound-stage diagnosis Taito — classics (Space Invaders, Qix, Bubble Bobble…)
No sound Taito Zoom or the FC board's MN1020012A ⚠️ five games do not use Zoom — check which one is fitted Taito G-NET
No sound MC68EC000 or the ES5505 Two separate stages Taito JC System
No sound one of the AY-3-89xx Two of them at different frequencies on Hole Land Tecfri
No sound AY / SN76489 Sound-stage diagnosis Universal (Mr. Do!, Space Panic, Lady Bug)
No sound (MK1 T-unit) Williams ADPCM board (6809/YM2151/OKI) Sound-stage diagnosis Midway T-Unit (Mortal Kombat II, NBA Jam…)
No sound (MK2/NBA Jam) DCS stage (ADSP-2105) DCS board diagnosis Midway T-Unit (Mortal Kombat II, NBA Jam…)
No sound / dead keys POKEY Replace the POKEY Atari 8-bit (400 / 800 / XL / XE)
No sound / flaky power Capacitors Recap Atari Lynx
No sound / mono sound Z80 / QSound / stereo wiring Sound-stage diagnosis Capcom CP System II (CPS-2)
No sound / mute voice PSG / VLM5030 (speech) Sound-stage diagnosis Konami — classics (Frogger, Scramble, Time Pilot, Gyruss)
No sound / no CD boot Leaked capacitors + traces Recap + trace repair PC Engine CD-ROM² / Duo
No sound / partial sound YM2151 / MSM6295 / Z80 Sound-stage diagnosis (like CPS-1) Capcom CPS Changer
No sound / partial sound YM2151 / MSM6295 / Z80 (or QSound) Sound-stage diagnosis Capcom CP System (CPS-1)
No sound / weak sound Capacitors (audio), speaker Recap; check speaker Game Boy / Game Boy Color
No sound / wrong sound SID Replace SID (correct voltage) Commodore 64 Games System (C64GS)
No sound / wrong sound SID Replace SID (correct voltage) Commodore 64
No sound at all Z80 or NMK004, board depending Establish which is fitted before probing NMK 16-bit (NMK / UPL)
No sound at all PIC16C57 or its 12 MHz clock The PIC is a CPU in its own right, not a simple generator Playmark
No sound on headphones stereo audio DMA channel The speaker is mono: test both Watara Supervision
No sound, or wrong sound machine-specific sound circuit ⚠️ see the caveat below Emerson Arcadia 2001
No sound, or wrong sound sound stage ⚠️ every machine carries "imperfect sound" in MAME (all nine) Micronique Hector
No sound, Z80 appears stalled YM2610 — it carries the interrupts Do not condemn the Z80 first Video System
No speech Intellivoice module or its 3.12 MHz crystal A crystal separate from the console's Mattel Intellivision
No speech Votrax SC01 or its driver ⚠️ its clock varies normally — see the box Bally / Midway Astrocade
No speech TMS5100 Speech-board diagnosis Cinematronics (vector)
No speech (SFX ok) speech board Speech-board diagnosis Sega G80 (raster & vector)
No speech (SFX OK) CVSD HC55516 stage Sound board diagnosis Williams 6809 (Defender, Robotron, Joust…)
No speech, rest of the sound fine TMS5220 or the 6802 driving it Stage independent of the AY-3-8910s Zaccaria
No streamed music dead DSB board (68000 + MPEG) DSB diagnosis (MPEG-music games: Daytona, Sega Rally) Sega Model 2
No streamed music DSB board (68000 + MPEG) DSB diagnosis Sega Model 3
No voices / samples MSM5205 or OKI M6295, board depending Check which is fitted Dynax
No/partial sound sound Z80 / YM2203 Sound-stage diagnosis Capcom — pre-CPS classics (1942, Ghosts'n Goblins, Commando)
No/partial sound YM2151 / GA20 / Z80 Sound-stage diagnosis Irem M62 / M72 / M92 (R-Type & co.)
No/partial sound YM2151/OKI (MS1) / YMF271 (MS32) Sound-stage diagnosis Jaleco (Mega System 1 / 32)
No/partial sound YM2151 / OKI / customs Sound-stage diagnosis Kaneko (Kaneko 16, Super Nova System)
No/partial sound K053260 / YM2151 / Z80 Sound-stage diagnosis Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men)
No/partial sound YM2151 / C30 / sound 6809 Sound-stage diagnosis Namco System 1
No/partial sound C352 Sound-stage diagnosis Namco System 11
No/partial sound C352 Sound-stage diagnosis Namco System 12
No/partial sound C352 Sound-stage diagnosis Namco System 22 / Super System 22
No/partial sound C352 / sound H8 Sound-stage diagnosis Namco System 23 (Gorgon / Super System 23)
No/partial sound YMF278B (OPL4) Sound-stage diagnosis Psikyo (68020 / SH-2)
No/partial sound YMZ280B / Z80 Sound-stage diagnosis Raizing / Eighting (8ing)
No/partial sound Seibu Sound System (Z80/YM/OKI) Sound-module diagnosis Seibu Kaihatsu (Raiden, SPI System)
No/partial sound YM / sound Z80 Sound-stage diagnosis SNK — before the Neo-Geo (Ikari Warriors, P.O.W.)
No/partial sound YM2610 / Z80 Sound-stage diagnosis Taito B System
No/partial sound YM2610 / Z80 Sound-stage diagnosis Taito F2 System
No/partial sound ES5505/5510 Sound-stage diagnosis Taito F3 System
No/partial sound YM2610 / Z80 Sound-stage diagnosis Taito Z System
No/partial sound YM3812/YM2151 / OKI / Z80 Sound-stage diagnosis Tecmo (Rygar, Ninja Gaiden, Silkworm)
No/partial sound YM3812/YM2151 / OKI / sound MCU Sound-stage diagnosis Toaplan (V1 / V2)
Noise / hum Filter caps Recap Repair: Sega power block (candy cab)
Noise in the sound known on Mayjinsen 3 May be original Aleck 64
Noisy sound/picture tired caps Targeted recap Commodore CDTV
Permanent high-pitched whine Buck converter inductor (discontinuous conduction) 3 coil whine fixes Sega 32X
Silent board V70 or its 40 MHz crystal Two separate crystals: do not confuse them Jaleco Mega System 32
Silent board PowerPC 403GCX, 66 MHz oscillator, power PCB diagnosis Konami Firebeat
Silent board 68040, 10 MHz crystal, CY7C991 The CY7C991 is the CPU's clock source Taito JC System
Silent board, no picture E1-32N or its 45 MHz crystal The processor is rare: check the clock before suspecting it Eolith
Silent board, no picture power, CPU, or a CPLD PCB diagnosis Konami Viper
Silent sound YM2203/2608 Sound-stage diagnosis NEC PC-8801 (PC-88) & PC-9801 (PC-98)
Silent/partial sound V53A / L7A1045 DSP Sound-stage diagnosis SNK Hyper Neo Geo 64
Sound CPU crashes known on II and V boards The driver flags mishandled nested NMIs Alpha Denshi / ADK
Sound skipping samples NMK112 (bank switching) An intermediate stage that is often forgotten NMK 16-bit (NMK / UPL)
Turns off / restarts / PSU noise PSU — tired caps Recap or DreamPSU/PicoPSU Sega Dreamcast
Voice/samples silent (C-2) µPD7759 Sample-stage diagnosis Sega System C / C-2
Weak / absent sound Audio capacitors, speaker Recap; speaker Game Boy Advance
Wrong colours/sound ASIC / caps Recap, check the ASIC Amstrad CPC Plus (464 Plus / 6128 Plus)
Wrong or unstable sound CEM3394 or its analogue surroundings ⚠️ an analogue synth drifts normally — recap before concluding Bally / Sente SAC-1
Wrong/no sound AY-3-8912 Sound-stage diagnosis Amstrad CPC (464 / 664 / 6128)

Media & drive (109)

Symptom Probable cause Next step Page
Backup cartridge not recognised Cartridge slot contacts Cleaning Sega Saturn
Cart contacts slot/cart oxidation Clean connectors (slot and cart) SNK Neo-Geo cabinets (MVS)
Cart not read PCMCIA contacts / RF5C296 Clean the contacts with isopropyl alcohol Taito G-NET
Cartridge ignored contacts / ASIC unlock sequence Clean contacts, try another cart Amstrad CPC Plus (464 Plus / 6128 Plus)
Cartridge not read Connector oxidation Cleaning Atari 2600 (VCS)
Cartridge not read Contacts Cleaning Atari 5200
Cartridge not read Contacts Cleaning Atari 7800
Cartridge not read Contacts Cleaning Atari Jaguar
Cartridge not read Contacts Cleaning Atari Lynx
Cartridge not read Contacts Cleaning Bandai WonderSwan
Cartridge not read expansion-port contacts Clean Commodore 64 Games System (C64GS)
Cartridge not read connector contacts Isopropyl alcohol, never an abrasive Epoch Super Cassette Vision
Cartridge not read Contacts Cleaning GCE / MB Vectrex
Cartridge not read connector contacts Isopropyl alcohol, never an abrasive Interton VC 4000 (and the 1292 family)
Cartridge not read connector contacts Isopropyl alcohol, never an abrasive Mattel Intellivision
Cartridge not read Connector oxidation Cleaning Sega Game Gear
Cartridge not read Connector oxidation Contact cleaning Sega Master System (Mark III)
Cartridge not read Connector oxidation Clean the contacts Sega SG-1000
Cartridge not read Contacts Cleaning SNK Neo Geo Pocket (Color)
Cartridge not read expansion-port contacts Clean Commodore 64
Cartridge not read / corrupt graphics Oxidised AW cartridge contacts Clean the edge + slot Sammy Atomiswave
Cartridge not read / corrupted graphics Cartridge contacts / customs Clean contacts, reseat Capcom CPS Changer
Cartridge not read / corrupted graphics Cartridge connector oxidation Clean with iso alcohol Sega Mega Drive / Genesis
Cartridge not read / corrupted graphics Slot oxidation / cart contacts Clean the slot and cartridge edge SNK Neo-Geo MVS
Cartridge not read / crash oxidised cart contacts Clean the connector (isopropyl alcohol) Amstrad GX4000
Cartridge not read / crash Cartridge contacts Cleaning Nintendo 64
Cartridge not read / crash Cartridge connector oxidation Contact cleaning SNK Neo-Geo AES
Cartridge not read / crash Oxidised cartridge slot contacts Clean the cartridge edge + the slot Sega ST-V (Titan Video)
Cartridge not read / crash cartridge slot contacts Clean edge + slot Taito F3 System
Cartridge not read / frozen screen Cartridge connector oxidation Cleaning (iso alcohol), no abrasive Super Nintendo / Super Famicom (SNES / SFC)
Cartridge not recognised connector contacts Isopropyl, never an abrasive Bit Corporation Gamate
Cartridge not recognised connector contacts Clean with isopropyl, never an abrasive Emerson Arcadia 2001
Cartridge not recognised connector contacts Isopropyl, never an abrasive Watara Supervision
Cartridge not recognised connector contacts Isopropyl, never an abrasive Mattel Aquarius
Cartridge not recognised RP5H01 (PC-10) / contacts Clean the connector Nintendo — arcade (VS. System, PlayChoice-10, Super System)
Cartridge/ROM not read Contacts Cleaning Sega System E
Cassette load fails level / drive Adjust, clean Oric-1 & Oric Atmos
Cassette not read (DECO Cassette) drive / dead cassette Repair/image; rare part Data East (DECO Cassette, DECO 8/16/32)
CD load errors Worn SCSI CD drive / damaged CD Repair/replace drive, or SD multi Capcom CP System III (CPS-3)
CD not read belt/laser/caddy Clean optics, belt, adjust laser Commodore CDTV
CD not read belt / laser Optical clean, belt, ODE Fujitsu FM Towns Marty
CD not read belt / laser / caddy Clean optics, belt, ODE Fujitsu FM Towns (& FM Towns Marty)
Contacts / card reader Wear Cleaning Nintendo DS
Dark / unreadable screen Reflective stock LCD IPS screen (mod) Game Boy / Game Boy Color
Data Pack wiped/unreadable power-on pulse / mechanism Remove tape before power-on; service drive Coleco Adam
Dead cartridge / won't boot Flat battery (suicide) Phoenix / no-battery, or SD multi Capcom CP System III (CPS-3)
Dead ports/keyboard/floppy CIA 8520 Substitute the CIA(s) Commodore Amiga
Disc Read Error (fat) Worn laser / rail / gears Adjust/replace the laser, or load without a disc (FMCB + USB/HDD) Sony PlayStation 2 (PS2)
Disk not read (6128 Plus) perished belt / dirty head Replace belt, clean head Amstrad CPC Plus (464 Plus / 6128 Plus)
Disk not read (664/6128) perished belt / head Replace belt, clean Amstrad CPC (464 / 664 / 6128)
Disk read error hard disk at end of life The dominant failure point on a 1999 machine Konami Twinkle
Disk unreadable HDD worn out An arcade hard disk runs for years without stopping Namco System 357 / 369
Drive not detected SIO bus Cable / drive PSU Atari 8-bit (400 / 800 / XL / XE)
Erratic tray (Model 1) Dirty limiter switches; faulty helix screw on Sony drives Clean the switches; drive mechanism Sega Mega-CD / Sega CD
Fat: DVD reading fails Tired KHS-400 laser Replace the laser Sony PlayStation 2 (PS2)
Floppy not read 3.5″ mechanism Clean / Gotek Acorn Archimedes
Floppy not read 3″ drive belt Replace the belt Amstrad PCW (8256 / 8512 / 9512)
Floppy not read Disk II speed / head Adjust speed, clean Apple II (II / II+ / IIe / IIc / IIGS)
Floppy not read mechanism / SWIM Service / Floppy Emu Apple Macintosh compact (128K → SE/30)
Floppy not read mechanism / head Clean, Gotek Atari ST (520/1040, STE, Mega, Falcon)
Floppy not read mechanism / belt Clean / Gotek Fujitsu FM-7 / FM-8 (& FM77)
Floppy not read 3.5″ mechanism Clean / Gotek Fujitsu FM Towns (& FM Towns Marty)
Floppy not read 3.5″ drive Clean / Gotek MGT SAM Coupé
Floppy not read mechanism / format Clean, Gotek NEC PC-8801 (PC-88) & PC-9801 (PC-98)
Floppy not read 5.25″ mechanism Clean / Gotek Sharp X68000
Floppy not read mechanism / belt Clean / Gotek Tandy TRS-80 Model I / III / 4
Floppy unreadable the controller board or the drive ⚠️ the board is repairable, see below Apple Lisa
Floppy unreadable WD1770 (I042) or the mechanism Expected clock: 8 MHz Tatung Einstein
Floppy unreadable (Disc2) Z80 4 MHz or the μPD765A The expansion has its own logic Micronique Hector
Floppy unreadable (mini Disc) FD1793 A different controller, no second Z80 Micronique Hector
GD read errors Worn GD-ROM drive Repair/replace, or netboot (removes the GD) Sega NAOMI
GD-ROM won't load GD drive / DIMM / RTC battery See NAOMI Sega NAOMI Universal Cabinet
HuCard not read Connector contacts Cleaning NEC PC Engine / TurboGrafx-16
IC-card reading fails R5F21256SN (the “MPU”) MCU dedicated to that function IGS PGM2
Import game refused, or CD unit won't work with the console Double region lock (game and host console) Region-free BIOS Sega Mega-CD / Sega CD
Jaguar CD won't read Laser / add-on Repair / ODE Atari Jaguar
Loading/tray dead Belt / mechanism Replace belt, clean the rail SNK Neo Geo CD
Memory card not read Contacts Cleaning Nintendo GameCube
Microdrive unreadable (QL) tape / pad Clean, replace pad Sinclair ZX80 · ZX81 · QL
Multi-slot selector dead selection logic / switch Check the selection circuit SNK Neo-Geo cabinets (MVS)
One specific cartridge won't run ⚠️ may be normal See the incompatibilities above Philips Videopac G7000 and Videopac+ G7400
Pale or unreadable image manual contrast or the panel The screen is not backlit: judge it in good light Bit Corporation Gamate
Read skips Weak laser Adjust the laser pot; ODE Sony PlayStation (PS1)
Smeary colours on SCART RGB cable/mod Check the RGB SCART wiring European cabinets
System Card not read HuCard contacts Cleaning PC Engine CD-ROM² / Duo
Tape unreadable cassette stage A dedicated schematic is archived Philips VG-5000
Tape/QDD not read head / belt Clean, mechanical check Thomson (MO5 / MO6 / TO7 / TO8 / TO9)
Tray won't fully open/close, laser no longer lifts (Model 1) Overstretched belt (the Model 1's number-one fault) Replace the belt — square 24 × 1.2 mm Sega Mega-CD / Sega CD
Tray/loading fails (Model 1) Broken plastic gear Replace the Model 1 gear (a known part) Sega Mega-CD / Sega CD
UMD won't read Optical drive / mechanism Clean, or go download-based (CFW + Memory Stick) Sony PSP (PlayStation Portable)
Unreadable screen without strong light Reflective LCD (AGB) IPS screen (mod) Game Boy Advance
Will not boot with the cartridge cartridge contacts, or the IGS036 Clean the contacts with isopropyl alcohol IGS PGM2
Will not boot, read error hard disk or CD at end of life Image the media while it still reads Konami Firebeat
Will not read the CD worn optical drive The dominant failure point on any CD machine Bandai Pippin (@WORLD / ATMARK)
Will not read the CD worn CD drive (lens, rails) The dominant failure point on any CD machine Konami GV (“Baby Phoenix”)
Will not read the CD worn CD drive The dominant failure point on any CD machine Konami M2
Won't load drive (belt/head) Mechanism, belts Sharp X1 & MZ
Won't read / only reads upside down Worn laser / rail / gears Adjust the laser, replace the optical block, or ODE Sony PlayStation (PS1)
Won't read CDs Worn laser Adjust/replace, ODE 3DO Interactive Multiplayer
Won't read CDs Worn / misaligned laser Adjust/replace, or ODE PC Engine CD-ROM² / Duo
Won't read CDs Worn laser / optical block Adjust/replace, or ODE (image it first) NEC PC-FX
Won't read CDs Worn laser / optical block Adjust/replace, image it first Philips CD-i
Won't read CDs Worn laser / optical block Adjust/replace the laser, or ODE Sega Saturn
Won't read CDs / erratic reads Worn / misaligned laser Adjust the laser pot, or replace the optical block Sega Mega-CD / Sega CD
Won't read CDs / random reads Worn laser / optical block Adjust/replace, or ODE (image it first) SNK Neo Geo CD
Won't read discs Worn optical drive GC Loader ODE (SD), or replace the drive Nintendo GameCube
Won't read GDs Worn laser ODE (GDEMU/MODE) — recommended Sega Dreamcast
Won't start on cartridge cartridge contacts Clean the connector Texas Instruments TI-99/4A
Won't start with a cartridge slot contacts IPA clean, try another cart MSX (MSX / MSX2 / MSX2+ / turbo R)

Controls (42)

Symptom Probable cause Next step Page
Analogue controls wrong ADC0838 (U13) or wiring Compare input voltages against a good board Konami Viper
Analogue joysticks dead ADC0844 (I050) Dedicated conversion circuit Tatung Einstein
Controller (SG-1000) Cable/solder joints Re-solder / replace Sega SG-1000
Controller not recognised ADB through the Cuda The Pippin uses the Macs' ADB bus Bandai Pippin (@WORLD / ATMARK)
Controls / gun dead I/O H8/PIC / harness I/O diagnosis Namco System 23 (Gorgon / Super System 23)
Controls dead TC0640FIO or wiring Proprietary I/O, not JAMMA Taito JC System
Controls dead TC0510NIO Taito proprietary I/O Taito Wolf System
Controls dead proprietary wiring ⚠️ not JAMMA: nothing from the standard loom applies Zaccaria
Dead 2-player link the DE-9 connector or its cable An external, accessible failure point Watara Supervision
Dead button Membrane / ribbon Replace the ribbon Sony PSP (PlayStation Portable)
Dead controls JAMMA harness / microswitches Diagnose I/O, clean contacts Capcom cabinets (Mini Cute, Impress, Status)
Dead controls JAMMA harness / microswitches Diagnose I/O, clean contacts European cabinets
Dead controls JAMMA harness / microswitches Diagnose I/O, clean Irem Madonna / Madonna 33
Dead controls JAMMA harness / microswitches Diagnose I/O, clean Jaleco — Pony cabinets
Dead controls JAMMA/JVS / harness I/O diagnosis Namco cabinets (Noir, Exceleena, Cyberlead)
Dead controls JVS I/O / harness Diagnose JVS Sega Lindbergh (cabinets)
Dead controls JVS I/O / JVS harness Check the JVS I/O board + cable Sega NAOMI Universal Cabinet
Dead controls JVS I/O / harness JVS diagnosis Sega New Net City
Dead controls JAMMA harness / microswitches Diagnose I/O, clean Taito Canary
Dead controls JVS I/O / harness JVS diagnosis Taito Vewlix
Dead controls harness / dedicated I/O Check the wiring Sega Model 1
Dead controls (one side) that panel's harness Diagnose the faulty side's I/O Sega Aero Table
Dead keyboard/mouse IKBD 6301 / link Diagnose the microcontroller Atari ST (520/1040, STE, Mega, Falcon)
Erratic trackball trackball optics / bearing Clean / replace optics Incredible Technologies (Golden Tee)
Flaky buttons/stick Worn microswitches, CP harness Replace switches Sega Astro City
Flaky controller Worn port / dead series diode or resistor Replace the component Sega Mega Drive / Genesis
Flaky dual joystick contacts/switches Clean/replace Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta)
Flaky L/R buttons Worn switches Replace/clean Nintendo DS
Front button does nothing Dirty tactile switch Test continuity; replace (SPST 12 × 12 mm, ~4.5 mm) Atari 7800
I/O not responding JVS I/O board / wiring Check JVS, I/O power Sega NAOMI
Imprecise analog stick Worn/dirty nub Clean / replace the nub Sony PSP (PlayStation Portable)
Imprecise gun (440) optics / calibration Clean, recalibrate Exidy (Venture, Crossbow, Mouse Trap)
Imprecise rotary joystick LOOP mechanism / optics Clean/repair the rotary stick SNK — before the Neo-Geo (Ikari Warriors, P.O.W.)
Imprecise stick Worn microswitches Replace the switches SNK Neo Geo Pocket (Color)
Inconsistent controls or I/O I/O map handled by a PAL ⚠️ partly undocumented Bally / Midway MCR
Keyboard partly dead 74LS156 (decoder, column select) / 74LS148 (priority encoder, return) or the matrix ⚠️ not the 8243 — see below Philips Videopac G7000 and Videopac+ G7400
Light pen not working sensor / dedicated circuit Light-pen diagnosis Thomson (MO5 / MO6 / TO7 / TO8 / TO9)
Loose / imprecise stick (controller) Analog stick wear Replace with a new stick (GameCube-type kit) Nintendo 64
Loose / off-center stick Worn analog joystick Controller repair kit (the most common) Atari 5200
No controls I/O board or JVS wiring → JVS wiring Namco System 357 / 369
One player unresponsive multiplayer I/O / harness Check player wiring Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men)
Wheel/pedals dead TC0220IOC / harness I/O diagnosis Taito Z System

Save, settings & protection (92)

Symptom Probable cause Next step Page
"Backup RAM error" Flat battery / SRAM Clear via BIOS/UniBIOS; replace the battery SNK Neo-Geo MVS
"Security check" the game's custom security chip Check the chip; MAME documents the exchange Sega Model 2
"Security" / tilegen protection (encrypted data) MAME/Supermodel document it; custom diagnosis Sega Model 3
Battery (RTC/save) Flat battery Replace 3DO Interactive Multiplayer
Battery contact corrosion Leaked batteries Clean the contacts Atari Lynx
Battery contact corrosion Leaked battery Clean the contacts Bandai WonderSwan
Battery contact corrosion Leaked batteries Clean / rebuild the contacts Game Boy / Game Boy Color
Battery contact corrosion Leaked batteries Clean contacts Game Boy Advance
Battery contact corrosion Leaked batteries Clean the contacts SNK Neo Geo Pocket (Color)
Clock "wrong" at 5.09 MHz none — that is the exact value See the note above Apple Lisa
Clock "wrong" on a TV Link nothing — the frequency depends on the model See the variants table Watara Supervision
Clock / saves lost Flat CR2032 battery Replace the battery Sega Saturn
Clock resets Flat rechargeable battery Replace (holder + coin cell) Sega Dreamcast
Corroded traces near the battery Battery leak Remove the battery, clean, repair the traces (wire / jumper) SNK Neo-Geo MVS
Corrosion / wrong clock RTC battery Remove, repair traces Acorn Archimedes
Corrosion / wrong clock (98) leaked CMOS battery Remove, repair traces NEC PC-8801 (PC-88) & PC-9801 (PC-98)
Corrosion near the battery leaking PRAM Remove, neutralize, repair Apple Macintosh compact (128K → SE/30)
Corrosion near the battery backup battery leaking See the box — take the battery out first Dynax
Corrosion near the battery battery on the main RAM Take the battery out before any diagnosis IGS011 (blitter hardware)
Corrosion near the clock leaked NVRAM battery Remove battery, clean/repair traces Commodore CDTV
Corrosion near the clock leaked battery Remove, neutralise, repair traces Commodore Amiga
Corrosion near the clock RTC battery Remove, repair traces Sharp X68000
Dead battery (games) MVS save See Neo-Geo MVS SNK Neo-Geo cabinets (MVS)
Hangs / lost settings Flat NVRAM Timekeeper (battery) Replace the battery-backed chip Philips CD-i
Lost clock / corrosion CMOS/barrel battery Remove, repair traces IBM PC & compatibles (DOS gaming)
Lost config EEPROM / battery Reinit / replace Atari — arcade (System 1/2, Hard Drivin')
Lost config EEPROM / battery Reinit (TEST at boot); see converts Konami GX (System GX)
Lost save (game) Flat cartridge battery (CR2032/CR1616) Replace the battery in the cartridge Super Nintendo / Super Famicom (SNES / SFC)
Lost save (game) Flat cartridge battery Replace the battery in the cartridge SNK Neo-Geo AES
Lost saves Flat BRAM battery (RTC/internal saves) Replace the battery; FX-BMP as backup NEC PC-FX
Lost saves Flat internal RAM battery (or supercapacitor on the X'Eye) Replace the battery, or switch to FRAM (no battery at all) Sega Mega-CD / Sega CD
Lost saves Flat backup battery Replace the battery SNK Neo Geo CD
Lost settings DIPs misset Check the DIP bank Capcom — pre-CPS classics (1942, Ghosts'n Goblins, Commando)
Lost settings DIP Check the DIP bank Irem M62 / M72 / M92 (R-Type & co.)
Lost settings DIP Check the DIP bank Jaleco (Mega System 1 / 32)
Lost settings DIP / EEPROM Check DIP Kaneko (Kaneko 16, Super Nova System)
Lost settings DIP Check the DIP bank Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men)
Lost settings DIPs misset Check the DIP bank Konami — classics (Frogger, Scramble, Time Pilot, Gyruss)
Lost settings DIPs misset Check the DIP bank Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious)
Lost settings DIP / MCU Check DIP, I/O Namco System 1
Lost settings RTC/config battery Replace Namco System 10
Lost settings RTC/config battery Replace Namco System 11
Lost settings RTC/config battery Replace Namco System 12
Lost settings DIP Check the DIP bank Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta)
Lost settings DIP / EEPROM Check DIP Psikyo (68020 / SH-2)
Lost settings DIP Check the DIP bank Sega System E
Lost settings DIPs misset Check the DIP bank Sega System 1 / System 2
Lost settings DIP Check the DIP bank SNK — before the Neo-Geo (Ikari Warriors, P.O.W.)
Lost settings DIP Check the DIP bank Taito B System
Lost settings DIP Check the DIP bank Taito F2 System
Lost settings DIP Check the DIP bank Tecmo (Rygar, Ninja Gaiden, Silkworm)
Lost settings DIP Check the DIP bank Universal (Mr. Do!, Space Panic, Lady Bug)
Lost settings / region Flat battery (RTC/config) Replace the battery Sega ST-V (Titan Video)
Lost settings / scores Flat / leaking CMOS battery Replace the battery; clean the corrosion Midway T-Unit (Mortal Kombat II, NBA Jam…)
Lost settings / scores EEPROM + battery per game Replace the battery; no program "suicide" Namco System 2
Lost settings / scores, "factory settings" Flat / leaking CMOS battery Replace the battery; clean the corrosion (possible trace damage) Williams 6809 (Defender, Robotron, Joust…)
Lost settings/scores 93C46 EEPROM Reprogram/replace Cave (68000 hardware)
Lost settings/scores Flat/leaking CMOS battery Replace + clean corrosion Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus
Lost settings/scores EEPROM / battery Reprogram/replace Raizing / Eighting (8ing)
Memory card (saves on external card) Replace the card Sony PlayStation (PS1)
Nothing starts, no clocks 42 MHz crystal Both clocks derive from it Data East MLC
Nothing starts, no clocks at all 14.31818 MHz crystal Everything derives from it: one possible cause Bally / Midway Astrocade
Nothing starts, no clocks at all 25 MHz crystal All four clocks derive from it: one cause Deniam
Nothing starts, no clocks at all 49.152 MHz master crystal All three clocks derive from it: only one possible cause Namco ND-1
One clock wrong the matching divider The crystal is fine if the others are Deniam
One clock wrong the matching divider (÷2, ÷3 or ÷4) The crystal is fine if the other two are Namco ND-1
Protection check failed IGS003 or IGS012 Check which chips are fitted on your revision IGS011 (blitter hardware)
Region/settings DIP / region jumper Check DIP + jumper Toaplan (V1 / V2)
Security check failed SPU / dongle / cart depending on the game Check the original pairing Konami Firebeat
Security check failed DS2430 or a missing/wrong dongle Check the board/dongle pairing for that game Konami Viper
Settings lost 93C45 EEPROM Pressing test restores the defaults Data East MLC
Settings lost board depending — Jaleco Mega System 32
Settings lost 25C EEPROM ⚠️ it is also the pairing chip — be careful before touching it Konami GV (“Baby Phoenix”)
Settings lost EEPROM ⚠️ MAME reports EEPROM failures on some games Aleck 64
Settings lost NVRAM (at $ff0000 on Lucky Boom) ⚠️ the exact chip type is not documented in MAME Playmark
Settings lost DIP / battery Check DIP / replace battery Sega System C / C-2
Settings lost battery / EEPROM Reset / replace SNK Hyper Neo Geo 64
Settings lost at boot PRAM battery flat The classic symptom on Macs of this generation Bandai Pippin (@WORLD / ATMARK)
Settings lost at every power-off Dead battery Replace the battery / holder SNK Neo-Geo MVS
Settings/diagnostics — UniBIOS (test menu) SNK Neo-Geo AES
Settings/scores lost battery / backup SRAM Replace battery, check SRAM Incredible Technologies (Golden Tee)
Swelling battery Aged Li-ion cell Replace the battery (safety) Sony PSP (PlayStation Portable)
Time and scores lost normal — no non-volatile memory See the box Nintendo Game & Watch
Won't boot / wrong region BIOS region setting Check the BIOS key/region Sammy Atomiswave
Wrong clock / corrosion CMOS battery Remove, repair traces Fujitsu FM Towns Marty
Wrong clock / corrosion CMOS battery Remove, repair traces Fujitsu FM Towns (& FM Towns Marty)
Wrong region key / region byte See converts (bi-region) Taito F3 System
Wrong settings DIP switches ⚠️ some MAME settings are marked unverified, from the manual Seta
Z80 clock “wrong” on Hole Land nothing — 3.3557 MHz is the normal value See the box above Tecfri
“RTC BAD” then reset loop M48T58Y at end of life Programme a new M48T58Y with the game's data — see the box Konami Viper
“Wrong” clock possibly nothing ⚠️ the frequency varies by model Interton VC 4000 (and the 1292 family)
“Wrong” clocks possibly nothing ⚠️ the sound board's dividers are unknown Bally / Sente SAC-1

Wiring & connectors (8)

Symptom Probable cause Next step Page
32X and/or MD damaged after a home-made cable +5 V pin wired on the cable going to the 32X ⚠️ See the danger box in A/V wiring Sega 32X
Image shrinks / blooms dried electrolytics (recap), drifting +B Recap, measure +B Repair: Wells-Gardner monitors
JAMMA contacts oxidation Clean the card edge Konami Windy / Windy II
JAMMA contacts oxidation Clean the edge connector Sammy Atomiswave SD
JAMMA contacts oxidation Clean the card edge Taito Egret II / II Mini
JAMMA contacts oxidation Clean the edge connector Taito Egret 3
No communication with the MD Connector/contacts Clean the expansion bus Sega Mega-CD / Sega CD
Power that cuts out and returns when the cable is moved Internal break in the cable (very thin from the factory) Repair the brick's cable Atari 7800

Screen & picture (339)

Symptom Probable cause Next step Page
2nd screen dead (Multi 32) dual-screen output/harness Check the 2nd video output Sega System 32
2nd screen dead (Type 3/4) dual-screen output/harness Check the 2nd output Konami GX (System GX)
32X image jitters then locks up after ~1 h warming up EDCLK/VCLK not clean enough on a Model 1 MD (VA4 / VA5-6.8) Sega service bulletin fixes Sega 32X
Abnormal graphics the E90 board Its operation is undocumented — comparison is mandatory Aleck 64
Black screen RAM / OS ROM / GTIA Substitute Atari 8-bit (400 / 800 / XL / XE)
Black screen buffers / VDP / CPU Substitute Texas Instruments TI-99/4A
Black screen / checkerboard RAM / PLA / CPU Test, substitute Commodore 8-bit — VIC-20 · C128 · C16/Plus4 · PET
Black screen / stuck boot FD1089/FD1094: dead key battery De-suicide (decrypted ROM / re-key) Sega "Super Scaler" (Hang-On / Space Harrier / OutRun)
Black screen / stuck boot MC-8123: dead key battery (encrypted games) Re-key / decrypted ROM (see per-game keys) Sega System 1 / System 2
Black screen / stuck boot Suicide: dead battery-backed security module De-suicide (decrypted ROM) — see the link above Sega System 32
Black screen / stuck boot FD1094: dead key battery (encrypted games) De-suicide (decrypted ROM / re-key) Sega X-Board
Black screen / stuck boot FD1094: dead key battery (encrypted games) De-suicide (decrypted ROM / re-key) Sega Y-Board
Black screen, board powered 315-5195 mapper, 68000, reset PCB diagnosis Sega System 18
Blur flyback focus pot Adjust / replace the flyback Repair: Hantarex monitors
Blur flyback focus Adjust / replace flyback Repair: Sanwa monitors (Sanwa Denshi)
Blur / defocus flyback focus pot, tired flyback Adjust focus, replace flyback Repair: Wells-Gardner monitors
Blur / washed-out colours flyback focus / neck board Adjust focus, diagnose the neck board Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync)
Blur / washed-out colours flyback focus / neck board Adjust focus, diagnose neck board Repair: Toshiba PB-7534 (Konami Windy 2)
Blurred / ghosting image ⚠️ may be the original screen See below Watara Supervision
Blurry image / lack of focus Focus adjustment, aging flyback Adjust focus; flyback if dead Repair: Nanao MS8 monitor
Characters correct, or replaced by semigraphics of arbitrary colour attribute RAM (ref. 666) Same Philips Videopac G7000 and Videopac+ G7400
Colour patches on screen Magnetised shadow mask Degauss Sega Astro City
Colour smearing Failed EMI filters — a known Saturn fault Replace the EMI filters Sega Saturn
Completely black screen (G7400) ⚠️ VIN or VDOP — see below Mutual dependency: the VDOP is slave to the VIN, but the VIN is blocked without the VDOP's HSY Philips Videopac G7000 and Videopac+ G7400
Corrupt B&W image video RAM, Z80 RAM test, contacts Sega / Gremlin VIC Dual
Corrupt bitmap image (SI) video RAM / 8080 RAM test, contacts Taito — classics (Space Invaders, Qix, Bubble Bobble…)
Corrupt graphics Tom custom (Jaguar) No replacement — diagnose by comparison Atari Cojag
Corrupt graphics RAM on the lower board Separate the two boards before probing Data East MLC
Corrupt graphics IGS011 blitter No replacement: comparison is mandatory IGS011 (blitter hardware)
Corrupt graphics IGS037 or the SRAM Diagnose by comparison — no replacement chips IGS PGM2
Corrupt graphics Fujitsu SGRAM or the Voodoo III A single corrupt area points at one of the four chips Konami Viper
Corrupt graphics video RAM / NAND RAM test, NAND dump Namco System 10
Corrupt graphics video RAM / ROM board RAM test, contacts Namco System 11
Corrupt graphics video RAM / ROM board RAM test, contacts Namco System 12
Corrupt object image object framebuffer / RAM RAM test, contacts Namco System 21 "Polygonizer"
Corrupt or missing graphics TC17G032AP-0246 blitter No replacement: comparison is mandatory Dynax
Corrupt or missing sprites X1-001 custom No replacement: diagnose by comparison Seta
Corrupt raster image video RAM, Z80 RAM test, contacts Sega G80 (raster & vector)
Corrupt sprites sprite generator (6 MHz) Derived from the 48 MHz Jaleco Mega System 32
Corrupt sprites Video System sprite generator Custom: diagnose by comparison Video System
Corrupt sprites or planes GAE1 / CG-1V custom or video RAM Compare against a good board Gaelco
Corrupt sprites or planes video RAM or logic Compare against a good board Technos Japan
Corrupt sprites/3D TMS34010 / Voodoo (Seattle/Zeus) Video diagnosis per generation Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus
Corrupt sprites/layers one of the 2 VDPs / VRAM Isolate the faulty VDP, RAM test Sega System E
Corrupt sprites/planes Atari customs / RAM RAM test, contacts Atari — arcade (System 1/2, Hard Drivin')
Corrupt sprites/planes 013/038 customs / RAM RAM test, contacts; rare customs Cave (68000 hardware)
Corrupt sprites/planes customs / RAM RAM test, contacts Data East (DECO Cassette, DECO 8/16/32)
Corrupt sprites/planes Nanao customs / RAM RAM test, contacts Irem M62 / M72 / M92 (R-Type & co.)
Corrupt sprites/planes customs / RAM RAM test, contacts Jaleco (Mega System 1 / 32)
Corrupt sprites/planes Kaneko customs (VU-xxx) / RAM RAM test, contacts Kaneko (Kaneko 16, Super Nova System)
Corrupt sprites/planes K052109/K051960 customs / RAM RAM test, contacts; rare customs Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men)
Corrupt sprites/planes customs / RAM RAM test, contacts Konami Gradius / Nemesis / Twin16 (shmups)
Corrupt sprites/planes GX customs / RAM RAM test, contacts; rare customs Konami GX (System GX)
Corrupt sprites/planes video RAM, customs RAM test, contacts Namco System 1
Corrupt sprites/planes video customs (C116 palette…), RAM RAM test, contacts; customs are rare Namco System 2
Corrupt sprites/planes Psikyo customs / RAM RAM test, contacts Psikyo (68020 / SH-2)
Corrupt sprites/planes GP9001 / RAM RAM test, contacts; rare custom Raizing / Eighting (8ing)
Corrupt sprites/planes video RAM, sprite customs RAM test, contacts Sega System 32
Corrupt sprites/planes customs / RAM RAM test, contacts Seibu Kaihatsu (Raiden, SPI System)
Corrupt sprites/planes customs / RAM RAM test, contacts SNK — before the Neo-Geo (Ikari Warriors, P.O.W.)
Corrupt sprites/planes TC0xxx customs / RAM RAM test, contacts Taito B System
Corrupt sprites/planes TC0xxx customs / RAM RAM test, contacts Taito F2 System
Corrupt sprites/planes Taito customs / RAM RAM test, contacts Taito F3 System
Corrupt sprites/planes customs / RAM RAM test, contacts Tecmo (Rygar, Ninja Gaiden, Silkworm)
Corrupt sprites/planes GP9001 / RAM (V2) RAM test, contacts; rare custom Toaplan (V1 / V2)
Corrupt sprites/tiles video RAM, customs RAM test, contacts Capcom — pre-CPS classics (1942, Ghosts'n Goblins, Commando)
Corrupt sprites/tiles video RAM, 6502 RAM test, contacts Exidy (Venture, Crossbow, Mouse Trap)
Corrupt sprites/tiles video RAM, 6502 RAM test, contacts Gottlieb (Qbert, Reactor, Mad Planets)
Corrupt sprites/tiles video RAM, Z80 RAM test, contacts Konami — classics (Frogger, Scramble, Time Pilot, Gyruss)
Corrupt sprites/tiles video RAM, Z80 RAM test, contacts Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious)
Corrupt sprites/tiles video RAM, CPU RAM test, contacts Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta)
Corrupt sprites/tiles video RAM, customs RAM test, contacts Sega System 1 / System 2
Corrupt sprites/tiles video RAM, customs RAM test Taito — classics (Space Invaders, Qix, Bubble Bobble…)
Corrupt sprites/tiles video RAM, Z80 RAM test, contacts Universal (Mr. Do!, Space Panic, Lady Bug)
Corrupt video Gate Array / CRTC / RAM Substitute, RAM test Amstrad CPC (464 / 664 / 6128)
Corrupt video VRAM / VDP Substitute VRAM, test VDP MSX (MSX / MSX2 / MSX2+ / turbo R)
Corrupt video VRAM / GDC Substitute VRAM, test GDC NEC PC-8801 (PC-88) & PC-9801 (PC-98)
Corrupted / missing graphics B-board contacts, customs, ROMs Reseat, connector cleaning Capcom CP System (CPS-1)
Corrupted 3D custom video hardware Video diagnosis SNK Hyper Neo Geo 64
Corrupted bitmap image Video RAM / bank switching RAM test, contacts Williams 6809 (Defender, Robotron, Joust…)
Corrupted graphics ROMs / B-board contacts Reseat, connector cleaning Capcom CP System II (CPS-2)
Corrupted graphics Flash SIMMs / contacts Reflash SIMMs, reseat Capcom CP System III (CPS-3)
Corrupted graphics ITV4400 blitter / IT42 / VRAM Video diagnosis, reseat Incredible Technologies (Golden Tee)
Corrupted graphics / sprites Customs, ROMs, contacts Reseat, cleaning Sega System 16
Corrupted sprites / page flipping Video RAM / TMS34010 RAM test, contacts Midway T-Unit (Mortal Kombat II, NBA Jam…)
Crash / unstable image RAM, interconnects, weak power Reseat, RAM test, targeted recap Sega Model 1
Crashes / corrupted graphics +5 V too low (harness drop) Adjust +5 V at the edge under load Power supplies in cabinets
Dark / absent image / lines Capacitors / screen / joints Recap; else a McWill screen Sega Game Gear
Dark / dim screen Reflective stock Frontlight / IPS (mod) Bandai WonderSwan
Dark / failing screen Stock backlight IPS screen (McWill) Atari Lynx
Dark screen Reflective stock Frontlight / backlight (mod) SNK Neo Geo Pocket (Color)
Dead picture CRT / PSU CRT safety first Amstrad PCW (8256 / 8512 / 9512)
Dead picture (all-in-one MZ) CRT / video board CRT safety first Sharp X1 & MZ
Dead picture (PET) CRT / PSU / deflection CRT safety first Commodore 8-bit — VIC-20 · C128 · C16/Plus4 · PET
Dead screen (HV ok) Vector stage / dead caps Recap + diagnosis Atari — vector games (Asteroids, Tempest…)
Dead screen (HV ok) vector generator / caps Recap + diagnosis Cinematronics (vector)
Dead screen (III/4) CRT / PSU CRT safety first Tandy TRS-80 Model I / III / 4
Dead screen, HV ok (vector) vector generator / caps Recap + diagnosis Sega G80 (raster & vector)
Degraded image Composite output / joints Check, mod if needed Atari 7800
Distorted / missing lines XY deflection stage, cold joints Reflow, deflection diagnosis Atari — vector games (Asteroids, Tempest…)
Distorted/missing lines XY deflection / joints Reflow, deflection diagnosis Cinematronics (vector)
Distorted/missing lines (6100 vector) XY deflection / joints / generator Reflow, deflection diagnosis; ⚠️ static spot = phosphor burn Repair: Wells-Gardner monitors
Distorted/missing lines (vector) XY deflection / joints Reflow, deflection diagnosis Sega G80 (raster & vector)
Distorted/missing sprites rotation-zoom ASIC / sprite RAM Video diagnosis Sega Y-Board
Dot crawl / crawling colours Composite missing from the link cable → no genlock Full cable (minus +5 V) → A/V wiring Sega 32X
Dull RF image Non-RGB output RGB mod NEC PC Engine / TurboGrafx-16
Dull RF/composite image Non-RGB output RGB or HDMI mod Nintendo 64
Erratic brightness/deflection bad electrolytics, especially the 160 V ones Recap (160 V first) Repair: Sanyo 20-EZ monitor
Fixed bright dot ("spot") Spot-killer / deflection failure ⚠️ power off (phosphor burn risk), repair first Atari — vector games (Asteroids, Tempest…)
Flicker / unstable image dried electrolytics (recap) or the PSU (Polo) Recap; if it persists → PSU diagnosis Repair: Hantarex monitors
Fold-over / black bars dead electrolytics Recap (classic Sanwa/Sanyo symptoms) Repair: Sanwa monitors (Sanwa Denshi)
Frozen graphics / missing blitter Dead Special Chip (SC1/SC2) Blitter diagnosis; community substitutes (Special Chip repro) Williams 6809 (Defender, Robotron, Joust…)
Frozen screen / won't boot (C-2) 317-xxxx chip (protection) / customs Check; MAME documents the protection Sega System C / C-2
Garbage screen / won't boot PLA or RAM dead Substitute PLA, RAM Commodore 64 Games System (C64GS)
Garbage screen / won't boot PLA or RAM dead Substitute PLA, RAM Commodore 64
Garbled / no picture RF / VDG / SAM Composite mod, substitute Dragon 32 / 64
Geometry/convergence off OSD settings or pots Adjust via the OSD/menu or coils/pots Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek)
Ghosting image ⚠️ an inherent screen defect See the notes above Bit Corporation Gamate
Hinge / screen (SP) Ribbon, hinge Replace ribbon/hinge Game Boy Advance
Image (CRT) tri-sync chassis, recap Adjustments + recap Sega NAOMI Universal Cabinet
Image (CRT) chassis, recap Adjustments + recap SNK Neo-Geo cabinets (MVS)
Image shrinks / breathes / shakes Dried-out caps (power/deflection) Recap Repair: Nanao MS8 monitor
Image shrinks / jitters dried electrolytics (recap) Recap Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync)
Image shrinks / jitters dried caps (recap) Recap Repair: Sanwa monitors (Sanwa Denshi)
Intermittent dropouts / flicker cold solder joints (neck, flyback, connectors) Reflow the hot spots Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync)
Intermittent dropouts / flicker cold solder joints (neck, flyback, deflection connectors) Reflow the hot spots Repair: Wells-Gardner monitors
Lines / fold Deflection stage, caps Recap; deflection diagnosis Repair: Nanao MS8 monitor
Missing FMV video No Digital Video Cartridge Fit the MPEG cartridge Philips CD-i
Missing lines / columns Unstuck display ribbon Re-flow / re-solder the ribbon Nintendo Virtual Boy
Missing lines on the display (VA4) Very thin wires between ribbons and motherboard broken Extremely careful handling; see the VA4 panel box Sega Game Gear
Missing stars (Galaga) star-field circuit Dedicated video diagnosis Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious)
Neither image NOR power (4-port) Automatic switchbox dead — it also carries the supply current Switchbox bypass (remove L8 + DC jack) Atari 5200
No / corrupt picture ASIC / video RAM Substitute the rest, check the ASIC MGT SAM Coupé
No / corrupt picture ULA / lower RAM Cool/replace ULA, substitute 4116 Sinclair ZX Spectrum
No / garbled picture video (VDG/GIME) / RF Mods, substitute Tandy TRS-80 Color Computer (CoCo)
No / unstable picture ULA / video Cool, substitute Oric-1 & Oric Atmos
No 32X display Bad connection / power Check its own power + wiring Sega 32X
No 3D / corrupt textures TR3 GPU / DSP / texture RAM Board-by-board crate diagnosis Namco System 22 / Super System 22
No 3D / corrupt textures custom GPU / texture RAM Board-by-board crate diagnosis Namco System 23 (Gorgon / Super System 23)
No 3D / freeze one of the DSP/polygon boards, interconnects Board-by-board crate diagnosis Namco System 21 "Polygonizer"
No 3D, rest displays TMS320C51 or the rendering customs Diagnose by comparison: these chips have no replacement Taito JC System
No digital image DOL-101 model (no digital port) Use a DOL-001 for the HDMI mods Nintendo GameCube
No image LCD panel / scaler / Lindbergh PC Diagnose LCD; check the Lindbergh source Sega Lindbergh (cabinets)
No image LCD panel / scaler board / PC LCD diagnosis; check the Type X source Taito Vewlix
No image Power, contacts Diagnosis 3DO Interactive Multiplayer
No image Power, TIA, contacts Diagnosis Atari 2600 (VCS)
No image Power, contacts, switchbox Diagnosis Atari 5200
No image Power, MARIA, contacts Diagnosis Atari 7800
No image Power, contacts, customs Diagnosis Atari Jaguar
No image Power (external block), customs Check the dedicated PSU Capcom CPS Changer
No image Power, VCE, contacts Diagnosis NEC PC Engine / TurboGrafx-16
No image Power, V810/video, contacts Base diagnosis NEC PC-FX
No image Power, multi-out, PPU Check power / connectors Super Nintendo / Super Famicom (SNES / SFC)
No image Power, VDP, multi-out Diagnosis Sega Master System (Mark III)
No image Power, contacts, VDP Diagnosis Sega Saturn
No image Power, VDP, RF output Diagnosis Sega SG-1000
No image Power, customs, multi-out Diagnosis SNK Neo-Geo AES
No image Power, contacts Base diagnosis SNK Neo Geo CD
No image Power, GPU, contacts Diagnosis Sony PlayStation (PS1)
No image Power, 68010, harness Base diagnosis Atari — arcade (System 1/2, Hard Drivin')
No image Power, CPU, harness Base diagnosis Capcom — pre-CPS classics (1942, Ghosts'n Goblins, Commando)
No image A-board (power, customs) Check power, JAMMA contacts Capcom CP System (CPS-1)
No image A-board (power, custom) Check power, JAMMA contacts Capcom CP System II (CPS-2)
No image Power / SH-2 / contacts Base diagnosis Capcom CP System III (CPS-3)
No image Power, 68000, harness Base diagnosis Cave (68000 hardware)
No image Power, bit-slice CPU, harness Base diagnosis Cinematronics (vector)
No image Power, CPU, harness Base diagnosis Data East (DECO Cassette, DECO 8/16/32)
No image Power, 6502, harness Base diagnosis Exidy (Venture, Crossbow, Mouse Trap)
No image Power, 6502, harness Base diagnosis Gottlieb (Qbert, Reactor, Mad Planets)
No image Power, V30/V33, harness Base diagnosis Irem M62 / M72 / M92 (R-Type & co.)
No image Power, 68000/V70, harness Base diagnosis Jaleco (Mega System 1 / 32)
No image Power, 68000/SH-2, harness Base diagnosis Kaneko (Kaneko 16, Super Nova System)
No image Power, 68000, harness Base diagnosis Konami — 68000 beat'em ups (TMNT, Simpsons, X-Men)
No image Power, Z80, harness Base diagnosis Konami — classics (Frogger, Scramble, Time Pilot, Gyruss)
No image Power, 68000, harness Base diagnosis Konami Gradius / Nemesis / Twin16 (shmups)
No image Power, 68EC020, contacts Base diagnosis Konami GX (System GX)
No image Power, contacts Base diagnosis Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus
No image Power, TMS34010, harness Base diagnosis Midway T-Unit (Mortal Kombat II, NBA Jam…)
No image Power, Z80, harness Base diagnosis Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious)
No image Power, 6809, harness Base diagnosis Namco System 1
No image Power, R3000A, contacts Base diagnosis Namco System 10
No image Power, R3000A, contacts Base diagnosis Namco System 11
No image Power, COH board, contacts Base diagnosis Namco System 12
No image Power, dual 68000, harness Base diagnosis Namco System 2
No image Power, board interconnects Base diagnosis Namco System 21 "Polygonizer"
No image Power, interconnects Base diagnosis Namco System 22 / Super System 22
No image Power, CPU, harness Base diagnosis Nichibutsu (Crazy Climber, Moon Cresta, Terra Cresta)
No image Power, 68020/SH-2, harness Base diagnosis Psikyo (68020 / SH-2)
No image Power, 68000, harness Base diagnosis Raizing / Eighting (8ing)
No image Power, SH-4/PowerVR2, contacts Base diagnosis (NAOMI/Dreamcast-like) Sammy Atomiswave
No image Power, Z80, harness Base diagnosis Sega G80 (raster & vector)
No image Power, VDP1/VDP2, contacts Base diagnosis (Saturn-like) Sega ST-V (Titan Video)
No image Power, 68000, harness Base diagnosis Sega "Super Scaler" (Hang-On / Space Harrier / OutRun)
No image Power, Z80, harness Base diagnosis Sega System E
No image Power, Z80, harness Base diagnosis Sega System 1 / System 2
No image Power, customs, JAMMA contacts Base diagnosis Sega System 16
No image Power, V60/V70, contacts Base diagnosis Sega System 32
No image Power, Z80, harness Base diagnosis Sega / Gremlin VIC Dual
No image Power, dual 68000, contacts Base diagnosis Sega X-Board
No image Power, CPU, harness Base diagnosis Seibu Kaihatsu (Raiden, SPI System)
No image Power, CPU, harness Base diagnosis SNK — before the Neo-Geo (Ikari Warriors, P.O.W.)
No image Power, 68000, harness Base diagnosis Taito B System
No image Power, CPU, harness Base diagnosis Taito — classics (Space Invaders, Qix, Bubble Bobble…)
No image Power, 68000, harness Base diagnosis Taito F2 System
No image Power, 68020, contacts Base diagnosis Taito F3 System
No image Power, CPU, harness Base diagnosis Tecmo (Rygar, Ninja Gaiden, Silkworm)
No image Power, 68000, harness Base diagnosis Toaplan (V1 / V2)
No image Power, Z80, harness Base diagnosis Universal (Mr. Do!, Space Panic, Lady Bug)
No image Power, 6809, harness Base diagnosis Williams 6809 (Defender, Robotron, Joust…)
No image (HV ok) Vector stage / joints Diagnosis + reflow GCE / MB Vectrex
No image (HV present) Caps, cold joints, flyback Recap + reflow, test flyback Repair: Nanao MS8 monitor
No image (Noir) LCD / PC source LCD + source diagnosis Namco cabinets (Noir, Exceleena, Cyberlead)
No image / corrupt 3D i960, TGP/SHARP, video ASIC Board-by-board diagnosis (CPU / video); rare customs Sega Model 2
No image / corrupt 3D Real3D (Pro-1000), PowerPC, video RAM Board-by-board diagnosis; Real3D customs irreplaceable Sega Model 3
No image / crash Power, caps, contacts Base diagnosis Sega NAOMI
No image / crash Power, customs, JAMMA contacts Diagnosis (UniBIOS useful) SNK Neo-Geo MVS
No image / no 3D TGP (MB86233) or video ASIC, power Diagnosis; Fujitsu customs are irreplaceable → extreme care, mind the contacts Sega Model 1
No picture power / harness / chassis Diagnose power → monitor Capcom cabinets (Mini Cute, Impress, Status)
No picture power / harness / chassis Diagnose power → monitor European cabinets
No picture power / harness / chassis Diagnose power → monitor Irem Madonna / Madonna 33
No picture power / harness / chassis Diagnose power → monitor Jaleco — Pony cabinets
No picture power / harness / chassis Diagnose power → monitor Sega Aero Table
No picture power / harness / chassis Diagnose power → monitor Taito Canary
No picture RGB SCART cable/output, or ASIC Check the SCART cable and the TV input Amstrad GX4000
No picture Taos or the video output An Apple part with no replacement Bandai Pippin (@WORLD / ATMARK)
No picture video stage or RF modulator A 1982 machine: period RF output Emerson Arcadia 2001
No picture video crystal or the video stage Independent of the CPU and the sound Epoch Super Cassette Vision
No picture RGB / PSU Check RGB cable, recap Fujitsu FM Towns Marty
No picture custom video Same crystal as the CPU Apple Lisa
No picture HD61K202P, or the TEA1002 ⚠️ The TEA1002 is the colour encoder and video summer, not the picture generator: its failure can kill the output, but it is not the only lead. Frequency depends on the standard — see the table Mattel Aquarius
No picture EF9345 or its memory See the archived schematics Philips VG-5000
No picture MC6847 or the modulator Common chip, replacements findable Sanyo PHC-25
No picture ULA Substitute Sinclair ZX80 · ZX81 · QL
No picture TMS9129 (I038) or its crystal Crystal separate from the 8 MHz Tatung Einstein
No picture 68000 or a crystal ⚠️ several clocks unverified — compare against a good board Alpha Denshi / ADK
No picture CPU, the 52 MHz video crystal, or the Tom/Jerry customs Establish which CPU variant is fitted first Atari Cojag
No picture system clock or the video stage The picture is clocked by the master crystal Bally / Midway Astrocade
No picture MC6809E or the C6545-1 CRTC Both at 1.25 MHz Bally / Sente SAC-1
No picture 68000 or the video stage PCB diagnosis Deniam
No picture Z80 or its crystal ⚠️ two values coexist: 5.5 and 5.3693 MHz Dynax
No picture 68000, 24 MHz crystal, power PCB diagnosis Gaelco
No picture PSU, 6809/68000/68EC020, ADM690 watchdog Base diagnosis Incredible Technologies (Golden Tee)
No picture the 48 MHz crystal or the SYSCTRL ⚠️ not the CPU's 40 MHz crystal Jaleco Mega System 32
No picture GCU or the VGA output Two clocks to check: 25.175 and 16.6666 MHz Konami Firebeat
No picture CXD8530 / CXD8561 or power PCB diagnosis Konami GV (“Baby Phoenix”)
No picture CDE2 or power The 3DO system chip has no replacement Konami M2
No picture CXD8530CQ / CXD8561Q PS1 failure modes Konami Twinkle
No picture Z80 or the video stage PCB diagnosis Bally / Midway MCR
No picture 68000 or the video stage PCB diagnosis Namco ND-1
No picture JVS board or the VGA output Video goes through the JVS board, not straight off the PS3 Namco System 357 / 369
No picture VR4300 or the video stage N64 failure modes Aleck 64
No picture PSU, RP2A03/65C816, harness Base diagnosis Nintendo — arcade (VS. System, PlayChoice-10, Super System)
No picture 68000 or the video crystal ⚠️ three possible crystals depending on the board NMK 16-bit (NMK / UPL)
No picture 68000, 24 MHz crystal, power PCB diagnosis Playmark
No picture PSU, 68000, JAMMA contacts Base diagnosis Sega System C / C-2
No picture 68000 or the 16 MHz crystal The three main clocks are identical Seta
No picture PSU, VR4300, harness Base diagnosis SNK Hyper Neo Geo 64
No picture ZN-2 motherboard (CXD8661R / CXD8654Q) PCB diagnosis Taito G-NET
No picture Voodoo (FBI or TMU) or the VGA output Two separate 3Dfx chips Taito Wolf System
No picture Z80, crystal, power ⚠️ check which board before comparing a frequency Tecfri
No picture HD63C09EP, 12 MHz crystal, power PCB diagnosis Technos Japan
No picture 68000 or the 20 MHz crystal Both CPUs derive from it Video System
No picture Z80, 18.432 MHz crystal, power PCB diagnosis Zaccaria
No picture (Alice 32 / 90) EF9345 Different chip, different leads Matra & Hachette Alice
No picture (Alice) MC6847 A chip shared with other machines Matra & Hachette Alice
No picture (Electron) ULA Cool / replace Acorn BBC Micro & Electron
No picture (G7000) 8244 / 8245, or the modulator 8244 on NTSC, 8245 on PAL: do not mix them up. ⚠️ On a G7400, see the next row Philips Videopac G7000 and Videopac+ G7400
No picture / corrupt video SHIFTER / RAM / GLUE Substitute, RAM test Atari ST (520/1040, STE, Mega, Falcon)
No picture / no HV HOT, flyback, supply Check HOT / flyback / +B Repair: Hantarex monitors
No picture / no HV HOT, flyback, +B supply Check HOT / flyback / +B Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync)
No picture / no HV HOT, flyback, +B supply Check HOT / flyback / +B Repair: Sanwa monitors (Sanwa Denshi)
No picture / no HV HOT, flyback, +B supply Check HOT / flyback / +B Repair: Toshiba PB-7534 (Konami Windy 2)
No picture / no HV HOT (horizontal output transistor), flyback, +B supply Check HOT, flyback, +B voltage Repair: Wells-Gardner monitors
No picture / repeated blow-ups poor-quality HOT (H output transistor) — the No. 1 fault of all tri-syncs Replace the HOT (keep spares); find what killed it (deflection, +B) Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek)
No picture / wrong colours SCART connector / video Check the DIN cable, then the video circuit Thomson (MO5 / MO6 / TO7 / TO8 / TO9)
No picture on a 15 kHz chassis nothing — the board outputs 25 kHz A medium-resolution monitor is required Taito JC System
No picture, machine running PVI 2636 Same chip, other function Interton VC 4000 (and the 1292 family)
No VGA image Non-VGA game / cable Check the game's VGA compat Sega Dreamcast
No video DVD player or the serial link (CN7 or CN5) Two distinct causes depending on the game's generation Konami Twinkle
Nothing on screen NAOMI / DIMM / GD-ROM NAOMI diagnosis (see its page) Sega NAOMI Universal Cabinet
Nothing on screen Power, contacts, ribbons Diagnosis Nintendo Virtual Boy
Nothing on screen PSU / joints / VDP Check PSU, reflow, VDP Sega Mark III
Odd coloured blocks in Master System games Known VA0 board fault (twin ASIC) — fixed from the VA1 No hardware fix: it is the revision. → Revisions Sega Game Gear
One dead screen (DualSystem / PC-10) board or monitor of that stage Isolate the stage Nintendo — arcade (VS. System, PlayChoice-10, Super System)
Only locks on one frequency (e.g. 31 kHz) tri-sync switching / sync Check sync type (separate/composite), the frequency-detect stage Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek)
Only one eye displays Ribbon / LED array on one side Same, on the affected side Nintendo Virtual Boy
Out-of-standard picture impossible if the crystal is good The scan rate is locked to NTSC Bally / Midway Astrocade
Overvoltage / excessive HV (MTC-9000) a capacitor goes OPEN (not shorted) → the load is "let go" → +B and HV rise (tube stress) Recap; measure +B before reconnecting the tube Repair: Hantarex monitors
PAL picture shifted ⚠️ unverified parameters Compare against another PAL machine, not a published figure Epoch Super Cassette Vision
Picture shifted or unstable video timing (crystal ÷ 3) Compare against the calculated figures above Zaccaria
Picture will not lock 57.23 Hz, outside the 60 Hz window A tolerant 15 kHz chassis, or see modernising Sega System 18
Picture will not lock 61.31 Hz, outside the usual windows A tolerant 15 kHz chassis, or see modernising Video System
Poor RF image / snow RF output Composite/AV mod Atari 2600 (VCS)
Screen (lines/touch) Ribbon / panel Replace the panel or ribbon Nintendo DS
Screen entirely dead cells or their contacts Contact corrosion before anything else Nintendo Game & Watch
Screen folded to a line / no power analog-board caps Analog recap Apple Macintosh compact (128K → SE/30)
Screen kit bought turns out incompatible VA0/VA1 kit fitted to a VA4/VA5 (or vice versa) Identify the revision before buying → Revisions Sega Game Gear
Screen/pixel issues LCD panel Panel replacement Sony PSP (PlayStation Portable)
Segment display dead 16-segment LED or its driver A separate item, with no effect on the game Konami Twinkle
Shaky / unstable image Capacitors Recap Sega System 16
Shaky image / bleeding colours Monitor chassis capacitors Recap the chassis Sega Astro City
Shaky image / distorted vectors Capacitors / adjustments Recap; adjustments GCE / MB Vectrex
Sprites no longer zoom zoom ASIC / sprite RAM Video diagnosis, contacts Sega "Super Scaler" (Hang-On / Space Harrier / OutRun)
Sprites no longer zoom zoom ASIC / sprite RAM Video diagnosis Sega X-Board
Sprites no longer zoom zoom customs / sprite RAM Video diagnosis Taito Z System
Topper off (Cyberlead) banner neon/LED Replace the lighting Namco cabinets (Noir, Exceleena, Cyberlead)
Unstable / washed-out image CRT chassis / recap Recap + adjustments Capcom cabinets (Mini Cute, Impress, Status)
Unstable / washed-out image Hantarex chassis / recap Recap (Hantarex) European cabinets
Unstable / washed-out image Nanao MS8 chassis / recap Recap + adjustments Irem Madonna / Madonna 33
Unstable / washed-out image CRT chassis (Nanao/Sanwa) / recap Recap + adjustments Jaleco — Pony cabinets
Unstable / washed-out image Nanao MS8 chassis / recap Recap + adjustments Sega Aero Table
Unstable / washed-out image Nanao or Toei chassis / recap Identify the chassis, then recap + adjustments Taito Canary
Unstable horizontal sync H stage / joints Reflow, H diagnosis Repair: Sanyo 20-EZ monitor
Unstable image (CRT) chassis / recap Adjustments + recap Namco cabinets (Noir, Exceleena, Cyberlead)
Unstable image (CRT) tri-sync chassis, recap Adjustments + recap (Nanao MS9) Sega New Net City
Unstable image / colours tri-sync chassis, recap Adjustments + recap (Nanao MS9-like) Konami Windy / Windy II
Unstable image / colours Tri-sync monitor chassis, recap Geometry adjustments + recap (Nanao MS9-like) Taito Egret II / II Mini
Unstable image / colours Contacts 32X↔MD, pass-through Clean contacts, check the A/V cable Sega 32X
Unstable image / flicker dried electrolytics (recap) Recap Repair: Toshiba PB-7534 (Konami Windy 2)
Unstable image / flicker mediocre capacitors Recap (essential on any Makvision) Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek)
Unstable image / geometry Wei-Ya M3192D chassis, recap Adjust + recap Sammy Atomiswave SD
Unstable image / geometry Wei-Ya 3129D chassis, recap Adjust + recap (see archived schematic) Taito Egret 3
Vertical bar down the centre of the picture voltage drop during DRAM refresh — inadequate power filtering See below Super Nintendo / Super Famicom (SNES / SFC)
Vertical collapse (a horizontal band) / partial collapse vertical deflection stage/IC, its caps Recap the vertical + check the vertical output IC Repair: Sanyo 20-EZ monitor
Vertical/horizontal lines (DMG) LCD ribbon (failing adhesive) Reflow the ribbon (heat) Game Boy / Game Boy Color
Washed-out colours / a missing colour neck board / RGB amp, worn tube Diagnose neck board, contacts, settings Repair: Wells-Gardner monitors
Washed-out colours / shrinkage G2 (screen), caps Adjust G2; recap Repair: Nanao MS8 monitor
Won't lock at 31 kHz tri-sync switching / sync stage Check incoming sync, the detect stage Repair: Nanao MS2930 / MS2931 / MS2932 / MS2933 (tri-sync)
Won't lock at 31 kHz tri-sync switching / sync Check sync + detect stage Repair: Toshiba PB-7534 (Konami Windy 2)
Won't lock at 31 kHz (29E31S) tri-sync switching / sync Check sync + detect stage Repair: Sanwa monitors (Sanwa Denshi)
Wrong characters, correct colours at the faulty locations character code RAM (ref. 667) Signature given by the manual Philips Videopac G7000 and Videopac+ G7400
Wrong colours 315-5313 VDP / colorizer Video diagnosis, reseat Sega System C / C-2
Wrong colours misplaced overlay / colour board Reposition the overlay / board diagnosis Sega / Gremlin VIC Dual
Wrong colours (SI) misplaced overlay Reposition the overlay Taito — classics (Space Invaders, Qix, Bubble Bobble…)
Wrong colours (VS.) wrong RP2C0x PPU / wrong ROM-PPU pairing Check the game's PPU variant Nintendo — arcade (VS. System, PlayChoice-10, Super System)
Wrong colours (WG6100) Colour stage / convergence Adjustments, recap Atari — vector games (Asteroids, Tempest…)
Wrong colours / priorities CPS-B-21 setting Custom config (see CPS-1) Capcom CPS Changer
Wrong colours / priorities CPS-B-21 setting Check custom config Capcom CP System (CPS-1)
Wrong textures or 3D hardware — or simply a comparison against imperfect emulation See the box above before suspecting the board Konami M2

Power & boot (118)

Symptom Probable cause Next step Page
+5 V too low / unstable Caps, pot, harness Recap; adjust +5 V at the JAMMA edge Repair: Sega power block (candy cab)
2-3 minute boot re-flash in progress — normal Do not cut power: this is case 3 above Taito G-NET
A first-print game refuses to run (Space Harrier, OutRun) Console is VA10 or later (68000+SCSP merged) It isn't the disc: see Revisions Sega Saturn
A PAL game will not start on an NTSC unit The NTSC BIOS's 960-bit signature lock See Region — and the hardware remains an obstacle Atari 7800
Batteries draining very fast Dirty power switch Properly clean the power switch Game Boy / Game Boy Color
Boots into service mode EEPROM blank or reset A documented behaviour, not necessarily a fault Taito Wolf System
Checkerboard at boot lower RAM (4116) Substitute the DRAM Sinclair ZX Spectrum
Console dead after plugging in the mains An Atari 8-bit brick used (AC output) ⚠️ Never a 400/800 brick on a 5200 Atari 5200
Console dies after a while PSU over-volted the 5 V Replace PSU; test chips Commodore 64 Games System (C64GS)
Console dies after a while PSU over-volted the 5 V Replace PSU; test chips Commodore 64
Crashes at boot i8751 MCU (protected games) Check the MCU; MAME dumps them Irem M62 / M72 / M92 (R-Type & co.)
Crashes at boot key chip / MCU Check key/MCU; MAME emulates them Namco System 1
Crashes at boot protection MCU (HD63705) / sound dump Check the MCU; MAME emulates them (community dumps) Namco System 2
Crashes at boot C-Chip (protected games) Check the C-Chip; see converts Taito B System
Crashes at boot C-Chip (protected games) Check the C-Chip; see converts Taito F2 System
Crashes at boot C-Chip (protected games) Check the C-Chip; see converts Taito Z System
Crashes at boot protection MCU Check the MCU; MAME dumps them Toaplan (V1 / V2)
Crashes when hot regulator overheating Heatsinks Tandy TRS-80 Color Computer (CoCo)
Dead / wrong-speed serial ⚠️ the CTC (I058), not necessarily the USART See the note above Tatung Einstein
Dead board / won't boot Flat battery → keys lost (suicide) Phoenix ROMs, or key reprogramming (de-suicide) Capcom CP System II (CPS-2)
Dead FD1094 game Flat battery (suicide) Restore the key / decrypted ROMs; replace the battery Sega System 16
Dead Kabuki game Flat battery (suicide) Phoenix ROMs, or battery replacement / re-key Capcom CP System (CPS-1)
Dead keys keyboard Clean Acorn BBC Micro & Electron
Dead keys keyboard membrane Replace the membrane Amstrad CPC Plus (464 Plus / 6128 Plus)
Dead keys keyboard membrane Replace the membrane Amstrad CPC (464 / 664 / 6128)
Dead keys keyboard Clean Fujitsu FM-7 / FM-8 (& FM77)
Dead keys membrane / keyboard Clean / replace MGT SAM Coupé
Dead keys keyboard membrane Replace / clean MSX (MSX / MSX2 / MSX2+ / turbo R)
Dead keys keyboard Clean Oric-1 & Oric Atmos
Dead keys keyboard Clean Sharp X1 & MZ
Dead keys keyboard membrane Replace the membrane Sinclair ZX Spectrum
Dead keys membrane Replace the membrane Sinclair ZX80 · ZX81 · QL
Dead keys keyboard (domes/membrane) Clean / replace Thomson (MO5 / MO6 / TO7 / TO8 / TO9)
Dead motherboard ordinary PS3 failure (YLOD, power) Replace with a donor PS3 board → conversion Namco System 357 / 369
Dead ports CIA 6526 Substitute the CIA(s) Commodore 64
Dies after warm-up 7805 regulator Replace + heatsink Dragon 32 / 64
Fan / overheating (fat) Dust / paste Cleaning Sony PlayStation 2 (PS2)
FD1094 game dead at boot key battery gone (suicide) Decrypted ROMs + bare 68000 → de-suicide Sega System 18
Freeze / reboot RAM, multi-board power, heat Reseat, RAM test, recap, ventilation Sega Model 3
Fried chips killer PSU (over-volt) Modern regulated supply Commodore 8-bit — VIC-20 · C128 · C16/Plus4 · PET
HDD dead (Zeus/Vegas) IDE disk on late games Image the disk Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus
Hot cut-outs Cold joints, caps Reflow + recap Repair: Sega power block (candy cab)
Model 2 completely dead Blown FUSE — wrong adapter, or console attached/removed while powered Replace the fuse (an easy repair) → Model 2 Sega Mega-CD / Sega CD
Motherboard alone, nothing boots normal — it holds no ROM The cartridge is required IGS PGM2
Naomi won't boot no JVS conversion Add a JVS I/O converter (Capcom/Sega) Sammy Atomiswave SD
No boot / unstable PSU (caps) Recap PSU / modern PSU Sharp X68000
No output / can't start Dried-out capacitors, protection, fuse Recap; check the fuse Repair: Sega power block (candy cab)
No POST / beeps RAM / card / CPU Decode the beep codes, reseat IBM PC & compatibles (DOS gaming)
No power candy brick Check +5 V at the JAMMA edge Konami Windy / Windy II
No power Wei-Ya P271 brick Check 3.3 / 5 / 12 V Sammy Atomiswave SD
No power candy brick Check voltages at JVS/JAMMA Sega New Net City
No power candy brick Check +5 V at the JAMMA edge Taito Egret II / II Mini
No power Taito JVS brick Check 3.3 / 5 / 12 V at the JAMMA/JVS edge Taito Egret 3
No power external power pack dead (original brick) Test/replace the PSU (check voltage/polarity) Amstrad GX4000
No power battery contacts (4 × AA, 6 V) The classic corrosion on an old handheld Bit Corporation Gamate
No power battery contacts, or the power socket 4 × AA or a 6 V adapter Watara Supervision
No power LED Brick, broken cable, tactile switch, 7805, 2200 µF cap Diagnostic tree Atari 7800
Noisy fan Stock fan Noctua + adapter Sega Dreamcast
Nothing at power-on Reversed centre-negative PSU → blown fuse F1 Check/replace F1; use the right PSU Sega Mega Drive / Genesis
Nothing at power-up monitor PSU / fuse Check monitor→board voltage Amstrad CPC (464 / 664 / 6128)
Nothing on power-up monitor PSU, fuse, joints Check monitor→board voltage Amstrad CPC Plus (464 Plus / 6128 Plus)
Nothing powers on mains / 100 V transformer Check the mains input Capcom cabinets (Mini Cute, Impress, Status)
Nothing powers up fuse, switch, transformer, PSU input Check fuse + mains present at the PSU Power supplies in cabinets
Nothing starts 3.579545 MHz crystal CPU, STIC and sound derive from it together Mattel Intellivision
Nothing starts 19.968 MHz crystal CPU and CTC derive from it together Bally / Midway MCR
Overheat / reboot PC cooling, dust Clean, check fans Sega Lindbergh (cabinets)
PCB burns out +5 V too high (> 5.25 V) Recheck the adjustment, drifting trimpot Power supplies in cabinets
Power PC/ATX brick + cab PSU Check PSUs Taito Vewlix
Power board fried after plugging in the mains adapter Reversed polarity: US = tip positive, EU/JP = tip negative Check the adapter — see the polarity box Sega Game Gear
Protected game dead at boot DS5002FP emptied (battery) Look for an unprotected revision of the game Gaelco
Regulator, 2 caps and 1 resistor burnt out Wrong mains brick — no protection from the factory Repair, then fit the 1N5400 diode Atari Jaguar
Reset / crashes when hot ULA / regulator Heatsink, recap Sinclair ZX Spectrum
Runs on mains, not on batteries Failed DC jack (see box) Metal contact cleaner into the jack, otherwise replace the jack Game Boy / Game Boy Color
Slim: power Internal PSU block Diagnosis / replacement Sony PlayStation 2 (PS2)
Smoke (+2A/+3) mains RIFA Replace the RIFA Sinclair ZX Spectrum
Smoke / bang at power-on mains RIFA Replace the RIFA Apple II (II / II+ / IIe / IIc / IIGS)
Smoke / bang at power-on mains RIFA in the PSU Replace the RIFA Atari ST (520/1040, STE, Mega, Falcon)
Smoke / death at power-on RIFA / XL/XE PSU Replace PSU/RIFA Atari 8-bit (400 / 800 / XL / XE)
Smoke / smell at power-on PSU RIFA Replace the RIFA IBM PC & compatibles (DOS gaming)
Smoke at power-on PSU RIFA Replace the RIFA Acorn Archimedes
Smoke at power-on PSU RIFA Replace the RIFA Acorn BBC Micro & Electron
Smoke at power-on PSU RIFA Replace the RIFA Texas Instruments TI-99/4A
Unit gets no power monitor↔unit cable Check conductors Amstrad PCW (8256 / 8512 / 9512)
Unstable / dies when hot 7805 regulator Heatsink / replace Sinclair ZX80 · ZX81 · QL
Unstable voltages tired output capacitors Recap the PSU → repair Power supplies in cabinets
Will not boot PVI 2636 (memory select) or the S2650 The 2636 does both jobs — see the box Interton VC 4000 (and the 1292 family)
Will not boot CPU board or motherboard Swap them: this platform allows it Data East MLC
Will not boot program CD, dongle or hard disk missing or mismatched Check all four before the electronics Konami Twinkle
Will not boot cartridge contacts or the E90 board Clean the contacts with isopropyl alcohol Aleck 64
Will not boot P5TX-LA motherboard — ordinary PC failure Power, memory, CMOS battery Taito Wolf System
Will not boot after storage main RAM emptied See the box IGS011 (blitter hardware)
Will not boot, dongle missing disk/dongle pairing broken Without the original dongle the disk will not boot Namco System 357 / 369
Will not power up after fitting the diode Diode fitted the wrong way round Reverse it (see the box) Atari Jaguar
Will not start μPD7801 or its 4 MHz crystal A processor with no common replacement Epoch Super Cassette Vision
Won't boot internal PSU / Kickstart Check voltages, reseat ROM Commodore CDTV
Won't boot M68000, 20.37504 MHz crystal, or the custom MMU The MMU has no replacement part Apple Lisa
Won't boot Kickstart / RAM / customs Check ROM, substitute RAM/customs Commodore Amiga
Won't boot Z80 (I001) or the X002 8 MHz crystal Check 4 MHz after division Tatung Einstein
Won't boot corrupt NAND / decryption (Type-2) Image/reflash; protection diagnosis Namco System 10
Won't boot missing/wrong KEYCUS, ROM board contacts Check KEYCUS; see converts Namco System 11
Won't boot KEYCUS (CPLD) / flash / ROM board Check KEYCUS; see converts Namco System 12
Won't boot BIOS cart / game cart / contacts Reseat, clean connectors SNK Hyper Neo Geo 64
Won't boot (SPI) flash/cartridge / RISE encryption Image the flash; protection diagnosis Seibu Kaihatsu (Raiden, SPI System)
Won't boot / freezes one of the two 6809 / RAM Isolate, substitute Fujitsu FM-7 / FM-8 (& FM77)
Won't boot / unstable regulator / RAM / ROM Recap, substitute Acorn BBC Micro & Electron
Won't boot after a swap security EEPROM not reflashed / wrong variant See converts (PS3/4/5) Psikyo (68020 / SH-2)
Won't power on Power caps, contacts, fuse Recap, contacts Game Boy / Game Boy Color
Won't power on Power caps / fuse / battery contacts Power recap, check contacts Sega Game Gear
Won't power on / shuts off monitor/PSU board caps Recap Amstrad PCW (8256 / 8512 / 9512)
Won't power up S2650 or its crystal ⚠️ 895 kHz (NTSC) or 886.6 kHz (PAL) — see the box Emerson Arcadia 2001
Won't start 8048 or its crystal ⚠️ the value depends on the model — see the table Philips Videopac G7000 and Videopac+ G7400
Won't start dead printer/PSU Repair printer / modern PSU Coleco Adam
Won't start M6803 or its crystal ⚠️ 3.58 MHz at the crystal, not at the core Matra & Hachette Alice
Won't start Z80 or the crystal Expected: 3.58 MHz at the CPU Mattel Aquarius
Won't start CPU or its crystal ⚠️ 8080 or Z80 by model, three clocks Micronique Hector
Won't start Z80 or the 4 MHz crystal — Philips VG-5000
Won't start Z80 or its 4 MHz crystal — Sanyo PHC-25
−5 V rail absent −5 V stage (often the first to fail) −5 V stage diagnosis Repair: Sega power block (candy cab)

Chips, RAM & customs (12)

Symptom Probable cause Next step Page
CPU “too slow” nothing — ~895 kHz is the normal value See the box Mattel Intellivision
Erratic behaviour R3041 or 68EC020, board depending Two platforms in one: do not compare measurements across variants Atari Cojag
Erratic behaviour one of the two PowerPC 602s Measure both Konami M2
Erratic behaviour H8/3002 or its code on the board The MCU has no internal ROM: the code reads off the board Namco ND-1
Erratic behaviour dead/missing COP (co-proc) COP diagnosis; MAME emulates it Seibu Kaihatsu (Raiden, SPI System)
Erratic behaviour the daughterboard's MC68HC11M0 The MCU lives on the game board, not the motherboard Taito JC System
Erratic behaviour the second processor Check which is fitted: 6309 at 1.5 MHz or Z80 at 4 MHz Technos Japan
Erratic timer behaviour one of the Z80 CTCs Two of them on the sound board Bally / Sente SAC-1
Memory corruption 4116 DRAM Test / replace Dragon 32 / 64
Memory corruption DRAM Test / replace Tandy TRS-80 Color Computer (CoCo)
Memory corruption DRAM Test / substitute Tandy TRS-80 Model I / III / 4
Z80 “at 2.5 MHz” nothing — that is the normal value See the box Bally / Midway MCR

Instability & intermittent faults (37)

Symptom Probable cause Next step Page
Corrosion (IIGS) leaked battery Remove, repair traces Apple II (II / II+ / IIe / IIc / IIGS)
Corrosion on the motherboard PRAM battery leaked Take the battery out before any diagnosis Bandai Pippin (@WORLD / ATMARK)
Crash / freeze RAM, power, multi-board interconnects Reseat, RAM test, targeted recap Sega Model 2
Crashes when the machine is moved RAM pack wobble Clean/brace the connector Sinclair ZX80 · ZX81 · QL
Flaky switches Worn switches Clean / replace Atari 2600 (VCS)
Freeze (Twin16) one of the 2× 68000 CPU diagnosis, RAM test Konami Gradius / Nemesis / Twin16 (shmups)
Instability PSU/board caps Recap Fujitsu FM Towns Marty
Instability caps Recap Coleco Adam
Instability caps Recap Dragon 32 / 64
Instability caps Recap Fujitsu FM-7 / FM-8 (& FM77)
Instability caps Recap MGT SAM Coupé
Instability caps Recap Oric-1 & Oric Atmos
Instability caps Recap Sharp X1 & MZ
Instability caps Recap Tandy TRS-80 Color Computer (CoCo)
Instability PSU caps Recap Texas Instruments TI-99/4A
Instability / bounce (Model I) grounds / Expansion Interface Joints, contacts Tandy TRS-80 Model I / III / 4
Instability / crashes PSU/board caps Recap Acorn Archimedes
Instability / crashes PSU (caps) / RAM Recap PSU, substitute RAM Apple II (II / II+ / IIe / IIc / IIGS)
Instability / crashes tired PSU/board caps Recap Atari ST (520/1040, STE, Mega, Falcon)
Instability / crashes PSU/board caps Recap Fujitsu FM Towns (& FM Towns Marty)
Instability / crashes PSU/board caps Recap MSX (MSX / MSX2 / MSX2+ / turbo R)
Instability / crashes PSU/board caps Recap NEC PC-8801 (PC-88) & PC-9801 (PC-98)
Instability / crashes PSU/board caps Recap Thomson (MO5 / MO6 / TO7 / TO8 / TO9)
Instability on Model 2 VA2.3 / VA4 Known incompatibility, no documented fix Workaround: play from a flash cart Sega 32X
Intermittent contacts / in-game crashes Cartridge port pins (fragile on the Jaguar) Cleaning, inspect the pins Atari Jaguar
Intermittent cut-outs Cold joints (flyback, deflection, connectors) Reflow the suspect points Repair: Nanao MS8 monitor
Intermittent dropouts cold solder joints Reflow Repair: Hantarex monitors
Intermittent dropouts cold solder joints Reflow Repair: Sanwa monitors (Sanwa Denshi)
Intermittent dropouts cold solder joints Reflow Repair: Toshiba PB-7534 (Konami Windy 2)
Intermittent dropouts factory lead-free solder (cracked joints) Reflow and re-tin with 60/40 on every joint Repair: modern tri-sync chassis (Wei-Ya / Makvision / Kortek)
Intermittent dropouts / instability board cracks (the 20-EZ PCB cracks easily — hairline cracks across traces) Inspect under magnification, repair cut traces Repair: Sanyo 20-EZ monitor
Random freeze dual 68000 / shared RAM CPU diagnosis, RAM test Namco System 21 "Polygonizer"
Random freeze 68EC020 / DSP / shared RAM CPU diagnosis, RAM test Namco System 22 / Super System 22
Random freeze R4650 / shared RAM CPU diagnosis, RAM test Namco System 23 (Gorgon / Super System 23)
Random freeze one of the 3× 68000 / shared RAM Per-CPU diagnosis, RAM test Sega Y-Board
Random Guru Meditation RAM / caps / joints RAM test, recap, reflow Commodore Amiga
Visible corrosion Cap leak Neutralise, recap, jumper the traces PC Engine CD-ROM² / Duo

Mechanical & cosmetic (7)

Symptom Probable cause Next step Page
Broken hinge (DS Lite) Fragile shell/hinge Replace shell/hinge Nintendo DS
Monitor rotation stuck rotation mechanism Check/grease the rotating frame Taito Egret II / II Mini
Stiff / crooked rotation manual rotation frame Check/grease the frame, realign the bezel Taito Egret 3
Yellowed plastic UV Retrobright Nintendo 64
Yellowed plastic UV / ABS Retrobright (with care) Super Nintendo / Super Famicom (SNES / SFC)
Yellowed plastic UV / ABS Retrobright Sega Master System (Mark III)
Yellowed plastic UV / ABS Retrobright Sega SG-1000
Symptom Probable cause Next step Page
Stuck on network check link between cabinets (linked games) Check CN4/CN5 and the game's configuration Konami Viper

❓ Not yet sorted (28)

These lines do not match any keyword family yet. They are listed rather than dropped: an index that hides what it could not sort is an index one trusts wrongly.

Symptom Probable cause Page
"Abnormal" slowdown (often deliberate — danmaku) Cave (68000 hardware)
"Warming up" never finishes dead bubble memory (Bubble System) Konami Gradius / Nemesis / Twin16 (shmups)
Activision Decathlon, Robot Tank or Space Shuttle (2600) misbehaving Timing circuit on the C025233-002 board Atari 7800
K-Razy Shoot-Out, Mountain King or Pitfall! will not run BIOS C019156A on some late 2-port units Atari 5200
All normal except the special scenery characters extension RAM (ref. 671) Philips Videopac G7000 and Videopac+ G7400
B+ stuck low (e.g. ~30 V) regulation / supply Repair: Sanyo 20-EZ monitor
Boss that never times out MCU (timing) Alpha Denshi / ADK
Card not detected slot contacts Apple II (II / II+ / IIe / IIc / IIGS)
Card not detected ISA contacts IBM PC & compatibles (DOS gaming)
Coins not counted TC0510NIO or wiring Taito Wolf System
Corrupted characters character generator ROM (4 KB) Sanyo PHC-25
Crystal “at 16 MHz” where the board says 8 nothing — the silkscreen is wrong Seta
CX55 adapter does not work 4-port cartridge port not wired for the CX55 Atari 5200
Danmaku slowdown (often deliberate) Raizing / Eighting (8ing)
Frozen menu (PC-10 / NSS) Z80 BIOS / menu ROM / cart contacts Nintendo — arcade (VS. System, PlayChoice-10, Super System)
Incoherent game behaviour Alpha MCU Alpha Denshi / ADK
Inconsistent timer mis-set DIPs Nintendo — arcade (VS. System, PlayChoice-10, Super System)
Missing or faint segments glass/board contact (zebra strip) Nintendo Game & Watch
No 80-col mode (C128) VDC / video RAM Commodore 8-bit — VIC-20 · C128 · C16/Plus4 · PET
No effects OKI M6295 Deniam
Nothing responds oxidised button contacts Nintendo Game & Watch
The 12 extra keys do not respond ⚠️ may be normal Philips Videopac G7000 and Videopac+ G7400
Unstable game Cartridge port contacts Sega 32X
VIA "out of spec" at 1.27 MHz nothing on a 2/10 or a Mac XL Apple Lisa
Wrong stopwatches (Gold Medalist) MCU (interrupts) Alpha Denshi / ADK
“25C MBAD” error CD and EEPROM mismatched Konami GV (“Baby Phoenix”)
“SYSTEM ERROR” under the G NET logo no cart detected Taito G-NET
“Unknown” chip on the board nothing — see “ENC EL1200AR” above Technos Japan

Generated by scripts/index-symptomes.py from the Common faults tables. Re-run it after editing any of them.