Power supplies in cabinets¶
How a cabinet turns mains into DC +5 V / +12 V / −5 V for the PCB, monitor, audio and lighting. Overview of the PSU types, the mains → DC rails chain, the adjustment and the safety. For hands-on teardown/recap of a Sega block: candy cab PSU repair.
The rails and their role¶
| Rail | Use | Note |
|---|---|---|
| +5 V | logic (CPU, ROM, RAM, TTL), I/O inputs | most critical: high current, drop-sensitive → adjust at the edge |
| +12 V | audio amp, motors / force feedback, lamps, lit start, coin mech | wider tolerance |
| −5 V | analog audio of some old PCBs (DAC/filters) | often unused, but essential for a few games; first stage to fail |
| +3.3 V | modern boards / arcade PCs (via ATX) | absent from classic candy cabs |
| GND | common ground | several pins in parallel (+5 V return current) |
Power-supply types¶
| Type | Where | Outputs | Notes |
|---|---|---|---|
| Sega/Taito "candy" PSU | Astro/Blast/Egret… | +5 V, +12 V, −5 V | dedicated switcher, +5 V trimpot → repair |
| Generic arcade PSU ("switcher") | JAMMA cabs, superguns | +5 V (10–16 A typ.), +12 V, sometimes −5 V | the common blue/green brick; 110/220 V input (often a selector) |
| ATX PSU (PC) | Type X, Vewlix, Lindbergh, RingEdge… | +3.3 / +5 / +12 / −12 V | the game is a PC → standard PC PSU; the JVS I/O keeps its own feed |
| High-power / three-phase PSU | motion cabs (R360, deluxe) | logic + motors | high power, safety systems critical (see R360) |
| Linear PSU (transformer) | old cabinets | +5 V, +12 V | heavy, big transformer + rectifier + regulator; period-correct |
The mains chain (input)¶
- Mains: 230 V (EU), 120 V (US), 100 V (Japan).
- Step-down transformer: required for a 100 V Japanese cabinet on 230 V → step-down (ideally isolated). Some cabs have an internal multi-voltage transformer to set to the right tap.
- Main switch + fuse + EMI filter + earth (chassis bonded to earth — safety).
- PSU block: rectifies and switches to the DC rails.
Earth and mains — safety
The metal chassis must be bonded to earth. Never run a cabinet without earth. The transformer primary and PSU input are at mains potential (lethal); unplug and let the capacitors discharge before any work. On a 100 V cab, an isolated step-down is recommended.
On Sega candy cabs the AC also runs through AMP Universal MATE-N-LOK connectors (same family as the DC). "AC Input" (15-pin) feeds mains into the PSU; "AC Output" (9-pin) redistributes it (monitor, accessories):
Adjusting +5 V (important)¶
Set +5 V AT THE EDGE (JAMMA/JVS), not at the PSU output
The harness drops voltage. Adjust the trimpot to read ~5.0 V where the board sees it (JAMMA edge or JVS I/O input), under load (game connected). Too low → crashes / corrupted sprites; too high (> 5.25 V) → risk to the PCB. Higher-end PSUs have remote sense that compensates the drop automatically.
DC distribution¶
On Sega candy cabs (Astro/Blast/Net City, Naomi Universal) the PSU output leaves on an 18-pin "Primary DC" connector of the AMP Universal MATE-N-LOK family (3×6 matrix). It carries the +5 V / +12 V / −5 V rails, grounds, the Service line, a Test point and the speaker return (audio comes out of the PSU):
Reminder
It is a keyed connector: no risk of reversal, but check the voltages with a meter before plugging a PCB (see Adjusting +5 V).
A 12-pin "Secondary DC" (same family, 3×4 matrix) sometimes supplements the distribution — essentially doubled +5 V with GND, plus one +12 V pin:
- Star or daisy chain to: the JAMMA edge (PCB), the JVS I/O board (+5/+12 V), the monitor (often powered separately from 100/120 V AC), marquee/lamps/lit start (+12 V), the coin mech (counter, lockout).
- Wire gauge: +5 V draws the most current → adequate wire and several GND pins in parallel (as the JAMMA pinout provides).
- Common ground: the same ground must tie PSU, PCB and panel (see the control panel's daisy-chained ground).
Common faults¶
| Symptom | Likely cause | Lead |
|---|---|---|
| Nothing powers up | fuse, switch, transformer, PSU input | Check fuse + mains present at the PSU |
| Crashes / corrupted graphics | +5 V too low (harness drop) | Adjust +5 V at the edge under load |
| No / weak sound | +12 V (amp) or −5 V (analog) | Measure 12 V and −5 V |
| PCB burns out | +5 V too high (> 5.25 V) | Recheck the adjustment, drifting trimpot |
| Unstable voltages | tired output capacitors | Recap the PSU → repair |
| Hum / noise | missing earth, no common ground | Check earth + common ground |
See also¶
- Sega candy cab PSU repair — recap, adjustment, faults.
- JAMMA wiring — the power pins (+5/+12/−5 V, GND).
- JVS wiring — I/O board JST NH power.
- Sega R360 — a high-power motion cabinet case.
→ Repair: Sega candy PSU · Recap · PCB fault-finding.
Sources & attribution¶
- Arcade Otaku Wiki — candy cab PSUs, 100 V input, +5 V adjustment — https://wiki.arcadeotaku.com/w/JAMMA
- JAMMA standard — +5/+12/−5 V rails, GND — https://wiki.arcadeotaku.com/w/JAMMA
- NFG Games / GameSX — Sega City cabinet pinouts (18-pin Primary DC, AMP Universal MATE-N-LOK) — https://gamesx.com/wiki/doku.php?id=arcade:sega_city_cabinet_pinouts
- Internal pages: Sega PSU repair · JAMMA wiring · JVS wiring
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