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Psikyo converts (68020 / SH-2)

Psikyo (founded by ex-Toaplan staff) has two hardwares: a 1st generation on 68020 (Gunbird, Strikers 1945…) and an SH-2 system (Strikers 1945 II/III, Gunbird 2, Dragon Blaze…). Conversion revolves around a security value in EEPROM to reflash and the right hardware variant (PS3/PS4/PS5).

Psikyo 1st generation (68020)

Block Chip
CPU 68EC020 (~16 MHz)
Sound Z80 + YMF278B (OPL4) (or YM2610 depending on game)
Video Psikyo customs (sprites, rotation/scaling)

Games: Samurai Aces (Sengoku Ace), Gunbird, Strikers 1945, Sengoku Blade (Tengai), Battle K-Road

Psikyo SH-2

Block Chip
CPU Hitachi SH-2 @ 28.636 MHz
Sound YMF278B (OPL4) @ 28.636 MHz
Media game ROM board; security EEPROM

Games: Strikers 1945 II / III, Gunbird 2, Sol Divide, Daraku Tenshi, Dragon Blaze, Tengai Makyou, Taisen Hot Gimmick

The variants (crucial for converting)

The SH-2 comes in several hardware variants — you need the right one for the target game:

Variant Games (examples)
PS3 Strikers 1945 II
PS4 Taisen Hot Gimmick (mahjong)
PS5 Gunbird 2, Strikers 1945 III, Dragon Blaze

→ A conversion assumes a variant compatible with the target game (the implementations/ROM layouts differ).

The lock: the security EEPROM

On Psikyo (SH-2 especially) there is a security value in the EEPROM that must be reflashed for a conversion to work. In other words, swapping ROMs is not enough: you have to rewrite the EEPROM with the correct target-game data.

Conversion = specialist service

Converted Psikyo SH-2 PCBs exist (with adapted ROM layout and mods), but this is more of a specialist job (EEPROM + layout + variant) than a mainstream procedure. Identify your variant clearly before starting.

Program EPROM, game by game

Size → EPROM: 256 KB → 27C020 · 512 KB → 27C040. 1st gen (68020) = 2× 27C020 (even/odd program); SH-2 = 2× to 3× 27C040. (Source: MAME psikyo/psikyo.cpp, psikyo/psikyosh.cpp. Board view: Psikyo PCB.)

Gen Game Program EPROM
68020 Samurai Aces / Sengoku Ace 27C020
68020 Gunbird 27C020
68020 Battle K-Road 27C020
68020 Strikers 1945 27C020
68020 Sengoku Blade / Tengai 27C040
SH-2 Sol Divide 27C040
SH-2 Strikers 1945 II 27C040
SH-2 Daraku Tenshi 27C040 + 1× 27C080
SH-2 Space Bomber 27C040
SH-2 Gunbird 2 27C040
SH-2 Strikers 1945 III 27C040
SH-2 Dragon Blaze 27C040
SH-2 Tetris the Grand Master 2 27C040

The real lock = the security EEPROM

On Psikyo, conversion hits the security EEPROM paired to the variant (see the dedicated section) — reburning the program is not enough.

Converting (summary)

  1. Check the variant (PS3/PS4/PS5) and its compatibility with the target game.
  2. Gather/burn the target game's ROMs (variant-specific layout).
  3. Reflash the security EEPROM with the target-game data.
  4. Test (sprites, OPL4 sound).

Before / after

  • Right variant + reflashed EEPROM: the board runs the target game.
  • Wrong variant / untreated EEPROM: won't boot.

Where to read more

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.