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Sega G80 (raster & vector)

Sega's flexible early-80s platform (1981), in two versions: raster (Astro Blaster, 005, Monster Bash) and vector (Space Fury, Star Trek, Eliminator, Tac/Scan, Zektor). The vector side shares the constraints of Atari's vector cabinets: an XY monitor and high voltage.

Identification

Field Value
Manufacturer Sega / Gremlin
Years 1981-1983
Versions G80 raster · G80 vector
CPU Zilog Z80
Sound dedicated sound boards + speech synthesis depending on the game

Architecture

Block Chip Role
CPU Zilog Z80 game logic
Video (raster) tiles + sprites Astro Blaster, 005, Space Odyssey, Monster Bash, Pig Newton
Video (vector) vector generator + XY monitor Space Fury, Zektor, Tac/Scan, Eliminator, Star Trek: SOS
Sound Universal Sound Board + per-game speech/sound boards music/SFX + synthesized speech (Space Fury, Star Trek…)

⚠️ Zaxxon is NOT a G80 game: despite Sega's "Convert-a-Game" promise, the big hits Zaxxon and Pengo shipped on bespoke hardware — Zaxxon's success actually undermined the G80 concept. The last G80 came in 1983.

The vector side (specific repair)

Vector G80s use an XY monitor (often Electrohome G08), with the same dangers as the Atari vector:

  • CRT high voltage → discharge before working on it.
  • Fixed bright dot = phosphor burn risk → cut power immediately.
  • Repair = recap + reflow of the deflection, vector-generator diagnosis.

Notable games

  • Raster: Astro Blaster (1981), 005, Space Odyssey, Monster Bash.
  • Vector: Space Fury (1981), Zektor, Tac/Scan, Eliminator, Star Trek: Strategic Operations Simulator (1982, the most famous).

Common faults

Symptom Likely cause Lead
Distorted/missing lines (vector) XY deflection / joints Reflow, deflection diagnosis
Dead screen, HV ok (vector) vector generator / caps Recap + diagnosis
No speech (SFX ok) speech board Speech-board diagnosis
Corrupt raster image video RAM, Z80 RAM test, contacts
No image Power, Z80, harness Base diagnosis

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: ~15.72 kHz / 60.0 Hz (raster versions) — standard resolution, a classic 15 kHz chassis is fine → tri-sync and upscalers. (Computed from the MAME sources — sega/segag80r.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • Sega 315-xxxx encryption (address/data) on many games: without the correct decode board/chip the game won't run — check before suspecting the logic.
  • Vector side: a high-voltage XY monitor → CRT safety.
  • Speech: a separate voice synthesis board — silent voice ≠ a main-sound fault.
  • Discrete Z80 logic: TTL/RAM/buffer diagnosis; 2716/2732 EPROMs on sockets (oxidised legs → turned-pin socket).

Methods: PCB fault-finding · Recap · EPROM · Traces & vias

Expected clocks — measurement table ✅

Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.

Component Expected clock Role
Z80 3.86712 MHz · 4 MHz sound CPU (usually)

How to read this table

Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.

Archived original schematics ✅

Manufacturer schematics for games in this family, archived locally. They give the clock tree, the address decoding and the breakdown of the video/sound/power stages — enough to trace a missing signal back to its source.

Scope

A schematic applies to the game and revision named: within a family the general breakdown carries over, but component references and custom chip pinouts do not transpose. Source: the Arcade Game Manuals collection (Internet Archive), manufacturer documents kept for preservation.

Manufacturer service bulletins ✅

Fixes the manufacturer issued to its network: they document a factory-acknowledged fault, its symptom and the modification to apply.

  • G-80 power supply service note (#001)PDF
  • Monster Bash service note (#001)PDF

→ Full catalogue: service manuals & wiring diagrams

DIP settings ✅

8 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set 005
Setting Position Options (default in bold)
Lives SW1:8,7 3 · 4 · 5 · 6
Cabinet SW1:6 Upright · Cocktail
DIP settings — MAME set astrob
Setting Position Options (default in bold)
Lives SW1:8,7 2 · 3 · 4 · 5
Cabinet SW1:6 Upright · Cocktail
Demo Speech SW1:5 Off · On
DIP settings — MAME set astrob2
Setting Position Options (default in bold)
Lives SW1:8,7 2 · 3
DIP settings — MAME set g80r_generic
Setting Position Options (default in bold)
Coin A SW2:8,7,6,5 4C 1C · 3C 1C · 2C 1C · 2 Coins/1 Credit 5/3 6/4 · 2 Coins/1 Credit 4/3 · 1C 1C · 1 Coin/1 Credit 5/6 · 1 Coin/1 Credit 4/5 · 1 Coin/1 Credit 2/3 · 1C 2C …
Coin B SW2:4,3,2,1 4C 1C · 3C 1C · 2C 1C · 2 Coins/1 Credit 5/3 6/4 · 2 Coins/1 Credit 4/3 · 1C 1C · 1 Coin/1 Credit 5/6 · 1 Coin/1 Credit 4/5 · 1 Coin/1 Credit 2/3 · 1C 2C …
DIP settings — MAME set monsterb
Setting Position Options (default in bold)
Lives SW1:8,7 3 · 4 · 5 · 6
Cabinet SW1:6 Upright · Cocktail
Difficulty SW1:5,4 Easy · Medium · Hard · Hardest
Bonus Life SW1:3,2 10000 · 20000 · 40000 · None
Infinite Lives (Cheat) SW1:1 Off · On
DIP settings — MAME set pignewt
Setting Position Options (default in bold)
Cabinet SW1:8 Upright · Cocktail
Demo Sounds SW1:7 Off · On
Lives SW1:6,5 3 · 4 · 5 · 6
DIP settings — MAME set sindbadm
Setting Position Options (default in bold)
Lives SW1:8,7 3 · 4 · 5 · 6
Cabinet SW1:6 Upright · Cocktail
Infinite Lives (Cheat) SW1:1 Off · On
Coin A SW2:8,7,6,5 4C 1C · 3C 1C · 2C 1C · 2 Coins/1 Credit 5/3 · 2 Coins/1 Credit 4/3 · 1C 1C · 1 Coin/1 Credit 5/6 · 1 Coin/1 Credit 4/5 · 1 Coin/1 Credit 2/3 · 2C 3C …
Coin B SW2:4,3,2,1 4C 1C · 3C 1C · 2C 1C · 2 Coins/1 Credit 5/3 · 2 Coins/1 Credit 4/3 · 1C 1C · 1 Coin/1 Credit 5/6 · 1 Coin/1 Credit 4/5 · 1 Coin/1 Credit 2/3 · 2C 3C …
DIP settings — MAME set spaceod
Setting Position Options (default in bold)
Lives SW1:8,7 3 · 4 · 5 · 6
Cabinet SW1:6 Upright · Cocktail
Bonus Life SW1:5,4 20000 · 40000 · 60000 · 80000
Infinite Lives (Cheat) SW1:1 Off · On

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Emulation & FPGA

  • Emulation: MAME (sega/segag80r.cpp, sega/segag80v.cpp).
  • FPGA / MiSTer: no confirmed dedicated G80 core → MAME.

EPROM repair

Z80 program: raster (Zaxxon, Congo Bongo) / vector (Space Fury, Star Trek, Tac/Scan). 2716 / 2732 EPROMs. ⚠ Many use a Sega address/data encryption (315-xxxx) → decode board required.

Lineage

Contemporary with Sega arcade's beginnings; precedes the System 1 (1983). Vector kinship with the Atari vector.

Photos / assets

(To add: G80 card cage, vector generator, Electrohome G08 XY monitor.)

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.