Taito Z / H / X System converts¶
Three late-80s Taito platforms, 68000 + Taito customs, with no suicide encryption. Conversion = reprogram the ROMs; the only real lock is the C-Chip (see Taito B/F2), present on some Z and H games.
| System | Year | Specificity | C-Chip? |
|---|---|---|---|
| Z System | 1987 | sprite scaling/rotation (pseudo-3D, racing/rail games) | yes (several games) |
| H System | 1988 | small system (3 games) | yes (per game) |
| X System | 1987 | simple system with X1-00x customs | rarely |
Taito Z System¶
The most "spectacular": the hardware behind Chase HQ.
| Block | Chip |
|---|---|
| CPU | 2× 68000 (master ~16 MHz, slave ~12 MHz) |
| Sound CPU | Z80 @ 4 MHz |
| Sound | YM2610 (FM + ADPCM) |
| Video | Taito customs: sprite scaling/rotation, up to 5 planes; TC0220IOC I/O (per variant) |
- Pseudo-3D effect: dynamically resized sprites (cars approaching/receding) — same idea-family as Sega's Out Run.
- Games: Continental Circus, Chase H.Q., Night Striker, S.C.I., Battle Shark, Aqua Jack, Space Gun, Racing Beat, Double Axle…
- Protection: several titles (Chase HQ, SCI, Continental Circus…) use the C-Chip → conversion subject to the game's correct external C-Chip EPROM (see C-Chip).
Rare scaling customs
Taito's scaling customs are specific and rare: mind the contacts, the power, and be careful when repairing. A conversion assumes a working Z System donor board.
Taito H System¶
Small system (1988), close architecture (68000 + Z80 + YM2610 + customs). Games: Recordbreaker, Syvalion, Dynamite League. Some use the C-Chip → same conversion logic (game ROMs + correct C-Chip EPROM).
Taito X System (1987)¶
A simple system — not to be confused with the Taito Type X (2000s arcade PC)!
| Block | Chip |
|---|---|
| CPU | 68000 (Toshiba TMP68000N-8, ~8 MHz) |
| Sound CPU | Z80 (~4 MHz) |
| Sound | YM2610 or YM2151 + YM3012 (per game) |
| Video | customs X1-001A, X1-002A, X1-004, X1-006, X1-007; 384×240 |
- Games: Superman, Gigandes, Kyustar, Ballbros, Daisenpu (Twin Hawk)…
- Protection: usually no C-Chip → simpler conversions (reprogram EPROMs at the right sizes/positions + compatible donor board).
Program EPROM, game by game (Z / H / X)¶
68000 program in 27C010 (128 KB) almost everywhere. Z = often 2× or 4×
depending on the game; H = 4×27C010; X = 2× or 4×27C010. (Source: MAME
taito/taito_z.cpp, taito_h.cpp, taito_x.cpp. Z board view: System Z.)
| System | Game | Program EPROM |
|---|---|---|
| Z | Continental Circus | 2× 27C010 |
| Z | Chase H.Q. | 4× 27C010 |
| Z | Special Criminal Investigation (S.C.I.) | 4× 27C010 |
| Z | Night Striker | 4× 27C010 |
| Z | Battle Shark | 4× 27C010 |
| Z | Aqua Jack | 2× 27C010 |
| Z | Space Gun | 4× 27C010 |
| Z | Double Axle / Racing Beat | 4× 27C010 |
| Z | Enforce | 2× 27C010 |
| H | Syvalion | 4× 27C010 |
| H | Recordbreaker | 4× 27C010 |
| H | Dead Ball League | 2× 27C010 + 2× 27C512 |
| X | Superman | 4× 27C010 (+ C-Chip) |
| X | Gigandes | 4× 27C010 |
| X | Balloon Brothers | 2× 27C010 |
| X | Kyuukyoku no Striker | 2× 27C010 |
| X | Daisenpu / Twin Hawk | 2× 27C010 |
Reminders
-
C-Chip on some Z (Chase HQ, S.C.I., Continental Circus) and X (Superman) → the game's C-Chip EPROM is also required.
-
Taito X ≠ Taito Type X (the 2000s arcade PC) — see that page.
Converting (summary, common Z/H/X)¶
- Gather the target game's ROMs (68000, graphics, sound).
- Burn the EPROMs at the right sizes/positions; compatible donor board.
- C-Chip (Z/H affected): supply the target game's C-Chip with its external EPROM (common internal kernel) — see Taito B/F2.
- Test image, scaling (Z), sound (YM2610/YM2151), inputs.
Before / after¶
- X System / no-C-Chip games: reprogram ROMs → another game, simple.
- Z/H with C-Chip: conversion possible with the correct external EPROM.
Where to read more¶
- vgmrips — Taito Z System / Taito X System (CPU/sound, games) — https://vgmrips.net/wiki/Taito_Z_System · https://vgmrips.net/wiki/Taito_X_System
- C-Chip: Taito B/F2 & C-Chip
- Practical conversions: Arcade-Projects — https://www.arcade-projects.com/
Sources & attribution¶
- vgmrips — Taito Z System (2× 68000 @ 12 MHz, Z80, YM2610, game list) — https://vgmrips.net/wiki/Taito_Z_System
- vgmrips / Codex Gamicus — Taito X System (TMP68000, X1-00x customs, 384×240) — https://vgmrips.net/wiki/Taito_X_System
- Internal pages: Taito B/F2 (C-Chip) · Taito Type X
Review & corrections
How this space is used
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