CPS-1 — OpenKey codes / B-21 config per game (reference)¶
The "which setting for which game" of CPS-1: the OpenKey-CPS1 board reprograms the CPS-B-21 custom; you pick the game (or the B-XX config type) via a 5-position switch or solder jumpers. Table transcribed in-wiki from the OpenKey-CPS1 repo (jwestfall69).
How to read¶
- Code (12345) = the 5 switches (or jumpers) position,
0= off,1= on. - Named games: the code maps directly to the game (with its original program ROM labels).
- B-XX: a generic CPS-B config (shared by several games) — use it when your game isn't named but you know the B-XX number of its C-board.
Stamped B-XX number sometimes WRONG
Some old C-boards have the B-XX stamped (rather than etched), and it can be
incorrect. Documented example: a Final Fight board stamped B-04
actually uses B-01 (verified via MAME cps1_v.cpp). When in doubt, dump
the ROMs and check the romset in MAME.
Named games¶
| Code (12345) | ROM labels | Game | Tested |
|---|---|---|---|
00000 |
CCE / CCJ / CCU | Captain Commando | ✅ |
00001 |
KDE / KDJ / KDU | The King of Dragons | |
00010 |
KR_23E / KR_23J / KR_23U | Knights of the Round | ✅ |
00011 |
Q5 | Capcom World 2 | ✅ |
00100 |
QDU | Quiz & Dragons | ✅ |
00101 |
RTE / RTJ / RTU | Three Wonders | ✅ |
00110 |
VAE / VAJ / VAU | Varth | ✅ |
00111 |
CDE / CDJ / CDT / CDU | Cadillacs & Dinosaurs | ✅ |
01000 |
MBE / MBJ / MBU | Slam Masters / Muscle Bomber | ✅ |
01001 |
MBDE / MBDJ | Muscle Bomber Duo | |
01010 |
PSE / PSH / PSJ / PSU | The Punisher | ✅ |
01011 |
TK2E / TK2J / TK2U | Warriors of Fate |
Generic B-XX configs¶
For a game not named above, pick the B-XX config matching its C-board (see
also the MAME cps1_v.cpp table
for the game ↔ B-XX mapping).
| Code (12345) | Config | Tested | Code (12345) | Config | Tested | |
|---|---|---|---|---|---|---|
01100 |
B-01 | ✅ | 10101 |
B-15 | ||
01101 |
B-02 | 10110 |
B-16 | ✅ | ||
01110 |
B-03 | 10111 |
B-17 | ✅ | ||
01111 |
B-04 | ✅ | 11000 |
B-18 | ||
10000 |
B-05 | 11001 |
B-21 | ✅ | ||
10001 |
B-11 | ✅ | ||||
10010 |
B-12 | ✅ | ||||
10011 |
B-13 | ✅ | ||||
10100 |
B-14 | ✅ |
Usage (reminder)¶
- Set the code (switch/jumpers) to the wanted game or B-XX config.
- Insert the OpenKey-CPS1 between the C-board and the B-board.
- The target game's program EPROMs must be in place (see CPS-1 conversions).
Sources & attribution¶
- jwestfall69 / openkey-cps1 —
README.md(5-bit code ↔ game / B-XX table),firmware/openkey-cps1/cps1-configs.h— https://github.com/jwestfall69/openkey-cps1 - Game ↔ B-XX mapping: MAME
capcom/cps1_v.cpp— https://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1_v.cpp - Internal page: CPS-1 conversions
Review & corrections
How this space is used
Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.
Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.