Skip to content

Namco — classic hardware (Pac-Man / Galaga / Dig Dug / Xevious)

Namco's golden age (1979-1983): Z80 tile + sprite boards that defined video games. Pac-Man (1980) and Galaga (1981) run on close but distinct bases; Dig Dug, Xevious, Mappy, Rally-X derive from them. Ultra-mature emulation and MiSTer cores available.

Identification

Field Value
Manufacturer Namco (often distributed by Midway in the US)
Years 1979-1983
CPU Zilog Z80 (1 to 3 depending on the board)
Sound Namco WSG (Waveform Sound Generator, 3 voices)
Settings DIP

The two big families

Base CPU Games
Pac-Man (1980) 1× Z80 @ ~3.07 MHz + Namco WSG Pac-Man, Ms. Pac-Man, Pac-Man Plus, Ponpoko… (and Sega's Pengo on a close base)
Galaga / Galaxian (1979-81) 3× Z80 (Galaga) + custom star-field Galaxian, Galaga, Xevious, Dig Dug, Bosconian

Typical architecture: background tiles + hardware sprites, a small palette, WSG waveform sound. The Galaxian/Galaga star-field is a dedicated hardware circuit (scrolling twinkling stars).

Notable games

Pac-Man (1980), Galaga (1981), Dig Dug (1982), Xevious (1983), Rally-X, Bosconian, Mappy, Super Pac-Man, Pac & Pal, Grobda

DIP settings transcribed

Several of these games have their DIP tables already transcribed in-wiki: → DIP reference: Pac-Man, Galaga, Dig Dug….

Common faults

Symptom Likely cause Lead
Corrupt sprites/tiles video RAM, Z80 RAM test, contacts
No / wrong sound Namco WSG / amp Sound-stage diagnosis
Missing stars (Galaga) star-field circuit Dedicated video diagnosis
Lost settings DIPs misset Check the DIP bank
No image Power, Z80, harness Base diagnosis

Old boards → discrete TTL logic, frequent re-soldering and recap; many period bootlegs (mind the identification).

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: ~16.0 kHz / 60.6 Hz — standard resolution, a classic 15 kHz chassis is fine → tri-sync and upscalers. (Computed from the MAME sources — namco/galaga.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • Discrete logic (late 70s-80s): diagnose TTL / static RAM / buffers, good/bad comparison. Namco WSG (sound) = a dedicated stage.
  • Star-field custom (Galaxian/Galaga): missing/wrong star field = a dedicated generator circuit to diagnose on its own.
  • 2716/2732 EPROMs + bipolar PROMs (addressing/colour): oxidised legs → re-tin / turned-pin socket; the colour/addressing PROMs are specific (don't confuse them).
  • Edge contacts: clean; check the PSU.

Methods: PCB fault-finding · Recap · EPROM · Traces & vias

Expected clocks — measurement table ✅

Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.

Component Expected clock Role
Z80 3.072 MHz sound CPU (usually)

How to read this table

Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.

Archived original schematics ✅

Manufacturer schematics for games in this family, archived locally (so they do not depend on a third-party site staying up). They give the board's real functional breakdown: clock tree, address decoding, video stage, sound stage, power supply — exactly what you need to trace a missing signal back to its source.

Scope and limits

A schematic applies to the game and revision named. Within one family the general breakdown (buses, decoding, sound/video stages) carries over from board to board, but component references and custom chip pinouts do not transpose between titles. Use it as a map of the logic, not as a cross-reference table.

Source: the Arcade Game Manuals collection on the Internet Archive. Manufacturer documents with no explicit licence, kept here for preservation (machines out of service for over 25 years).

Original manuals for games on this platform ✅

Manufacturer manuals for games running on this board. Beyond the instructions, they very often carry the full DIP settings, the connector pinout, the test procedure, the parts list and the expected voltages.

→ Full catalogue: service manuals, wiring & game manuals

DIP settings ✅

9 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set bosco
Setting Position Options (default in bold)
Difficulty SWB:1,2 Easy · Medium · Hardest · Auto
Allow Continue SWB:3 No · Yes
Demo Sounds SWB:4 Off · On
Freeze SWB:5 Off · On
Cabinet SWB:8 Upright · Cocktail
Coinage SWA:1,2,3 4C 1C · 3C 1C · 2C 1C · 1C 1C · 2C 3C · 1C 2C · 1C 3C · Free Play
Bonus Fighter SWA:4,5,6 15K and 50K Only · 20K and 70K Only · 10K, 50K, Every 50K · 15K, 50K, Every 50K · 15K, 70K, Every 70K · 20K, 70K, Every 70K · 30K, 100K, Every 100K · None · 30K, 100K, Every 100K · 30K, 120K, Every 120K …
Lives SWA:7,8 1 · 2 · 3 · 5
DIP settings — MAME set boscomd
Setting Position Options (default in bold)
2 Credits Game SWB:1 1 Player · 2 Players
Difficulty SWB:2,3 Easy · Medium · Hardest · Auto
Allow Continue SWB:4 No · Yes
Demo Sounds SWB:5 Off · On
Freeze SWB:6 Off · On
DIP settings — MAME set digdug
Setting Position Options (default in bold)
Coin B SWA:1,2,3 3C 1C · 2C 1C · 1C 1C · 2C 3C · 1C 2C · 1C 3C · 1C 6C · 1C 7C
Bonus Life SWA:4,5,6 10K, 40K, Every 40K · 10K, 50K, Every 50K · 20K, 60K, Every 60K · 20K, 70K, Every 70K · 10K and 40K Only · 20K and 60K Only · 10K Only · None · 20K, 60K, Every 60K · 30K, 80K, Every 80K …
Lives SWA:7,8 1 · 2 · 3 · 5
Coin A SWB:1,2 2C 1C · 1C 1C · 2C 3C · 1C 2C
Freeze SWB:3 Off · On
Demo Sounds SWB:4 Off · On
Allow Continue SWB:5 No · Yes
Cabinet SWB:6 Upright · Cocktail
Difficulty SWB:7,8 Easy · Medium · Hard · Hardest
DIP settings — MAME set galaga
Setting Position Options (default in bold)
Difficulty SWB:1,2 Easy · Medium · Hard · Hardest
Demo Sounds SWB:4 Off · On
Freeze SWB:5 Off · On
Rack Test SWB:6 Off · On
Cabinet SWB:8 Upright · Cocktail
Coinage SWA:1,2,3 4C 1C · 3C 1C · 2C 1C · 1C 1C · 2C 3C · 1C 2C · 1C 3C · Free Play
Bonus Life SWA:4,5,6 20K, 60K, Every 60K · 20K and 60K Only · 20K, 70K, Every 70K · 20K, 80K, Every 80K · 30K and 80K Only · 30K, 100K, Every 100K · 30K, 120K, Every 120K · None · 30K, 100K, Every 100K · 30K and 150K Only …
Lives SWA:7,8 2 · 3 · 4 · 5
DIP settings — MAME set galagamw
Setting Position Options (default in bold)
2 Credits Game SWB:1 1 Player · 2 Players
Difficulty SWB:2,3 Easy · Medium · Hard · Hardest
DIP settings — MAME set sxevious
Setting Position Options (default in bold)
Coin B SWB:3,4 1C 1C · 1C 2C · 1C 3C · 1C 6C
Freeze SWB:8 Off · On
DIP settings — MAME set xevious
Setting Position Options (default in bold)
Coin A SWA:1,2 2C 1C · 1C 1C · 2C 3C · 1C 2C
Bonus Life SWA:3,4,5 10K, 40K, Every 40K · 10K, 50K, Every 50K · 20K, 50K, Every 50K · 20K, 60K, Every 60K · 20K, 70K, Every 70K · 20K, 80K, Every 80K · 20K and 60K Only · None · 10K, 50K, Every 50K · 20K, 50K, Every 50K …
Lives SWA:6,7 1 · 2 · 3 · 5
Cabinet SWA:8 Upright · Cocktail
Flags Award Bonus Life SWB:2 No · Yes
Coin B SWB:3,4 2C 1C · 1C 1C · 2C 3C · 1C 2C
Difficulty SWB:6,7 Easy · Normal · Hard · Hardest
Freeze SWB:8 Off · On
DIP settings — MAME set xeviousa
Setting Position Options (default in bold)
Coin B SWB:3,4 1C 1C · 1C 2C · 1C 3C · 1C 6C
Copyright SWB:8 Namco · Atari/Namco
DIP settings — MAME set xeviousb
Setting Position Options (default in bold)
Copyright SWB:8 Namco · Atari/Namco

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Emulation & FPGA

  • Emulation: MAME (pacman.cpp, galaga.cpp, galaxian.cpp…) — among the best-preserved games in the world.
  • FPGA / MiSTer: cores available (Pac-Man, Galaga, Galaxian, Dig Dug…), a faithful hardware rebuild.

EPROM repair

Z80 program in small 2716 / 2732 EPROMs (2-4 KB). Ex. (MAME namco/galaga.cpp): Galaga / Xevious / Dig Dug / Bosconian = 4× 2732. + colour PROMs (82S123/129). Pac-Man ≈ 2716/2732.

Lineage

Precedes the System 1 (1987) then the System 2.

Photos / assets

(To add: Pac-Man board, Galaga board, Namco WSG, star-field circuit.)

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.