Namco System 10¶
Namco's last PlayStation generation (2000), dropping the ROM board for NAND flash: no cartridge, the game lives in flash on the board. Mr. Driller 2, Point Blank 3, the first Taiko no Tatsujin… Cheap and compact, before the move to PS2 (System 246).
Identification¶
| Field | Value |
|---|---|
| Manufacturer | Namco |
| Year | 2000 |
| Base | Sony PlayStation (PS1) |
| Media | NAND flash (on the board) — no ROM board |
| Variants | Type-1 · Type-2 (different protection/decryption) |
| I/O | JAMMA / Namco / JVS per game |
Architecture (≈ PS1)¶
| Block | Chip | Role |
|---|---|---|
| CPU | MIPS R3000A (PS1) | game logic |
| GPU | custom Sony (PS1) | 2D/3D rendering |
| Sound | PS1 base (SPU) / customs | |
| Media | NAND flash | game data, often encrypted (Type-2) |
The System 10 replaces the ROM board with NAND flash (embedded): more compact,
cheaper. Type-2 boards add decryption of the NAND data (protection). Emulated in
MAME (namco/namcos10.cpp).
Security & preservation¶
- Type-1: fairly direct NAND.
- Type-2: encrypted NAND data → you need the decryption (reverse-engineered for emulation) to read/image cleanly.
- Priority: image the NAND while it still reads (flash ages). → Namco converts guide (incl. System 10 NAND).
What the Mr. Driller G kit manual says ✅¶
⚠️ The same prohibition, a fourth time at Namco — and in Japanese
The Mr. Driller Great PC board kit manual (Namco, Japanese, 54 pp.) carries the prohibition this wiki has already recorded on ND-1, System 11 and System 12:
"テスターなどによる導通検査はしないでください。PCボードのICがテスターの内部電圧で破壊 され、機能しなくなることがあります。" — "Do not carry out continuity checks with a multimeter or the like. The board's integrated circuits can be destroyed by the instrument's internal voltage and stop working."
✅ Four Namco platforms, four manuals, the same reason given — ⚠️ and the practice reaches beyond Namco: the earlier Moon Cresta manual from Nichibutsu says the same thing: it is not voltage measurement that is targeted, it is the ohmmeter mode, the one that injects a voltage into the circuit under test. → ND-1 · System 11 · System 12
ⓘ This manual is in Japanese, where the other three were in English. The rule is therefore not a translator's caution for export: it is the original instruction.
⚠️ A JAMMA board that will not go into a JVS cabinet unaided
The data sheet lists two standards — JAMMA and JAMMA VIDEO (JVS) — but the manual warns at once:
⚠️ "(株)ナムコ製「CYBERLEAD(サイバーリード)」等の JAMMA VIDEO 規格(JVS)対応筐体への取付け にはサイバーリード変換 PC ボードキットまたは EXIO PC ボード(共に別売)が必要です"
Fitting this board in a Cyber Lead therefore needs one more part, sold separately — a Cyber Lead conversion PCB kit or an EXIO board. ⓘ And the supply is not the same on each side:
| Connection | What the manual requires |
|---|---|
| JAMMA edge | +5 V ± 5 %, 2.5 A minimum · and +12 V ± 5 %, 2.0 A minimum |
| JVS terminal | ⓘ +5 V ± 5 %, 2.5 A minimum — and nothing else |
⚠️ "適合しないものを使用すると火災などの原因となります" — a non-conforming supply is given as a cause of fire, not as mere instability.
Data sheet and test mode, as printed
| Item | Value |
|---|---|
| Dimensions | 268 × 230 × 30 mm |
| Mass | 580 g |
| Environment | indoor use only · 0 to 50 °C · humidity 10 to 85 %, no condensation |
| Monitor orientation | horizontal |
| Scanning | ⓘ interlaced / non-interlaced, switchable |
| Sync | ⓘ composite / separate, switchable — ⚠️ "only when fitted to a JVS cabinet" |
| Frequencies | horizontal 15.75 kHz · vertical 60.0 Hz |
| Control panel (pair) | 4-way lever ×2 · button ×2 · start button ×2 |
ⓘ The manual dates the two standards it cites, which is rare: JAMMA STANDARD (JS), defined in 1986 by JAMMA, covers the edge connector of game boards; JAMMA VIDEO STANDARD (JVS), defined in 1996, covers the link between the board and its peripherals. Two different objects, ten years apart.
The test mode, from the contents: DISPLAY TEST (with DIAGONAL to switch interlaced/non-interlaced, COLOR EDIT / COLOR BAR for colour balance, and CONVERGENCE for size, position, aspect and distortion) · SWITCH TEST · SOUND TEST · GAME OPTIONS · COIN OPTIONS · ⓘ A.D.S., data on past play · DATA CLEAR, erasure and return to factory values.
⚠️ And a disposal warning: "本製品を火の中に投げ入れないでください。本製品に使用されているリチ ウム電池が爆発してケガをするおそれがあります" — the board carries a lithium battery, and the manual forbids throwing it in a fire.
ⓘ The kit also holds an extension stereo harness — "a harness for connecting the sound in stereo" — a title sheet, and two stickers for the rules and the controls.
Notable games¶
Mr. Driller 2 / Mr. Driller G, Gunbalina / Point Blank 3, Panicuru Panekuru, Star Trigon, Golgo 13 (arcade), Gamshara, Keriotosse, and the first Taiko no Tatsujin (drum)…
Common faults¶
| Symptom | Likely cause | Lead |
|---|---|---|
| Won't boot | corrupt NAND / decryption (Type-2) | Image/reflash; protection diagnosis |
| Corrupt graphics | video RAM / NAND | RAM test, NAND dump |
| No sound | SPU / customs | Sound-stage diagnosis |
| Lost settings | RTC/config battery | Replace |
| No image | Power, R3000A, contacts | Base diagnosis |
Modernisation & mods¶
The common ground for every JAMMA board
Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.
- Battery 🟢: a save battery is fitted (settings/counters/RTC). A leaking battery corrodes traces — check and replace it before it leaks → save batteries.
- Flash storage 🟡: data in flash/SIMM — reprogrammable, but a failed block is permanently lost: image it before working on it → PCB preservation hub.
- Scan rate 📺: PlayStation-based (Sony GPU) → standard ~15 kHz output, a 15 kHz chassis is fine. (Derived from the platform documented above — the screen configuration lives in the GPU device rather than the driver, so it is not measured here.)
- FPGA / emulation: see the Emulation & FPGA section below.
Repair (technician)¶
- PS1 base (R3000A + Sony GPU): PS1 fault families (recap, GPU/RAM).
- NAND flash + Type-1/Type-2 decryption: the program is in encrypted flash → without the right decryption it won't boot (per-game protection, not a hardware fault).
- Sound: PS1 base (SPU) / customs — diagnose the sound stage.
- Capacitors: recap PSU + audio (possible SMD electrolytics).
→ Methods: PCB fault-finding · Recap · Traces & vias
Procedure — a dead board, step by step ✅¶
What this adds
The general method lives in PCB diagnosis. This is its application to this platform: the same order, but with the values actually expected here, so you do not have to go back and forth.
Tools: multimeter, oscilloscope (or frequency counter), current-limited bench supply, desoldering braid. → Tooling
If the board is still in a cabinet
A CRT holds its charge with the machine unplugged. → CRT safety
1. Inspection, power off. Corrosion, cut tracks, oxidised EPROM legs, leaking SMD capacitors, dubious earlier repairs.
2. The connector, before anything else. A large share of "dead boards" are a contact problem, not a fault. Clean the contacts with isopropyl alcohol and reseat — not with an abrasive eraser on a gold edge, which takes the plating off and brings the problem back worse. It costs two minutes and settles the question.
3. Power, measured on the board. Aim for +5.0 V measured as close as possible to where power reaches the board — not at the PSU output: the drop is in the loom, and that is exactly what makes a board boot on the bench and not in the cabinet. Where you probe depends on this board's connector — JAMMA edge, JVS loom or a proprietary harness — plenty of makers kept one long after JAMMA arrived — see Identification above. → Wiring Check −5 V and +12 V too if the sound stage uses them. Suspected short: bring it up current-limited and find the hot spot.
4. /RESET. It must release after power-up. Held low = the CPU never starts. A 1–2 Hz loop is not the reset circuit, it is the watchdog: the CPU is crashing at boot, so look at the bus, not at the reset.
5. Clocks. There is no measurement table for this platform — MAME's sources yield nothing usable for it. Any frequency quoted under Architecture on this page serves as a marker; otherwise compare against a working board rather than against a number: an invented value condemns healthy parts. → PCB diagnosis
6. Bus. Activity on the main CPU's address lines tells you whether it is running or frozen. Frozen with good clocks and good reset → work RAM, bus buffers, ROMs.
7. It boots but the picture or the sound is wrong — that is another job: see Common faults on this page, then signal tracing.
Emulation & FPGA¶
- Emulation: MAME (
namco/namcos10.cpp) — Type-2 NAND decryption included. - FPGA / MiSTer: no core (a full PS1 base).
Lineage¶
After the System 11 / System 12 (ROM board), Namco moves to NAND — before the System 246/256 (PS2).
Photos / assets¶
(To add: System 10 Type-1 vs Type-2 board, NAND flash.)
Archived original documents ✅¶
Manufacturer document archived locally, found on Internet Archive on 13 August 2026 and identified from its title page. ⚠️ The item declares no licence — kept for preservation, provenance named.
- PDF — namco-mr-driller-g-pcb-kit-manuel-jp.pdf — Mr. Driller G ミスタードリラーグレート — PC ボードキット 取扱説明書, namco (株式会社ナムコ), ref. 499-170, 54 pp. The cover states JAMMA 規格対応: it is a board kit, to be fitted in an existing JAMMA cabinet. Via Internet Archive
Sources & attribution¶
- MAME —
namco/namcos10.cpp(R3000A, NAND flash, Type-1/Type-2, decryption, games) — https://github.com/mamedev/mame - Internal page: Namco converts
- Wikipedia — Namco System 10 — CC-BY-SA — https://en.wikipedia.org/wiki/Namco_System_10
Review & corrections
How this space is used
Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.
Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.