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Sega Versus City

Sega's back-to-back candy cab: two players facing each other, each with their own screen and controls. Designed for versus fighting games (VF, etc.). Two monitors, one game.

Identification

Field Value
Manufacturer Sega
Type Back-to-back candy cab (2 screens)
Screen 2 × CRT 29"
Controls 2 player stations (one on each side)
PCB format JAMMA

⚡ Connector & power

Aspect Value
PCB connector JAMMA (a single PCB drives 2 screens)
Monitor sync 15/24 kHz (2× 29″ CRT)
Power 100 V AC (Japan)
Consumption higher (two monitor stages) — see the manual
Dimensions / weight New Versus City: W75 × D184 × H170 cm, ~210 kg (twin cabinet)

(Sources: Arcade Otaku / Highway Games.)

Specifics

  • Two screens / two stations connected to a single PCB (the game handles the face-to-face display).
  • More complex (doubled) wiring than a simple candy cab.

Technical notes

  • Two monitors driven by a single PCB: the game must handle the face-to-face output (or a dedicated splitter/doubled harness depending on the setup). Wiring is more complex than a simple candy cab.
  • Sync: 15/24 kHz (original CRT versions).
  • Power: Sega "candy" block(s) → Sega candy cab PSU (note: two monitor stages = increased load).
  • Monitor chassis: maintenance/recap like the Nanao MS8/MS9.
  • Use: ideal for versus (VF, KOF…) — each player sees their own screen.

Shared info

Basic wiring, disassembly: close to the Astro City.

Internal boards

  • 🖥️ 2 monitors CRT → repair like the Nanao MS8/MS9.
  • ⚡ Sega power block(s).

Manuals (archived)

(Source: Arcade Otaku Wiki, archived locally for preservation.)

Photos / assets

(To add: Versus City, the two stations, wiring.)

Repair & maintenance

Modernise (video, PSU, JVS, upscaler, PC/FPGA) → Modernising a cabinet. CRT monitor (discharge HV!) → CRT safety + Nanao MS8 / MS9 chassis · Sega candy PSUPSU repair · recapRecap.

Sources & attribution

Review & corrections

How this space is used

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