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Taito F2 System

Taito's 2D evolution (1988): the same 68000 + Z80 + YM2610 base as the B System, but a richer sprite engine (zoom, large object fields). Liquid Kids, Growl, Cameltry, Metal Black, Gun Frontier… Like the B, some games have the C-Chip.

Identification

Field Value
Manufacturer Taito
Year 1988
Type 16-bit 2D (extended sprites)
Protection C-Chip (TC0030CMD) on some games
Settings DIP

Architecture

Block Chip Role
CPU Motorola 68000 game logic
Sound CPU Zilog Z80 drives the sound
Sound Yamaha YM2610 FM + ADPCM
Video TC0xxx customs (extended sprites, tilemaps) more sprites/effects than the B System

The F2 pushes the sprite hardware (large object fields, zoom on some games). Emulated in MAME (taito/taito_f2.cpp).

The C-Chip (protection)

Like the B System, several F2 games use the C-Chip — dumps and conversion: → Taito B / F2 converts (C-Chip).

EPROM repair: 68000 program in 27C010/020/040game-by-game EPROM table.

Notable games

Liquid Kids, Growl (Runark), Cameltry, Football Champ, Final Blow, Gun Frontier, Metal Black (1991), Dead Connection, Don Doko Don, PuLiRuLa, Mega Blast, Thunder Fox, The Ninja Kids, Yuyu no Quiz

Common faults

Symptom Likely cause Lead
Crashes at boot C-Chip (protected games) Check the C-Chip; see converts
Corrupt sprites/planes TC0xxx customs / RAM RAM test, contacts
No/partial sound YM2610 / Z80 Sound-stage diagnosis
Lost settings DIP Check the DIP bank
No image Power, 68000, harness Base diagnosis

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Battery 🟢: a save battery is fitted (settings/counters/RTC). ⚠️ On this platform, a dead battery does NOT kill the game — it is a leaking battery that corrodes traces. Check and replace it before it leaks → save batteries.
  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: ~15.36 kHz / 60.0 Hz — standard resolution, a classic 15 kHz chassis is fine → tri-sync and upscalers. (Computed from the MAME sources — taito/taito_f2.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • C-Chip (TC0030CMD) on some games: an MCU + a per-game EPROM → without the right C-Chip, a crash (donor / MAME dump). Not a battery (no suicide).
  • TC0xxx customs (extended sprites, tilemaps): corrupt = RAM + buffers first, the custom next (donor).
  • Sound: Z80 + YM2610 — diagnose the sound stage.
  • Capacitors: recap sound + filtering. EPROM sockets: turned-pin socket.

Methods: PCB fault-finding · Recap · EPROM · Traces & vias

Expected clocks — measurement table ✅

Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.

Component Expected clock Role
M68000 12 MHz · 14 MHz main CPU
YM2203 3 MHz FM (sound)
YM2610 8 MHz FM+ADPCM (sound)
Z80 4 MHz · 6 MHz sound CPU (usually)

How to read this table

Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.

Archived original schematics ✅

Manufacturer schematics for games in this family, archived locally. They give the clock tree, the address decoding and the breakdown of the video/sound/power stages — enough to trace a missing signal back to its source.

Scope

A schematic applies to the game and revision named: within a family the general breakdown carries over, but component references and custom chip pinouts do not transpose. Source: the Arcade Game Manuals collection (Internet Archive), manufacturer documents kept for preservation.

DIP settings ✅

26 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set cameltry
Setting Position Options (default in bold)
Start remain time SW2:3,4 35 · 40 · 50 · 60
Continue play time SW2:5,6 +20 · +25 · +30 · +40
Allow Continue SW2:7 Off · On
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set deadconx
Setting Position Options (default in bold)
Number of Enemies 1/2 Player SW2:1,2 25/45 · 30/50 · 40/60 · 50/70
Life Meter SW2:4,5 5 · 8 · 10 · 12
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set deadconxj
Setting Position Options (default in bold)
Coin A SW1:1,2 3C 1C · 2C 1C · 1C 1C · 1C 2C
Coin B SW1:3,4 3C 1C · 2C 1C · 1C 1C · 1C 2C
Demo Sounds SW1:5 Off · On
Service Mode SW1:6 Off · On
Flip Screen SW1:7 Off · On
DIP settings — MAME set dinorex
Setting Position Options (default in bold)
Damage SW2:3,4 Small · Normal · Big · Biggest
Timer Speed SW2:5 Normal · Fast
Match Type SW2:6 Best of 3 · Single
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set dondokod
Setting Position Options (default in bold)
Bonus Life SW2:3,4 10k and 100k · 10k and 150k · 10k and 250k · 10k and 350k
Lives SW2:5,6 2 · 3 · 4 · 5
DIP settings — MAME set driftout
Setting Position Options (default in bold)
Control SW2:3,4 Joystick · Paddle · Joystick · Steering wheel
DIP settings — MAME set finalb
Setting Position Options (default in bold)
Alternate Controls SW1:1 Off · On
DIP settings — MAME set footchmp
Setting Position Options (default in bold)
Game Over Type SW1:1 Both Teams' Games Over · Losing Team's Game is Over
Game Time SW2:3,4 1.5 Minutes · 2 Minutes · 2.5 Minutes · 3 Minutes
Cabinet SW2:5,6 2 Players · 4 Players / 4 Coin Slots · 4 Players / 2 cabinets combined · 4 Players / 2 Coin Slots
Allow Continue SW2:7 Off · On
Game Version SW2:8 Normal · European
DIP settings — MAME set growl
Setting Position Options (default in bold)
Cabinet Type SW2:5,6 2 Players · 4 Players / 4 Coin Slots · 4 Players / 2 cabinets combined · 4 Players / 2 Coin Slots
Final Boss Continue SW2:7 No · Yes
DIP settings — MAME set gunfront
Setting Position Options (default in bold)
Bonus Life SW2:3,4 10k and every 80k · 20k and every 80k · 30k and every 80k · 60k and every 80k
Lives SW2:5,6 1 · 2 · 3 · 5
Allow Continue SW2:7 Off · On
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set htheroj
Setting Position Options (default in bold)
Game Over Type SW1:1 Both Teams' Games Over · Losing Team's Game is Over
Flip Screen SW1:2 Off · On
Demo Sounds SW1:4 Off · On
Coin A SW1:6,5 3C 1C · 2C 1C · 1C 1C · 1C 2C
Coin B SW1:8,7 3C 1C · 2C 1C · 1C 1C · 1C 2C
Difficulty SW2:2,1 Easy · Medium · Hard · Hardest
Game Time SW2:4,3 1.5 Minutes · 2 Minutes · 2.5 Minutes · 3 Minutes
Cabinet SW2:6,5 2 Players · 4 Players / 4 Coin Slots · 4 Players / 2 cabinets combined · 4 Players / 2 Coin Slots
Allow Continue SW2:7 Off · On
DIP settings — MAME set koshien
Setting Position Options (default in bold)
Timer SW2:3 Off · On
Lives SW2:5,6 2 · 3 · 4 · 5
Allow Continue SW2:7 Off · On
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set liquidk
Setting Position Options (default in bold)
Bonus Life SW2:3,4 30k and 100k · 30k and 150k · 50k and 250k · 50k and 350k
Lives SW2:5,6 2 · 3 · 4 · 5
Allow Continue SW2:7 Off · On
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set megab
Setting Position Options (default in bold)
Bonus Life SW2:3,4 100k only · 150k only · 200k only · None
Lives SW2:5,6 1 · 2 · 3 · 4
Upright Controls SW2:7 Single · Dual
DIP settings — MAME set metalb
Setting Position Options (default in bold)
Bonus Life SW2:3,4 80k and every 160k · 70k and every 150k · 100k and every 200k · 50k and every 120k
Lives SW2:5,6 1 · 2 · 3 · 4
Allow Continue SW2:7 Off · On
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set ninjak
Setting Position Options (default in bold)
Cabinet Type SW2:3,4 2 players · TROG (4 players / 2 coin slots) · MTX2 (4 players / 2 cabinets combined) · TMNT (4 players / 4 coin slots)
Lives SW2:5,6 2 · 3 · 4 · 5
Allow Continue SW2:7 Off · On
Game Type SW2:8 1 Player only · Multiplayer
DIP settings — MAME set pulirula
Setting Position Options (default in bold)
Magic SW2:3,4 3 · 4 · 5
Lives SW2:5,6 2 · 3 · 4 · 5
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set qcrayon
Setting Position Options (default in bold)
Default Time SW2:3,4 6 seconds · 7 seconds · 8 seconds · 10 seconds
DIP settings — MAME set qcrayon2
Setting Position Options (default in bold)
Flip Screen SW1:2 Off · On
Demo Sounds SW1:4 Off · On
Game Control SW2:8 Joystick · 4 Buttons
DIP settings — MAME set qtorimon
Setting Position Options (default in bold)
Flip Screen SW1:2 Off · On
Lives SW2:5,6 1 · 3 · 2 · 4
Show Correct Answer SW2:7 No · Yes
DIP settings — MAME set quizhq
Setting Position Options (default in bold)
Time SW2:3,4 5 seconds · 10 seconds · 15 seconds · 20 seconds
Stock SW2:5,6 2 · 3 · 4 · 5
Allow Continue SW2:7 Off · On
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set qzquest
Setting Position Options (default in bold)
Countdown Timer SW2:3,4 Very Slow · Slow · Medium · Fast
DIP settings — MAME set ssi
Setting Position Options (default in bold)
Shields SW2:3,4 None · 1 · 2 · 3
Lives SW2:5 2 · 3
2 Players Mode SW2:6,7 Simultaneous · Alternate, Single · Alternate, Dual · Not Allowed
Allow Continue SW2:8 Off · On
DIP settings — MAME set thundfox
Setting Position Options (default in bold)
Timer SW2:3 Off · On
Lives SW2:5,6 2 · 3 · 4 · 5
Allow Continue SW2:7 Off · On
Upright Controls SW2:8 Single · Dual
DIP settings — MAME set yesnoj
Setting Position Options (default in bold)
Print Results SW1:1 No · Yes
Demo Sounds SW1:2 Off · On
Printer SW1:3 Off · On
2 Players Game SW1:4 1 Credit · 2 Credits
DIP settings — MAME set yuyugogo
Setting Position Options (default in bold)
Allow Continue SW2:7 Off · On

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Emulation & FPGA

  • Emulation: MAME (taito/taito_f2.cpp) — C-Chip emulated.
  • FPGA / MiSTer: no confirmed dedicated core → MAME.

Lineage

Contemporary with the B System; precedes the F3 (1992, cartridge). YM2610 sound base shared with the Z System.

Photos / assets

(To add: F2 board, C-Chip, sprite customs.)

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.