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RGB & SCART — principle and amps

The foundation of clean retro video. Before modding a console, understand what an RGB signal is, how to output it over SCART, and why some setups need a video amp (THS7314 & co.).

The video quality scale

Worst to best, at equal resolution:

Output What happens Quality
RF video + sound modulated onto a TV carrier 🟥 the worst (noise, crosstalk)
Composite (CVBS) luminance + chrominance mixed on 1 wire 🟧 blurry, dot crawl, rainbow
S-Video (Y/C) luma and chroma separated 🟨 sharp, but colours still encoded
RGB red/green/blue separated + sync 🟩 the original signal, no re-encoding
Component (YPbPr) RGB transcoded to luma + colour differences 🟩 RGB-equivalent, US-screen compatible

RGB = what the video chip actually generates. Everything else is a degradation. The goal of a video mod is to short-circuit the encoding stages to recover RGB (or the digital signal, see HDMI).

SCART and sync

In Europe, RGB travels over the SCART socket:

  • R, G, B: 0.7 Vpp into 75 Ω, pins 15/11/7.
  • Sync: pin 20 (composite video) carries the sync. You send it either composite sync (csync) or composite video (sync-on-composite).
  • Pin 16 (blanking / RGB switch): 1–3 V = "show RGB", otherwise the TV stays on composite. Don't forget it (often via a resistor from +5 V).
  • Pin 8 (AV switch): 9.5–12 V = full screen 16:9/4:3, switches the TV to AV.

csync, not separate H+V

A SCART wants a composite sync (csync) on pin 20, not separate H-sync and V-sync signals (that's VGA). Many consoles provide csync; otherwise you extract it (LM1881) or use composite video as sync.

When do you need a video amp?

Some consoles output RGB that's too weak or has a DC offset that darkens/washes the image, or a sync that's too weak. A video amp brings it back to level:

Chip Role Typical use
THS7314 triple video amp, filter + DC restoration SNES, Mega Drive, N64… the classic
THS7374 / THS7376 4 channels (RGB + sync) setups with sync to buffer
THS7316 HD-bandwidth variant 31 kHz sources
CXA1145 / CXA1645 original encoder (Sony) — what you bypass Mega Drive 1, PS1…

Filtering: careful not to over-soften

The THS73xx come in versions with a more or less aggressive low-pass filter. For sharp 240p you often prefer the bypass mode (no filter) or a light filter. Too strong a filter = a soft image.

Consoles with native RGB (no mod required)

A good SCART cable is enough on: Super Nintendo (1-chip especially), Mega Drive (with csync), Saturn, Dreamcast, PlayStation 1/2, GameCube, Neo-Geo AES/MVS, Master System 1, PC Engine (via a light mod), Nintendo 64 (revision-dependent, often via a mod).

Consoles that require a mod for RGB: NES (NESRGB), late N64 (N64 RGB), Master System 2, SNS-101/SFC Jr (SNES bypass), Nintendo Wii (native RGB but must be enabled).

Safety & good practice

  • Always 75 Ω in series on R/G/B if the source doesn't already have it.
  • Never send raw +5 V TTL onto a 0.7 V video input.
  • Check pin 16: a B&W image or no RGB switch = pin 16 forgotten.
  • An OSSC / RetroTINK downstream converts this SCART RGB into clean HDMI.

Where to buy (cables & kits)

  • Retro Gaming Cables (RGC, UK), Retro Access (US); RetroRGB lists the good cables per console: https://www.retrorgb.com/
  • Amps: ready-made boards like a THS7314 breakout at mod shops, or the PCB to solder yourself.

Sources & attribution

  • RetroRGB — RGB/csync dossiers per console — https://www.retrorgb.com/
  • Texas Instruments datasheets THS7314/THS7374 (amp/DC-restore role)
  • Wikipedia — SCART (pinout) — CC-BY-SA

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

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