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Sammy Atomiswave

Sammy arcade platform (2003), based on the NAOMI / Dreamcast (SH-4 + PowerVR2) but with ROM cartridges. Guilty Gear XX, KOF NeoWave, Metal Slug 6, Demolition Derby… JVS for I/O. Cart-based → easy preservation.

Sammy Atomiswave board
Sammy Atomiswave board (without ROM board). Photo: Black Squirrel, Wikimedia Commons, CC BY 4.0.

Identification

Field Value
Manufacturer Sammy
Year 2003
Base NAOMI / Dreamcast (SH-4, PowerVR2)
Media ROM cartridge
I/O JVS
Region set at the BIOS

Architecture (≈ NAOMI)

Block Chip Clock Role
CPU Hitachi SH-4 ~200 MHz
GPU PowerVR2 (CLX2) same as NAOMI/Dreamcast
Sound ARM7 + AICA
Media cartridge (mask ROM / flash), region at the BIOS

→ Sammy's cost-reduced derivative of the NAOMI (2003). Same graphics family (SH-4 + PowerVR2). The game sits on an AW cartridge (flash / mask ROM) with a region key at the BIOS. Some cabinets handle the AW-NET network.

Sammy, the NAOMI… and the Sega merger

The Atomiswave is designed by Sammy to rival the NAOMI at lower cost — and, by an irony of history, Sammy bought Sega in 2004 (Sega Sammy). The very strong hardware kinship with the NAOMI/Dreamcast let the scene port many AW games to the Dreamcast / NAOMI (same SH-4/CLX2).

Notable games

Guilty Gear XX (variants), The King of Fighters NeoWave, NeoGeo Battle Coliseum, Samurai Shodown VI, Fist of the North Star (Hokuto no Ken), Metal Slug 6, The Rumble Fish 1/2, Dolphin Blue, Demolition Derby, Maximum Speed, Ranger Mission

Security & preservation

  • AW cartridge: region handled at the BIOS (key); trivial swap (no laser).
  • Ports to NAOMI/Dreamcast: documented by the scene thanks to the hardware kinship — hence solid cross-preservation.
  • Emulation: the Flycast / Demul emulators (NAOMI/Dreamcast lineage) run the Atomiswave; MAME supports it too. No FPGA/MiSTer core (SH-4 + PowerVR2 out of budget).
  • Targeted recap depending on age; clean the cartridge contacts.

Common faults

Symptom Likely cause Lead
Cartridge not read / corrupt graphics Oxidised AW cartridge contacts Clean the edge + slot
Won't boot / wrong region BIOS region setting Check the BIOS key/region
No sound AICA (ARM7) Sound-stage diagnosis
No image Power, SH-4/PowerVR2, contacts Base diagnosis (NAOMI/Dreamcast-like)

Cart-based → easy preservation (no laser). A NAOMI/Dreamcast base: those machines' repair procedures largely apply.

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Storage 🟢: a cartridge system — the modern route is a multi-game cart / flashcart rather than reprogramming, where one exists for the platform → PCB preservation hub.
  • Scan rate 📺: ~32.83 kHz / 61.7 Hz (same hardware base as Naomi) — high resolution (VGA class), ⚠️ a 31 kHz / tri-sync monitor is required; a 15 kHz chassis is incompatibletri-sync and upscalers. (Computed from the MAME sources — sega/naomi.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • NAOMI / Dreamcast base (SH-4, PowerVR2): the same fault families as a NAOMI/DC (recap, RAM, GPU). ROM cartridge = simple swap, no laser.
  • Encryption: encrypted games → key on the cartridge, not the board.
  • Sound: AICA — diagnose the sound stage. Capacitors: recap PSU + audio.

Methods: PCB fault-finding · Recap · EPROM · Traces & vias

DIP settings ✅

2 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set alpilota
Setting Position Options (default in bold)
Monitor SW1:1 31 kHz · 15 kHz
DIP settings — MAME set naomi_mie
Setting Position Options (default in bold)
Monitor SW1:1 31 kHz · 15 kHz

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Photos / assets

(To add: Atomiswave board, cartridge, JVS I/O.)

Sources & attribution

Image:

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.