Midway — Y-Unit, Wolf-Unit, V-Unit, Seattle, Zeus¶
Beyond the T-Unit (Mortal Kombat II), Midway/Williams fielded a whole lineage: Y-Unit (Smash TV, MK1), Wolf-Unit (MK3, NBA Hangtime), V-Unit (Cruis'n USA), then 3D with Seattle (SF Rush) and Zeus/Vegas (MK4, Gauntlet Legends, NFL Blitz). From the TMS34010 to MIPS + 3dfx Voodoo.
The generations¶
| Hardware | Year | CPU / GPU | Games | MAME driver |
|---|---|---|---|---|
| Y-Unit | 1990 | TMS34010 | Smash TV, Total Carnage, Trog, Mortal Kombat (1992), Terminator 2 | midway/midyunit.cpp |
| T-Unit | 1992 | TMS34010 @ 50 MHz | MK II, NBA Jam — see the dedicated page | midway/midtunit.cpp |
| Wolf-Unit | 1994 | TMS34010 + DCS | Mortal Kombat 3 / UMK3, NBA Hangtime, Rampage World Tour, WWF WrestleMania | midway/midwunit.cpp |
| V-Unit | 1994 | TMS32031 | Cruis'n USA, Cruis'n World, Offroad Challenge, War Gods | midway/midvunit.cpp |
| Seattle | 1996 | MIPS R5000 + 3dfx Voodoo | San Francisco Rush, Wayne Gretzky 3D Hockey, Mace, CarnEvil, Biofreaks | midway/seattle.cpp |
| Zeus / Vegas | 1998-99 | MIPS + Zeus GPU | Mortal Kombat 4, SF Rush 2049, Gauntlet Legends/Dark Legacy, NFL Blitz, Cruis'n Exotica | midway/vegas.cpp |
- Y/T/Wolf: the TMS34010 (graphics-CPU) and its digitised actors — the whole 2D Mortal Kombat saga.
- Seattle/Zeus: Midway moves to PC-like (MIPS + Voodoo) for 3D (SF Rush, Gauntlet Legends).
- Sound: Williams ADPCM (early) → DCS (ADSP-2105, from MK II/Wolf on).
Notable games¶
Smash TV (1990), Mortal Kombat 1-4, NBA Jam, Cruis'n USA (1994), San Francisco Rush, Gauntlet Legends, NFL Blitz, CarnEvil, Rampage World Tour…
Common faults¶
| Symptom | Likely cause | Lead |
|---|---|---|
| Lost settings/scores | Flat/leaking CMOS battery | Replace + clean corrosion |
| No sound | DCS (ADSP-2105) or Williams ADPCM | Sound-board diagnosis |
| Corrupt sprites/3D | TMS34010 / Voodoo (Seattle/Zeus) | Video diagnosis per generation |
| HDD dead (Zeus/Vegas) | IDE disk on late games | Image the disk |
| No image | Power, contacts | Base diagnosis |
Modernisation & mods¶
The common ground for every JAMMA board
Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.
- Battery 🟢: a save battery is fitted (settings/counters/RTC). A leaking battery corrodes traces — check and replace it before it leaks → save batteries.
- Hard disk ⚠️: a perishable medium — image the drive before it fails, then consider an SSD/CF replacement → PCB preservation hub.
- Scan rate 📺: a TMS34010-based board: the screen configuration is programmed by the game in the graphics controller and does not appear in the driver — not measured here. In practice these boards stay at standard ~15 kHz. (Derived from the architecture documented above.) → tri-sync and upscalers.
- FPGA / emulation: see the Emulation & FPGA section below.
Repair (technician)¶
- TMS34010 (Y / T / Wolf-Unit): CPU-graphics — corrupt image = GSP / video RAM / blitter. V-Unit = TMS32031 (Cruis'n 3D).
- DCS sound (ADSP-2105) on Wolf-Unit/later: an ADPCM daughterboard to diagnose separately.
- Capacitors: recap. ROM board / EPROM sockets: contacts / turned-pin socket.
→ Methods: PCB fault-finding · Recap · EPROM · Traces & vias
Original manuals for games on this platform ✅¶
Manufacturer manuals for games running on this board. Beyond the instructions, they very often carry the full DIP settings, the connector pinout, the test procedure, the parts list and the expected voltages.
- Cruis'n USA — original manual (PDF)
- San Francisco Rush — original manual (PDF)
→ Full catalogue: service manuals, wiring & game manuals
Emulation & FPGA¶
- Emulation: MAME (
midyunit.cpp,midwunit.cpp,midvunit.cpp,seattle.cpp,vegas.cpp). - FPGA / MiSTer: no core (TMS34010 / MIPS+Voodoo too complex) → MAME.
EPROM repair¶
Y-Unit (Mortal Kombat II, NBA Jam TE) = TMS34010 + ROM board. V-Unit (Cruis'n USA), Wolf-Unit, Seattle (SF Rush), Zeus (MK4): newer (PC-like / mask ROM). Repair = mask ROM + boot EPROM on the ROM board.
Lineage¶
Descends from the Williams 6809 (same WMS house); the T-Unit has its own page. The 3D era = MIPS + Voodoo (like Konami Hornet, Sega Lindbergh).
Photos / assets¶
(To add: Y-Unit MK1, Seattle/Zeus board, Voodoo, CMOS battery.)
Sources & attribution¶
- MAME —
midway/midyunit.cpp,midwunit.cpp,midvunit.cpp,seattle.cpp,vegas.cpp(TMS34010, MIPS+Voodoo, DCS, games) — https://github.com/mamedev/mame - Wikipedia — Midway Games / Mortal Kombat / Cruis'n — CC-BY-SA — https://en.wikipedia.org/wiki/Midway_Games
Review & corrections
How this space is used
Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.
Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.