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Sega / Gremlin VIC Dual

The very beginning of Sega arcade (via Gremlin, 1977-1979): a simple Z80 platform, often black & white with colour overlays, behind classics like Carnival, Head On and Frogs. Historically important — and a MiSTer core exists.

Identification

Field Value
Manufacturer Gremlin / Sega
Years 1977-1979
CPU Zilog Z80
Video B&W raster (colour via overlays or late colour boards)
Sound discrete sounds / simple samples

Architecture

Block Chip Role
CPU Zilog Z80 game logic
Video simple raster generator (tiles/characters) B&W image, low resolution
Colour plastic screen overlay (early) → colour boards (late)
Sound discrete circuits / samples beeps, effects

The name comes from the "VIC" video chip; "Dual" because it was designed for two players. One of Gremlin/Sega's first standardised platforms — emulated in MAME (sega/vicdual.cpp).

Notable games

Head On (1979, an ancestor of Pac-Man's "collect along a route" idea), Carnival (1980, a shooting gallery), Frogs (a Frogger ancestor), Depthcharge, Safari, Invinco, N-Sub, Borderline, Digger

Common faults

Symptom Likely cause Lead
Corrupt B&W image video RAM, Z80 RAM test, contacts
Wrong colours misplaced overlay / colour board Reposition the overlay / board diagnosis
No sound discrete sound circuits Sound-stage diagnosis
No image Power, Z80, harness Base diagnosis

Old boards (late 70s) → discrete TTL logic, frequent recap and re-soldering; period components to source.

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: ~15.72 kHz / 60.0 Hz — standard resolution, a classic 15 kHz chassis is fine → tri-sync and upscalers. (Computed from the MAME sources — sega/vicdual.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • Discrete sound (no dedicated PSG chip): SFX = analog/discrete circuits (transistors, 555, filters) → a stage to diagnose separately.
  • Z80 logic (late 70s): TTL/RAM/buffer diagnosis, good/bad comparison.
  • EPROM + PROM on sockets: oxidised legs → re-tin / turned-pin socket; specific colour PROMs.
  • Edge contacts: clean; check the PSU.

Methods: PCB fault-finding · Recap · EPROM · Traces & vias

Expected clocks — measurement table ✅

Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.

Component Expected clock Role
Z80 1.93356 MHz sound CPU (usually)

How to read this table

Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.

DIP settings ✅

31 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set alphaho
Setting Position Options (default in bold)
Head On Lives SW1:5 3 · 4
Alpha Fighter Bonus Life SW1:3 1000 · 1500
Alpha Fighter Final UFO Bonus SW1:4 Off · On
Alpha Fighter Lives SW1:1,2 3 · 4 · 5 · 6
DIP settings — MAME set alphahob
Setting Position Options (default in bold)
Circuit Lives SW1:5 3 · 4
Missile Bonus Life SW1:3 10k · 15k
Missile Final UFO Bonus SW1:4 Off · On
Missile Lives SW1:1,2 3 · 4 · 5 · 6
DIP settings — MAME set brdrline
Setting Position Options (default in bold)
Cabinet SW1:5 Upright · Cocktail
Bonus Life SW1:4 15000 · 20000
Lives SW1:1,2,3 3 · 4 · 5 · Infinite (Cheat)
DIP settings — MAME set car2
Setting Position Options (default in bold)
Coinage 1C 1C · 2C 1C
DIP settings — MAME set carhntds
Setting Position Options (default in bold)
Car Hunt Lives SW1:1,2 1 · 2 · 3 · 4
Deep Scan Lives SW1:3,4 1 · 2 · 3 · 4
DIP settings — MAME set carnival
Setting Position Options (default in bold)
Demo Sounds DOOR:1 Off · On
DIP settings — MAME set deepscch
Setting Position Options (default in bold)
Deep Scan Lives SW1:3,4 1 · 2 · 3 · 4
Car Hunt Lives SW1:1,2 1 · 2 · 3 · 4
DIP settings — MAME set depthch
Setting Position Options (default in bold)
Coinage 4C 1C · 3C 1C · 2C 1C · 1C 1C
DIP settings — MAME set digger
Setting Position Options (default in bold)
Lives 3 · 4 · 5 · 6
DIP settings — MAME set frogs
Setting Position Options (default in bold)
Demo Sounds DOOR:1 Off · On
DIP settings — MAME set headon
Setting Position Options (default in bold)
Lives 3 · 4 · 5 · 6
Demo Sounds Off · On
DIP settings — MAME set headon2
Setting Position Options (default in bold)
Lives 4 · 5 · 6
Demo Sounds Off · On
DIP settings — MAME set headon2sl
Setting Position Options (default in bold)
Lives SW1:1,2 4 · 5 · 5 (Duplicate) · 6
DIP settings — MAME set headonmz
Setting Position Options (default in bold)
Lives 3 · 4 · 5 · 6
Demo Sounds Off · On
DIP settings — MAME set headonsa
Setting Position Options (default in bold)
Coinage 2C 1C · 1C 1C
DIP settings — MAME set heiankyo
Setting Position Options (default in bold)
2 Players Mode SW1:5 Alternating · Simultaneous
Lives SW1:4 3 · 5
DIP settings — MAME set hocrash
Setting Position Options (default in bold)
Lives 1 · 2 · 3 · 4
DIP settings — MAME set invds
Setting Position Options (default in bold)
Invinco Lives SW1:1,2 3 · 4 · 5 · 6
Deep Scan Lives SW1:3,4 2 · 3 · 4 · 5
DIP settings — MAME set invho2
Setting Position Options (default in bold)
Head On 2 Lives SW1:1,2 2 · 3 · 4
Invinco Lives SW1:3,4 3 · 4
DIP settings — MAME set invinco
Setting Position Options (default in bold)
Lives 3 · 4 · 5 · 6
DIP settings — MAME set nsub
Setting Position Options (default in bold)
Coin A SW:1,2,3 7C 1C · 6C 1C · 5C 1C · 4C 1C · 3C 1C · 2C 1C · 1C 1C
Coin B SW:4,5,6,7 Shared With Coin A · 1C 1C · 1C 2C · 1C 3C · 1C 4C · 1C 5C · 1C 6C · 1C 7C
DIP settings — MAME set nsubc
Setting Position Options (default in bold)
Coin A SW:1,2,3 7C 1C · 6C 1C · 5C 1C · 4C 1C · 3C 1C · 2C 1C · 1C 1C
Coin B SW:4,5,6,7 Shared With Coin A · 1C 1C · 1C 2C · 1C 3C · 1C 4C · 1C 5C · 1C 6C · 1C 7C
DIP settings — MAME set pulsar
Setting Position Options (default in bold)
Lives SW1:1,2 2 · 3 · 4 · 5
DIP settings — MAME set safari
Setting Position Options (default in bold)
Coinage 4C 1C · 3C 1C · 2C 1C · 1C 1C
DIP settings — MAME set samurai
Setting Position Options (default in bold)
Lives SW1:1 3 · 4
Infinite Lives (Cheat) SW1:5 Off · On
DIP settings — MAME set spacetrk
Setting Position Options (default in bold)
Lives SW1:1 3 · 4
Bonus Life SW1:3 Off · On
DIP settings — MAME set sspacaho
Setting Position Options (default in bold)
Head On Lives SW1:5 3 · 4
Space Attack Bonus Life SW1:3 10000 · 15000
Space Attack Final UFO Bonus SW1:4 Off · On
Space Attack Lives SW1:1,2 3 · 4 · 5 · 6
DIP settings — MAME set sspaceat
Setting Position Options (default in bold)
Bonus Life For Final UFO Off · On
Lives 3 · 4 · 5 · 6
Bonus Life 10000 · 15000
Credits Display Off · On
DIP settings — MAME set startrks
Setting Position Options (default in bold)
Lives 2 · 3 · 4 · 5
DIP settings — MAME set supcrash
Setting Position Options (default in bold)
Demo Sounds Off · On
Lives 3 · 4 · 5 · 6
Rom Test Off · On
DIP settings — MAME set wantsega
Setting Position Options (default in bold)
Cabinet SW1:3 Upright · Cocktail
Bonus Life SW1:4 20k · 30k
Lives SW1:1,2 6 · 5 · 4 · 3

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Emulation & FPGA

  • Emulation: MAME (sega/vicdual.cpp).
  • FPGA / MiSTer: a VIC Dual core is available (Carnival, Head On & co. rebuilt in logic).

EPROM repair

1977-80 boards: 8080/Z80 program in tiny 2708 / 2716 EPROMs (1-2 KB), many of them (e.g. Carnival ≈ 16× 1 KB). Colour PROMs. Mind the period components (multiple ±5/±12 rails).

Lineage

The very first Gremlin/Sega generation; precedes the G80 (1981) and the System 1 (1983).

Photos / assets

(To add: VIC Dual board, colour overlay.)

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.