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Taito Z System

Taito's sprite-scaling pseudo-3D hardware (1987) — Taito's answer to Sega's super scaler: dual 68000 + scaled sprites for racing and rail-shooter games. Chase H.Q., Continental Circus, Night Striker, Ninja Warriors… Some games have the C-Chip.

Identification

Field Value
Manufacturer Taito
Year 1987
Type sprite-scaling pseudo-3D (super-scaler)
Protection C-Chip on some games
Cabinets often cockpit / motion

Architecture

Block Chip Role
CPU ×2 Motorola 68000 game + objects/road
Sound CPU Zilog Z80 drives the sound
Sound Yamaha YM2610 FM + ADPCM
Video Taito customs (TC0100SCN + sprite zoom) pseudo-3D road + scaled sprites
I/O TC0220IOC inputs, wheel/pedals

The dual 68000 and sprite zoom give Chase H.Q.'s sense of speed (the "super scaler" style à la Sega OutRun). Emulated in MAME (taito/taito_z.cpp).

The C-Chip (protection)

Chase H.Q., S.C.I., Continental Circus and others use the C-Chip → dumps and conversion: → Taito Z / H / X converts (C-Chip).

EPROM repair: 68000 program in 27C010game-by-game EPROM table (Z/H/X).

Notable games

Chase H.Q. (1988), Continental Circus, Aquajack, Ninja Warriors, Battle Shark, Special Criminal Investigation (S.C.I.), Night Striker, Dead Angle, Spacegun

Common faults

Symptom Likely cause Lead
Crashes at boot C-Chip (protected games) Check the C-Chip; see converts
Sprites no longer zoom zoom customs / sprite RAM Video diagnosis
No/partial sound YM2610 / Z80 Sound-stage diagnosis
Wheel/pedals dead TC0220IOC / harness I/O diagnosis
Cabinet motion dead motion board / actuators Mechanical diagnosis

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Battery 🟢: a save battery is fitted (settings/counters/RTC). A leaking battery corrodes traces — check and replace it before it leaks → save batteries.
  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: ~15.73 kHz / 60.1 Hz — standard resolution, a classic 15 kHz chassis is fine — the most common JAMMA case → tri-sync and upscalers. (Computed from the MAME sources — taito/taito_z.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • C-Chip on some games: an MCU + a per-game EPROM (donor / dump), not a battery.
  • Dual 68000 (game + objects/road) + Z80/YM2610: a freeze = one of the 68000s / its RAM → separate diagnosis; the speed effect = sprite zoom (TC0100SCN customs).
  • Sound: Z80 + YM2610 — diagnose the sound stage.
  • Capacitors: recap sound + filtering. EPROM sockets: turned-pin socket.

Methods: PCB fault-finding · Recap · EPROM · Traces & vias

Expected clocks — measurement table ✅

Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.

Component Expected clock Role
M68000 12 MHz main CPU
YM2610 8 MHz FM+ADPCM (sound)

How to read this table

Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.

Archived original schematics ✅

Manufacturer schematics for games in this family, archived locally (so they do not depend on a third-party site staying up). They give the board's real functional breakdown: clock tree, address decoding, video stage, sound stage, power supply — exactly what you need to trace a missing signal back to its source.

Scope and limits

A schematic applies to the game and revision named. Within one family the general breakdown (buses, decoding, sound/video stages) carries over from board to board, but component references and custom chip pinouts do not transpose between titles. Use it as a map of the logic, not as a cross-reference table.

Source: the Arcade Game Manuals collection on the Internet Archive. Manufacturer documents with no explicit licence, kept here for preservation (machines out of service for over 25 years).

Original manuals for games on this platform ✅

Manufacturer manuals for games running on this board. Beyond the instructions, they very often carry the full DIP settings, the connector pinout, the test procedure, the parts list and the expected voltages.

→ Full catalogue: service manuals, wiring & game manuals

DIP settings ✅

14 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set aquajack
Setting Position Options (default in bold)
Cabinet SW A:1 Cockpit · Upright
Demo Sounds SW A:4 Off · On
Coin A SW A:6,5 4C 1C · 3C 1C · 2C 1C · 1C 1C
Coin B SW A:8,7 1C 2C · 1C 3C · 1C 4C · 1C 6C
Difficulty SW B:2,1 Easy · Normal · Hard · Hardest
Bonus Life SW B:4,3 30k · 50k · 80k · 100k
Lives SW B:6,5 1 · 2 · 3 · 5
DIP settings — MAME set aquajckj
Setting Position Options (default in bold)
Coin A SW A:6,5 2C 1C · 1C 1C · 2C 3C · 1C 2C
Coin B SW A:8,7 2C 1C · 1C 1C · 2C 3C · 1C 2C
DIP settings — MAME set bshark
Setting Position Options (default in bold)
Mirror screen SW A:1 Off · On
Demo Sounds SW A:4 Off · On
Speed of Sight SW B:3,4 Slow · Medium · Fast · Fastest
DIP settings — MAME set bsharkjjs
Setting Position Options (default in bold)
Mirror screen SW A:1 Off · On
Demo Sounds SW A:4 Off · On
Speed of Sight SW B:3,4 Slow · Medium · Fast · Fastest
DIP settings — MAME set chasehq
Setting Position Options (default in bold)
Cabinet SW A:1,2 Upright / Steering Lock · Upright / No Steering Lock · Full Throttle Convert, Cockpit · Full Throttle Convert, Deluxe
Demo Sounds SW A:4 Off · On
Timer Setting SW B:3,4 70 Seconds · 65 Seconds · 60 Seconds · 55 Seconds
Turbos Stocked SW B:5 3 · 5
Continue Price SW B:6 Same as Start · Discount
Clear Damage on Continue SW B:7 Off · On
Allow Continue SW B:8 Off · On
DIP settings — MAME set contcirc
Setting Position Options (default in bold)
Cabinet SW A:1 Cockpit · Upright
Continue Price SW A:2 Same as Start · Discount
Demo Sounds SW A:4 Off · On
Difficulty 1 (time/speed) SW B:1,2 Easy · Normal · Hard · Hardest
Difficulty 2 (other cars) SW B:3,4 Easy · Normal · Hard · Hardest
Steering Wheel SW B:5 Free · Locked
3D Effect SW B:6 Off · On
DIP settings — MAME set dblaxle
Setting Position Options (default in bold)
Gear shift SW A:2 Normal · Inverted
Demo Sounds SW A:4 Off · On
Network? SW B:3 Off · On
Player Truck SW B:4 Red · Blue
Back button SW B:5 Normal · Inverted
DIP settings — MAME set dblaxles
Setting Position Options (default in bold)
Handle Pulse SW A:1 Normal · Fast
Back Gear SW B:3 Normal · No Back Gear
Vibration Mode SW B:4 Partial Vibration · All The Time Vibration
Steering Wheel Vibration SW B:5 Off · On
Select Round SW B:6 Off · On
Allow Continue SW B:7 Off · On
Buy-In SW B:8 Off · On
DIP settings — MAME set enforce
Setting Position Options (default in bold)
Demo Sounds SW A:4 Off · On
Background scenery SW B:5 Crazy scrolling · Normal
DIP settings — MAME set enforceja
Setting Position Options (default in bold)
3D Effects SW B:5,6 Off · On · In Game Only · In Game Only (duplicate)
DIP settings — MAME set nightstr
Setting Position Options (default in bold)
Cabinet SW A:1 Cockpit · Upright
Demo Sounds SW A:4 Off · On
Bonus Shields SW B:3,4 3 · 2 · 1 · None
Shields SW B:5,6 3 · 4 · 5 · 6
Allow Continue SW B:7 Off · On
Trigger Turbo SW B:8 7 Shots / Second · 10 Shots / Second
DIP settings — MAME set racingb
Setting Position Options (default in bold)
Cabinet SW A:1 Type 0 · Type 1
Demo Sounds SW A:4 Off · On
Steering Wheel Range SW B:3 Normal · High
Steering Wheel Type SW B:4 Free · Locked
Network SW B:5 Off · On
Player Car SW B:6,7 Red · Blue · Green · Yellow
DIP settings — MAME set sci
Setting Position Options (default in bold)
Cabinet SW A:1 Cockpit · Upright
Demo Sounds SW A:4 Off · On
Timer Setting SW B:3,4 70 Seconds · 65 Seconds · 60 Seconds · 55 Seconds
Turbos Stocked SW B:5 3 · 5
Steering Radius SW B:6 270 Degree · 360 Degree
Clear Damage on Continue SW B:7 Off · On
Siren Volume SW B:8 Normal · Low
DIP settings — MAME set spacegun
Setting Position Options (default in bold)
Always have gunsight power up SW A:2 Off · On
Demo Sounds SW A:4 Off · On
Allow Continue SW B:7 Off · On
Disable Pedal (?) SW B:8 Off · On

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Emulation & FPGA

  • Emulation: MAME (taito/taito_z.cpp) — C-Chip emulated.
  • FPGA / MiSTer: no confirmed dedicated core → MAME.

Lineage

Contemporary with the B/F2 (same YM2610 sound). A super-scaler family close to the Sega Super Scaler / X-Board. The H System (Recordbreaker, Syvalion) and X System (Superman, Gigandes) are detailed on the converts side.

Photos / assets

(To add: Z System board, dual 68000, C-Chip, TC0220IOC.)

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.