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Sega Master System (Mark III)

Sega's 8-bit console (1985, Mark III in Japan; Master System in export from 1986). A NES rival. Native RGB on the Model 1, FM sound on the Japanese models, and a cost-reduced Model 2 (composite only).

Identification

Field Value
Manufacturer Sega
Release 1985 (Mark III, JP) / 1986 (SMS, export)
Generation 3rd (8-bit)
Revisions Model 1 (RGB, card slot, ext.) · Model 2 (cost-reduced) · Mark III JP
Native video output RGB (Model 1, DIN socket); composite/RF (Model 2)
Region / lockout JP/export region + 50/60 Hz
Media format Cartridge + Sega Card (Model 1)

Architecture (detail)

Sega Master System Model 1 motherboard
Master System Model 1 board: Z80 (NEC D780C-1), Sega VDP 315-5124. Photo: Evan Amos (Vanamo Media), public domain.
Block Chip Clock Notes
CPU Zilog Z80 3.58 MHz
Video (VDP) Sega 315-5124 Derived from the TMS9918; Mode 4: 256×192, 32 colours out of 64, 64 sprites (8/line)
Sound SN76489 (PSG) 3 voices + noise; + YM2413 (FM, 9 voices) on Mark III / Japanese SMS
RAM 8 KB work + 16 KB VRAM
Media Cartridge + Sega Card (Model 1 slot) + Light Phaser, 3D glasses

Revisions

  • Model 1: native RGB (DIN), Sega Card slot, expansion port, LED, reset. The best for AV.
  • Model 2: cost-reduced — composite/RF only (RGB needs a mod), no card slot, no reset.
  • Mark III / Japanese Master System: FM sound (YM2413) stock.

Peripherals & built-in game

  • Light Phaser: an optical gun (CRT only).
  • SegaScope 3-D Glasses: active LCD-shutter glasses plugged into the card slot (Model 1) — stereoscopy on a few games (Space Harrier 3-D…).
  • Sports Pad (trackball), Paddle Control, Rapid Fire Unit.
  • ROM game (BIOS): many consoles have a built-in game (often Alex Kidd in Miracle World or Hang-On/Snail Maze) launched with no cartridge.
  • Sega Card / My Card: the thin, cheap card format of the earliest games (Model 1 slot only).

Video outputs & quality

  • Native RGB on the Model 1 (DIN) — excellent over SCART.
  • Model 2: RGB mod required to get RGB out.

The Brazilian case & preservation

  • Tectoy (Brazil) kept the Master System alive for decades (re-releases, exclusive games, consoles sold until recently) — the world's largest SMS territory, a major preservation resource.
  • Game Gear kinship: the Game Gear is a portable SMS (same Z80/VDP) — hence the Master Gear adapter to play SMS cartridges on it.
  • Flashcart: Master EverDrive (Krikzz); very mature emulation (Emulicious, MAME, Genesis Plus GX).

Common faults

Symptom Likely cause Lead
Cartridge not read Connector oxidation Contact cleaning
Yellowed plastic UV / ABS Retrobright
No image Power, VDP, multi-out Diagnosis
Incomplete sound PSG / (FM) Sound-stage diagnosis

(Few electrolytic capacitors: recap secondary.)

Original service manual ✅

Manufacturer manual archived locally. It typically carries the schematics, the block diagram, the expected voltages and waveforms, the parts list and the disassembly procedures — the reference when a symptom matches no known fault.

  • Master System — service manual (Sega)PDF
  • Master System II — service manual (1991)PDF

Status

A manufacturer document with no explicit licence, kept for preservation (machine long out of production) — the same position as for the cabinet and arcade manuals already archived here. Source: Internet Archive.

Source / board revision

Procedures transcribed from ConsoleMods (CC-BY-SA). The SMS has several boards (171-53xx / 55xx / 63xx): the points below are for the common VDP 315-5124; check your board number on the back. Soldering: 🟢 none · 🟡 · 🟠 · 🔴.

FM sound (the SMS export "signature" mod)

  • Only Japanese SMS / Mark III (+ FM Sound Unit) had the YM2413 (FM sound). Export units lack itbut the FM code stayed in ~40 games from 1987-89 (Wonder Boy, Phantasy Star, OutRun, Shinobi, Fantasy Zone II…) because Sega reused the same ROMs.
  • SMSFM (Tim Worthington board): adds a YM2413 FM chip (based on the FM Sound Unit) → FM sound on an export SMS, with a PSG/FM switch (some games break if they detect FM: Wanted, Walter Payton Football) and, from v2.0, an EN/JP region switch (needed for Wonder Boy III's FM). Chip variants: 1.x = through-hole YM2413, 2.x = YM2413B-F (SMD), 3.0+ (2025) = UM3567 (clone).

    • ⚠️ Install solder points are per-model in Tim Worthington's © illustrated manualnot copied/invented here (like the 2600RGB). Docs/purchase: timworthingtondesigns. Cartridge alternative: Neo Sega MKIII (mixes FM via audio jacks, see Audio Line Out below). → Audio: FM mod page.
Audio Line Out — clean separate audio out, exact points (transcribed from ConsoleMods, CC-BY-SA)

Takes audio directly from the A/V DIN port (to cut crosstalk from cheap SCART cables, or feed the Neo Sega MKIII which adds FM by mixing). The SMS is mono2 wires (audio + ground).

  • Tap on the DIN A/V: audio = left pin, ground = right pin.
  • Standard: drill the shell, fit a 3.5 mm female jack, wire audio/ground to the DIN. No-cut: run an RCA cable through a vent and solder to the same points on the board (audio left, ground right), Kapton underneath.

  • If using an RGB-SCART cable with no separate audio input: wire audio to both pins 2 AND 6 of the SCART, and audio ground to pin 4.

Video — RGB (exact procedure, solder points)

What to do depends on the model

  • SMS 1 (export): already outputs amplified RGBno mod, just an RGB/SCART cable.
  • French SMS 1: unamplified RGB (the special "Adapteur R.V.B." cable) → a bypass is advised.
  • SMS II: no multi-out → you must add a jack and wire the RGB yourself.
Tapping RGBS from the VDP 315-5124 (transcribed from ConsoleMods, CC-BY-SA)

Stock video chip: Sony CXA1145 encoder (or Fujitsu MB3514 / Sony V7040, pin-compatible). The RGBS is tapped directly on the Sega 315-5124 VDP:

Signal 315-5124 VDP pin
Red (R) 26
Green (G) 27
Blue (B) 28
Composite sync (CSYNC) 29

Luma as sync (if CSYNC is troublesome — classic on SMS/Genesis): run a wire from pin 16 of the CXA1145 to the CSI input on the bypass board.

RGB Bypass Mod — replace the stock amp with a THS7314 (transcribed from ConsoleMods, CC-BY-SA)

The bypass replaces the stock amplified RGB path with a TI THS7314 amp (low-pass filter → less noise; greatly reduces — not fully — the jailbars). Irreversible mod, 🟠 (not for beginners). You need an RGB bypass board (THS7314), iron, desoldering braid/gun, Kapton, thin wire, multimeter.

  1. Isolate the stock output: if keeping the multi-out, cut the RGBs traces under the multi-out (confirm the break with a multimeter) — or cut/lift the CXA1145 pins (on most NTSC boards the CXA goes straight to the multi-out).

  2. Remove the RF modulator: fully disassemble (heat sink included), desolder the RF modulator (patience, braid/gun), clean the pads on top and bottom.

  3. Mount the bypass board where the modulator sat: Kapton underneath; ground through the 3 ground holes (thick wire, soldered both ends); +5 V from the modulator's 5 V mounting hole (confirm with a multimeter).

  4. Wire the RGBS from the 315-5124 VDP (pins 26/27/28/29) to the bypass board inputs; output CSO (+ R/G/B) to the multi-out.

  5. Picture too dark? The cable has 75 Ω resistors on the console side → remove the resistors on the bypass board and bridge them.

French SMS (unamplified RGB) (transcribed from ConsoleMods, CC-BY-SA)

French SMS units (Model 1 and II) only output unamplified/unbuffered RGB (hence the special cable). The bypass is easy (no video encoder to work around):

  • French Model 1: 3 bodge wires carry the VDP's RGB to the encoder output vias. Identify by the resistor footprint at the other end: R6 = Red, R7 = Green, R8 = Blue; composite sync where R19 meets the DIN connector. Desolder the bodge wires, inputs → bypass board, bypass outputs → encoder vias.

  • French SMS II: same but with jumpers: desolder JPR (red) / JPG (green) / JPB (blue), then wire the matching vias to the bypass board inputs/outputs.

  • Audio Line Out Mod: see the FM sound section above (exact procedure transcribed).

Region / speed — 50/60 Hz & PAL→NTSC

The SMS has little region lock (mostly 50/60 Hz + the encoder's PAL/NTSC video mode). Two levels: the simple 60 Hz switch, or a true PAL→NTSC conversion.

Simple 60 Hz (Model 1) + full PAL→NTSC conversion (transcribed from ConsoleMods, CC-BY-SA)

Set a Model 1 SMS to 60 Hz: the VDP's frequency-select pin goes to a pad, bridged by a JP1 trace to another pad (on PAL, to 5 V). Cut the JP1 trace between the centre pad (VDP pin 57) and the right pad (5 V), then wire the centre pad to the left pad (GND)60 Hz. (On the PAL SMS II the frequency pin is wired directly to 5 V → isolate it before grounding.)

True PAL→NTSC conversion (NTSC colour image, correct speed) — materials: 53.693 MHz oscillator (salvageable from a Mega Drive), 33 pF cap (early Model 1), wire.

  1. Oscillator: replace the PAL master oscillator 53.2034 MHz with the 53.693 MHz (mind the silkscreen orientation). The Z80 then runs at ~3.58 MHz = the NTSC colour subcarrier.
  2. Subcarrier: the resistor tied to pin 6 (subcarrier) of the CXA1145 comes from the subcarrier trace of the I/O chip 315-5237 (pin 42). Isolate the front end of that resistor (lift the lead or cut the trace — confirm no continuity with 315-5237 pin 42), then solder a short wire from Z80 pin 6 (CPU clock) to that resistor end.
  3. VDP 60 Hz: do the JP1 mod above (VDP pin 57 → GND).
  4. Encoder to NTSC mode: isolate encoder pin 7 from ground and tie it to 5 V (nearest 5 V = encoder pin 12).
  5. (Optional NTSC fine-tuning): replace L2 and L3 with 39 µH inductors and omit L1.

French SMS: these are essentially NTSC consoles with the encoder omitted, VDP set to 50 Hz by a jumper → conversion = just change that frequency jumper (they output RGB, Z80 clock already NTSC).

Library

  • Master EverDrive X7 (Krikzz) — SMS + Mark III games/homebrew on SD, plug-and-play 🟢.
  • Mega Drive backward-compat: SMS games run on the MD via the Power Base Converter (the MD's Z80). → Power Base Converter.

Recap

  • Cap kit per board/condition.

Photos / assets

(To add: Model 1 vs Model 2 board, RGB DIN socket, FM area.)

Advanced repair

Recap if picture/sound degrade; cartridge/card contacts = the No. 1 cause of "game won't start". Methods: Recap · PCB fault-finding · Traces & vias.

Sources & attribution

Image:

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

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