CPS-2 — per-game jumper settings (full reference)¶
Full table of CPS-2 jumper settings for conversions, transcribed in-wiki from the historical reference file jumper_data_settings.xls (Ralph Wallace, 2009-2012). That file is no longer online (dead source) — it is now stored with us: table below and the archived file in the repo.
For the method (how jumpers encode ROM size/type, size → EPROM model), see CPS-2 converts §3.
Legend¶
- S = Short (jumper closed/bridged) · O = Open.
- The string follows the file's original order, in 5 groups separated by
_(jumper banks per socket group). Read left to right. - PAL = the PAL to fit at PAL3 (burn on a GAL16V8): B / D / F / G. The PAL G is the universal one (32 Mbit EPROM method, see §2A); the others match the game's original wiring.
Reminders
- Settings assume 27C1001 (1 Mbit) in sockets 1-2 → reverse for 27C1000.
- PAL G on a rev 3/4 B-board: don't forget the jumper wire (else broken sound).
- After setting: flash the game's keys (or InfiniKey), else suicide screen.
Table (41 games)¶
PAL B¶
| Game | Jumpers |
|---|---|
| Alien_Vs_Predator | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
| Armored Warriors | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
| Dungeons & Dragons: Tower of Doom | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
| Eco Fighters | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
| Powered Gear: Strategic Variant Armor Equipment | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
| Ring of Destruction: Slammasters II | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
| Super Muscle Bomber: The International Blowout | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
| Super Street Fighter 2 The New Challengers | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
| Super Street Fighter 2 The Tournament Battle | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
| Super Street Fighter II Turbo/X:Grand Master Challenge | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
PAL D¶
| Game | Jumpers |
|---|---|
| Battle Circuit | SOOS_SO_OSSOSO_SOSOSOSO_SOSOSOSO |
| Quiz Nanairo Dreams: Nijiirochou no Kiseki | SOOS_SO_OSSOSO_OSSOOSSO_OSSOOSSO |
| Rockman 2: The Power Fighters | SOOS_SO_OSSOSO_OSSOOSSO_OSSOOSSO |
| Street Fighter Zero (2nd JP version — rare 512 KB EEPROM sub-board) | OSSO_OS_SOSOSO_OSOSOSOS_OSOSOSOS |
| Street Fighter Zero 2 | SOOS_SO_OSSOSO_OSSOOSSO_OSSOOSSO |
| Street Fighter Zero 2 Alpha | SOOS_SO_OSSOSO_OSSOOSSO_OSSOOSSO |
| Street Fighter Zero/Alpha | SOOS_SO_OSSOSO_OSOSOSOS_OSOSOSOS |
PAL F¶
| Game | Jumpers |
|---|---|
| 19XX: The War Against Destiny | SOOS_SO_OSSOSO_SOSOSOSO_SOSOSOSO |
| Cyberbots_Fullmetal-Madness | SOOS_SO_OSSOSO_SOSOSOSO_SOSOSOSO |
| Dungeons & Dragons_Shadow Over Mystara | SOOS_SO_OSSOSO_OSSOOSSO_OSSOOSSO |
| Marvel Super Heroes | SOOS_SO_OSSOSO_SOSOSOSO_SOSOSOSO |
| Marvel Super Heroes Vs Street Fighter | SOOS_SO_OSSOSO_SOSOSOSO_SOSOSOSO |
| Super Puzzle Fighter II Turbo/X | SOOS_SO_OSSOSO_SOSOSOSO_SOSOSOSO |
| Vampire Hunter | SOOS_SO_OSSOSO_SOSOSOSO_SOSOSOSO |
| Xmen COTA | SOOS_SO_OSSOSO_SOSOSOSO_SOSOSOSO |
| Xmen Vs Street Fighter | SOOS_SO_OSSOSO_SOSOSOSO_SOSOSOSO |
PAL G¶
| Game | Jumpers |
|---|---|
| 1944: The Loop Master | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| 2X | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Choko | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Dimahoo/Great Mahou Daisakusen | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Giga Wing | SOOS_OS_OSOSOS_SOSOSOSO_SOSOSOSO |
| Hyper Street Fighter 2 The Anniversary Edition | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Mars Matrix: Hyper Solid Shooting | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Marvel Vs Capcom | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Pocket Fighter/Super Gem Fighter Mini Mix | SOOS_SO_OSOSOS_OSSOOSSO_OSSOOSSO |
| Progear No Arashi | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Puzz Loop 2 | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Street Fighter Alpha/Zero 3 | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Vampire Hunter 2 | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Vampire Savior | SOOS_SO_OSOSOS_SOSOSOSO_SOSOSOSO |
| Vampire Savior 2 | SOOS_OS_OSOSOS_SOSOSOSO_SOSOSOSO |
Notes¶
- Many games share the same string (same ROM configuration) — normal.
- Games absent from this list: the file covers the documented conversion targets (the "desirable" games you convert to). For an unlisted game, derive the jumpers from the set's ROM sizes (method §3) — or use a CPS-2 multi.
Sources & attribution¶
- jumper_data_settings.xls — Ralph Wallace (2009-2012), recovered via the
Internet Archive (2021-07-06 snapshot) and archived locally:
files/cps2_jumper_data_settings.xls. - Interpretation: CPS-2 converts §3 jumpers.
Review & corrections
How this space is used
Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.
Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.