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Sega System 1 / System 2

Sega's 8-bit platform in the mid-80s: two Z80s (game + sound), tiles + sprites, and above all many encrypted games (custom Z80 / MC-8123). Flicky, Wonder Boy, Choplifter, Pitfall II… System 2 is an evolution (more sprites). A MiSTer core exists → excellent preservation.

System 1 board.
System 1 board. Photo uploaded by Nedlemouse to Sega Retro, a site under CC BY 4.0.

Identification

Field Value
Manufacturer Sega
Years System 1 (1983) · System 2 (1985)
Type 8-bit tile + sprite platform
Connector Sega harness / JAMMA conversions
Settings DIP

Architecture

Block Chip Clock Role
CPU Zilog Z80 ~4 MHz game logic (often encrypted, see below)
Sound CPU Zilog Z80 ~4 MHz drives the sound
Sound 2× SN76489 (PSG) + YM2151 (FM) on later games
Video Sega customs (tilemaps + sprites) 256×224 (often a vertical cabinet), a wide palette for 8-bit 2D

The System 2 (1985) reuses the base while increasing the sprite count and graphical richness — the same family in MAME (sega/system1.cpp).

Protection (the real topic)

Many System 1/2 games run on an encrypted Z80:

  • Sega custom Z80 (315-5xxx): the opcodes are scrambled; without the (reverse-engineered) decryption table the program is unreadable.
  • MC-8123: a decryption module with a battery-backed key (like some System 16) → a dead battery can "suicide" those games. The keys have been extracted by the community.

→ Per-game keys (FD1094/FD1089/MC-8123/8751): System 16 — per-game keys (the table also covers the MC-8123).

Notable games

Flicky, Wonder Boy (1986), Choplifter, Pitfall II: The Lost Caverns, Up'n Down, SWAT, Star Jacker, TeddyBoy Blues, My Hero, Mister Viking, Regulus, 4D Warriors, Water Match… (System 2 adds richer variants).

Common faults

Symptom Likely cause Lead
Black screen / stuck boot MC-8123: dead key battery (encrypted games) Re-key / decrypted ROM (see per-game keys)
Corrupt sprites/tiles video RAM, customs RAM test, contacts
No sound sound Z80 / SN76489 (/ YM2151) Sound-stage diagnosis
Lost settings DIPs misset Check the DIP bank
No image Power, Z80, harness Base diagnosis

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Battery 🟢: a save battery is fitted (settings/counters/RTC). ⚠️ On this platform, a dead battery does NOT kill the game — it is a leaking battery that corrodes traces. Check and replace it before it leaks → save batteries.
  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: ~15.62 kHz / 60.1 Hz — standard resolution, a classic 15 kHz chassis is fine — the most common JAMMA case → tri-sync and upscalers. (Computed from the MAME sources — sega/system1.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • Encrypted Z80 program (315-xxxx) on many games: without the correct decode chip/board it won't boot — check before suspecting the logic.
  • Sega customs (tilemaps/sprites): corrupt = video RAM + buffers first, the custom next (donor).
  • Sound: sound Z80 + 2× SN76489 (+ late YM2151) — diagnose the sound stage.
  • Capacitors: recap PSU + audio filtering. Oxidised EPROM sockets: turned-pin socket.

→ Methods: PCB fault-finding · Recap · EPROM · Traces & vias

Expected clocks — measurement table ✅

Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.

Component Expected clock Role
I8751 8 MHz protection MCU
SN76489A 2 MHz · 4 MHz PSG
Z80 4 MHz sound CPU (usually)

How to read this table

Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.

Original manuals for games on this platform ✅

Manufacturer manuals for games running on this board. Beyond the instructions, they very often carry the full DIP settings, the connector pinout, the test procedure, the parts list and the expected voltages.

→ Full catalogue: service manuals, wiring & game manuals

DIP settings ✅

40 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set 4dwarrio
Setting Position Options (default in bold)
Lives SWB:2,3 3 · 4 · 5 · Infinite
Bonus Life SWB:4,5,6 30000 · 40000 · 50000 · 60000 · 70000 · 80000 · 90000 · None
Difficulty SWB:7 Easy · Hard
DIP settings — MAME set blockgal
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:4 2 · 3
Bonus Life SWB:5 10k 30k 60k 100k 150k · 30k 50k 100k 200k 300k
Allow Continue SWB:6 No · Yes
DIP settings — MAME set blockgalb
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:4 2 · 3
Bonus Life SWB:5 10k 30k 60k 100k 150k · 30k 50k 100k 200k 300k
Allow Continue SWB:6 No · Yes
DIP settings — MAME set brain
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Infinite
DIP settings — MAME set bullfgt
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5,6 30000 · 50000 · 70000 · None
DIP settings — MAME set choplift
Setting Position Options (default in bold)
Coin A SWA:1,2,3,4 4C 1C · 3C 1C · 2C 1C · 2 Coins/1 Credit 5/3 6/4 · 2 Coins/1 Credit 4/3 · 1C 1C · 1 Coin/1 Credit 2/3 · 1 Coin/1 Credit 4/5 · 1 Coin/1 Credit 5/6 · 2C 3C …
Coin B SWA:5,6,7,8 4C 1C · 3C 1C · 2C 1C · 2 Coins/1 Credit 5/3 6/4 · 2 Coins/1 Credit 4/3 · 1C 1C · 1 Coin/1 Credit 2/3 · 1 Coin/1 Credit 4/5 · 1 Coin/1 Credit 5/6 · 2C 3C …
Cabinet SWB:1 Upright · Cocktail
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 2 · 3 · 4 · Free Play
Bonus Life SWB:5 20k 70k 120k 170k · 50k 100k 150k 200k
Difficulty SWB:6 Hard · Easy
DIP settings — MAME set dakkochn
Setting Position Options (default in bold)
Coinage SWB:1,2 1C 1C · 1C 2C · 1C 3C · 1C 4C
DIP settings — MAME set flicky
Setting Position Options (default in bold)
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5,6 30000 80000 160000 · 30000 100000 200000 · 40000 120000 240000 · 40000 140000 280000
Difficulty SWB:7 Easy · Hard
DIP settings — MAME set flickyb
Setting Position Options (default in bold)
Lives SWB:3,4 1 · 2 · 3 · Infinite
DIP settings — MAME set flickys1
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 2 · 3 · 4 · 5 (Infinite)
Bonus Life SWB:5,6 80000 · 160000 · 240000 · 320000
DIP settings — MAME set gardia
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5,6 5k, 20k and 30k · 10k, 25k and 50k · 15k, 30k and 60k · None
Difficulty SWB:7 Easy · Hard
DIP settings — MAME set hvymetal
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5,6 50000 100000 · 60000 120000 · 70000 150000 · 100000
Difficulty SWB:7 Easy · Hard
Allow Continue SWB:8 No · Yes
DIP settings — MAME set imsorry
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5,6 30000 · 40000 · 50000 · None
DIP settings — MAME set mrviking
Setting Position Options (default in bold)
Maximum Credits SWB:2 9 · 99
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5,6 10k, 30k then every 30k · 20k, 40k then every 30k · 30k, then every 30k · 40k, then every 30k
Difficulty SWB:7 Easy · Hard
DIP settings — MAME set mrvikingj
Setting Position Options (default in bold)
Difficulty SWB:8 Easy · Hard
DIP settings — MAME set myhero
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5,6 30000 · 50000 · 70000 · 90000
Difficulty SWB:7 Easy · Hard
DIP settings — MAME set nob
Setting Position Options (default in bold)
Coin A SWA:1,2 2C 1C · 1C 1C · 1C 2C · 1C 3C
Coin B SWA:3,4 2C 1C · 1C 1C · 1C 2C · 1C 3C
Difficulty SWA:5,6 Easy · Medium · Hard · Hardest
Cabinet SWA:7 Upright · Cocktail
Flip Screen SWA:8 Off · On
Lives SWB:1,2 2 · 3 · 5 · 99
Bonus Life SWB:3,4 40k, 80k, 120k and 160k · 50k, 100k and 150k · 60k, 120k and 180k · None
Allow Continue SWB:5 No · Yes
Free Play SWB:6 Off · On
DIP settings — MAME set pitfall2
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5 20000 50000 · 30000 70000
Allow Continue SWB:6 No · Yes
Time SWB:7 2 Minutes · 3 Minutes
DIP settings — MAME set pitfall2u
Setting Position Options (default in bold)
Lives SWB:2,3 3 · 4 · 5 · Infinite
Starting Stage SWB:4,5 1 · 2 · 3 · 4
DIP settings — MAME set raflesia
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5,6 20k, 70k and 120k · 30k, 80k and 150k · 50k, 100k and 200k · None
DIP settings — MAME set regulus
Setting Position Options (default in bold)
Lives SWB:3,4 3 · 4 · 5 · Infinite
Difficulty SWB:7 Easy · Hard
Allow Continue SWB:8 No · Yes
DIP settings — MAME set seganinj
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 2 · 3 · 4 · 240
Bonus Life SWB:5 20k 70k 120k 170k · 50k 100k 150k 200k
Allow Continue SWB:6 No · Yes
Difficulty SWB:7 Easy · Hard
DIP settings — MAME set shtngmst
Setting Position Options (default in bold)
Shots Per Second SWB:1 3 · 5
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Infinite
Bonus Life SWB:5,6 100k, 500k · 150k, 600k · 200k, 700k · 300k, 800k
Difficulty SWB:7,8 Easy · Medium · Hard · Hardest
DIP settings — MAME set spatter
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 2 · 3 · 4 · Infinite
Bonus Life SWB:5,6 40k, 120k and 480k · 50k and 200k · 100k only · None
Reset Timer/Objects On Life Loss SWB:7 No · Yes
DIP settings — MAME set starjack
Setting Position Options (default in bold)
Lives SWB:2,3 3 · 4 · 5 · Infinite
DEF STR (Bonus Life SWB:4,5,6 Every 20k · Every 30k · Every 40k · Every 50k · 20k, then every 30k · 30k, then every 40k · 40k, then every 50k · 50k, then every 60k
Difficulty SWB:7,8 Easy · Medium · Hard · Hardest
DIP settings — MAME set starjacks
Setting Position Options (default in bold)
Ship SWB:4 Single · Multi
Bonus Life SWB:5,6 30k, then every 40k · 40k, then every 50k · 50k, then every 60k · 60k, then every 70k
DIP settings — MAME set swat
Setting Position Options (default in bold)
Lives SWB:2,3 3 · 4 · 5 · Infinite
Bonus Life SWB:4,5,6 30000 · 40000 · 50000 · 60000 · 70000 · 80000 · 90000 · None
DIP settings — MAME set system1_generic
Setting Position Options (default in bold)
Coin A SWA:1,2,3,4 4C 1C · 3C 1C · 2C 1C · 2 Coins/1 Credit 5/3 6/4 · 2 Coins/1 Credit 4/3 · 1C 1C · 1 Coin/1 Credit 2/3 · 1 Coin/1 Credit 4/5 · 1 Coin/1 Credit 5/6 · 2C 3C …
Coin B SWA:5,6,7,8 4C 1C · 3C 1C · 2C 1C · 2 Coins/1 Credit 5/3 6/4 · 2 Coins/1 Credit 4/3 · 1C 1C · 1 Coin/1 Credit 2/3 · 1 Coin/1 Credit 4/5 · 1 Coin/1 Credit 5/6 · 2C 3C …
Cabinet SWB:1 Upright · Cocktail
SW 0 Read From SWB:8 Port $0D · Port $10
DIP settings — MAME set teddybb
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 2 · 3 · 4 · 252
Bonus Life SWB:5,6 100k 400k · 200k 600k · 400k 800k · 600k
Difficulty SWB:7 Easy · Hard
DIP settings — MAME set tokisens
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 1 · 2 · 3 · 4
DIP settings — MAME set tokisensa
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
DIP settings — MAME set ufosensi
Setting Position Options (default in bold)
Difficulty SWB:1,2 Easy · Normal · Hard · Hardest
Lives SWB:3,4 3 · 4 · 5
Cabinet SWB:5 Upright · Cocktail
Allow Continue SWB:6 No · Yes
Demo Sounds SWB:7 Off · On
Invulnerability SWB:8 Off · On
DIP settings — MAME set upndown
Setting Position Options (default in bold)
Lives SWB:2,3 3 · 4 · 5 · Infinite
Bonus Life SWB:4,5,6 10000 · 20000 · 30000 · 40000 · 50000 · 60000 · 70000 · None
Difficulty SWB:7,8 Easy · Medium · Hard · Hardest
DIP settings — MAME set wbdeluxe
Setting Position Options (default in bold)
Energy Consumption SWB:8 Slow · Fast
DIP settings — MAME set wbml
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Free Play
Bonus Life SWB:5 30000 100000 200000 · 50000 150000 250000
Difficulty SWB:6 Easy · Hard
Test Mode SWB:7 Off · On
DIP settings — MAME set wboy
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Lives SWB:3,4 3 · 4 · 5 · Free Play
Bonus Life SWB:5 30k 100k 170k 240k · 30k 120k 210k 300k
Allow Continue SWB:6 No · Yes
Difficulty SWB:7 Easy · Hard
DIP settings — MAME set wboy3
Setting Position Options (default in bold)
Lives SWB:3,4 1 · 2 · 3 · Free Play
DIP settings — MAME set wboysys2
Setting Position Options (default in bold)
Lives SWB:3,4 3 · 4 · 5 · Free Play
Bonus Life SWB:5 30k 100k 170k 240k · 30k 120k 210k 300k
Allow Continue SWB:6 No · Yes
Difficulty SWB:7 Easy · Hard
DIP settings — MAME set wboyu
Setting Position Options (default in bold)
Cabinet SWB:1 Upright · Cocktail
Lives SWB:2,3 2 · 3 · 4 · 5
Demo Sounds SWB:7 Off · On
Coinage SWA:1,2,3 4C 1C · 3C 1C · 4C 2C · 2C 1C · 3C 2C · 2C 2C · 1C 1C · 1C 2C
Allow Continue SWA:5 No · Yes
Mode SWA:7,8 Normal Game · Free Play · Test Mode · Endless Game
DIP settings — MAME set wmatch
Setting Position Options (default in bold)
Demo Sounds SWB:2 Off · On
Time SWB:3,4 Normal · Fast · Faster · Fastest
Difficulty SWB:7 Easy · Hard

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Procedure — a dead board, step by step ✅

What this adds

The general method lives in PCB diagnosis. This is its application to this platform: the same order, but with the values actually expected here, so you do not have to go back and forth.

Tools: multimeter, oscilloscope (or frequency counter), current-limited bench supply, desoldering braid. → Tooling

If the board is still in a cabinet

A CRT holds its charge with the machine unplugged. → CRT safety

1. Inspection, power off. Corrosion, cut tracks, oxidised EPROM legs, leaking SMD capacitors, dubious earlier repairs. On this platform the battery is the first suspect: its leakage eats tracks under the holder, and the damage is often hidden by the battery itself. Lift it to look.

2. The connector, before anything else. A large share of "dead boards" are a contact problem, not a fault. Clean the contacts with isopropyl alcohol and reseat — not with an abrasive eraser on a gold edge, which takes the plating off and brings the problem back worse. It costs two minutes and settles the question.

3. Power, measured on the board. Aim for +5.0 V measured as close as possible to where power reaches the board — not at the PSU output: the drop is in the loom, and that is exactly what makes a board boot on the bench and not in the cabinet. Where you probe depends on this board's connector — JAMMA edge, JVS loom or a proprietary harness — plenty of makers kept one long after JAMMA arrived — see Identification above. → Wiring Check −5 V and +12 V too if the sound stage uses them. Suspected short: bring it up current-limited and find the hot spot.

4. /RESET. It must release after power-up. Held low = the CPU never starts. A 1–2 Hz loop is not the reset circuit, it is the watchdog: the CPU is crashing at boot, so look at the bus, not at the reset.

5. Clocks — the values expected on this platform.

  • I8751 → 8 MHz (Protection MCU)
  • SN76489A → 2 MHz · 4 MHz (PSG)
  • Z80 → 4 MHz (Sound CPU (usually))

Several values for one component means several board variants in this family, not several readings on the same one: identify yours before calling a clock wrong. That is the mistake that replaces a healthy crystal.

6. Bus. Activity on the main CPU's address lines tells you whether it is running or frozen. Frozen with good clocks and good reset → work RAM, bus buffers, ROMs.

7. It boots but the picture or the sound is wrong — that is another job: see Common faults on this page, then signal tracing.

Procedure — replacing the battery without losing the key ✅

Not every board in this family is concerned

Check on this page whether your game is one of the encrypted ones before touching anything. On the others the battery only holds settings, and losing it costs nothing but a re-setup.

The order is the whole procedure

The decryption key of the MC-8123 lives in SRAM held up by that battery. Cutting the old cell before the new one is soldered erases it, instantly and for good: the board goes silent and only a de-suicide brings the game back. So the new cell goes in first, in parallel.

  1. Board powered off, old battery left in place.
  2. Measure the old cell in circuit and note it (a CR2032 is 3 V nominal). This is what tells you whether you are ahead of the failure or already behind it.
  3. Solder the new cell in parallel with the old one — piggyback — watching polarity. A reversed cell discharges the old one through itself and erases the key just as surely.
  4. Re-measure at the holder: the voltage must have come back up. Do not go on before it has.
  5. Only now, remove the old cell.
  6. Power up and check the game boots.

→ Backup batteries

Already dead? This procedure will not bring it back — the key is gone. → de-suicide

Emulation & FPGA

  • Emulation: MAME (sega/system1.cpp) — Z80/MC-8123 decryption included.
  • FPGA / MiSTer: a Sega System 1 core is available (MrX-8B / Blackwine implementation) — a hardware rebuild of the board.

EPROM repair

Z80 program in 8-32 KB ROMs: 2764 (8K) · 27128 (16K) · 27C256 (32K) depending on the game's age (e.g. Choplifter/Shooting Master/WBML/UFO Senshi = 3× 27C256; Flicky/Wonder Boy = small ROMs). ⚠ Many System 1 use an encrypted Z80 (317-xxxx): the program is encrypted, you need the decrypted ROMs (MAME dumps) for a bare-Z80 board.

Lineage

Precedes the System 16 (16-bit, 68000). See also the System E (Master System hardware) and the Super Scaler (sprite-scaling pseudo-3D) of the same period.

Photos / assets

(To add: System 1/2 board, custom Z80, MC-8123.)

Sources & attribution

Image:

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.