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Sega Y-Board

The peak of Sega's super scaler (1988): 3× 68000 and a sprite system with rotation + scaling, for AM2's most spectacular games — Galaxy Force, Power Drift, G-LOC. Deluxe motion cabinets. The last big sprite hardware before the true 3D of the Model 1.

Identification

Field Value
Manufacturer Sega (AM2)
Year 1988
Type high-end super scaler (sprite rotation + zoom)
Cabinets deluxe / motion (hydraulic cockpit)

Architecture

Block Chip Clock Role
CPU ×3 Motorola 68000 ~12.5 MHz master + 2 slaves (geometry, objects)
Sound CPU Zilog Z80 drives the sound
Sound Yamaha YM2151 (FM) + SegaPCM FM music + samples
Video Sega sprite ASIC (rotation + zoom) large fields of distorted sprites (a 3D feel)

The triple 68000 and sprite rotation enable effects impossible on the X-Board (Power Drift: hilly tracks seen "from inside"). Emulated in MAME (sega/segaybd.cpp).

Protection & de-suicide

Depending on the game, a battery-backed encrypted module (FD1094) may be present → dead battery = suicide. De-suicide = decrypted ROM / re-key. → Sega X / Y-Board (converts) · System 16 FD1094.

EPROM repair: 68000 program in 27C010 (program in 27C010, R360 / G-LOC hardware) → game-by-game EPROM table.

Notable games

Galaxy Force / Galaxy Force II (1988), Power Drift (1988), G-LOC: Air Battle (1990), Rail Chase, Strike Fighter.

Common faults

Symptom Likely cause Lead
Black screen / stuck boot FD1094: dead key battery (encrypted games) De-suicide (decrypted ROM / re-key)
Distorted/missing sprites rotation-zoom ASIC / sprite RAM Video diagnosis
Random freeze one of the 3× 68000 / shared RAM Per-CPU diagnosis, RAM test
No sound Z80 / YM2151 / SegaPCM Sound-stage diagnosis
Cabinet motion dead motion board / actuators Mechanical diagnosis

Modernisation & mods

The common ground for every JAMMA board

Video, power, control panel and upscalers depend on the cabinet rather than the board: everything is centralised in Modernising a cabinet. To run the board outside a cabinet (at home, on a display): supergun.

  • Anti-suicide 🟠: some games/variants of this platform do suicide (battery-backed key) — see the dedicated section above to find out whether yours is affected. If so, the durable route is de-suicidingconversions and de-suiciding, not merely replacing the battery → save batteries.
  • Storage 🟡: the game lives in EPROM/mask ROM on the board. Changing or restoring a game means reprogramming the EPROMs (and, for a mask ROM, using a pinout adapter) → EPROM method.
  • Media preservation: replacing the original storage, multicarts, ODEs and modern options by family → PCB preservation hub.
  • Scan rate 📺: ~15.72 kHz / 60.0 Hz — standard resolution, a classic 15 kHz chassis is fine — the most common JAMMA case → tri-sync and upscalers. (Computed from the MAME sources — sega/segaybd.cpp — pixel clock ÷ htotal.)
  • FPGA / emulation: see the Emulation & FPGA section below.

Repair (technician)

  • FD1094 (battery module) on some games: flat battery = suicide → replace the battery without cutting the key; otherwise de-suicidebackup batteries.
  • Triple 68000 (master + 2 slaves geometry/objects): a freeze = one of the CPUs / its RAM → separate diagnosis.
  • Sound: Z80 + YM2151 + SegaPCM — diagnose the sound stage.
  • Capacitors: recap PSU + audio filtering. Oxidised EPROM sockets: turned-pin socket.

Methods: PCB fault-finding · Recap · EPROM · Traces & vias

Expected clocks — measurement table ✅

Values extracted from the MAME sources for this platform. On a scope or frequency counter, a clock that is missing or off-value points straight at the crystal, the divider or the chip at fault — the fastest starting point on a dead board.

Component Expected clock Role
YM2151 4.026988 MHz FM (sound)
Z80 4.026988 MHz sound CPU (usually)

How to read this table

Several values for one component = several board variants in this family (or several instances of the chip clocked differently). These frequencies are those of the clock signal at the component's input, not of its original crystal — on many boards the clock is divided down from a single master crystal.

Original manuals for games on this platform ✅

Manufacturer manuals for games running on this board. Beyond the instructions, they very often carry the full DIP settings, the connector pinout, the test procedure, the parts list and the expected voltages.

→ Full catalogue: service manuals, wiring & game manuals

DIP settings ✅

9 games on this platform, settings extracted from the MAME sources (INPUT_PORTS_START blocks). The Position column gives the switch's physical reference on the board (SW2:!3,!4 = bank SW2, levers 3 and 4) — which is what lets you set it up without the paper manual. Games are sorted by MAME set name.

DIP settings — MAME set gforce2
Setting Position Options (default in bold)
Demo Sounds SWB:1 Off · On
Energy Timer SWB:2,3 Easy · Normal · Hard · Hardest
Shield Strength SWB:4 Weak · Strong
Difficulty SWB:5,6 Easy · Normal · Hard · Hardest
Cabinet SWB:7,8 Super Deluxe · Deluxe · Upright · City
DIP settings — MAME set gloc
Setting Position Options (default in bold)
Difficulty SWB:1,2 Easy · Normal · Hard · Hardest
Demo Sounds SWB:3 Off · On
Cabinet SWB:4,5 Moving · Cockpit · Upright
Allow Continue SWB:6 No · Yes
Credits SWB:7,8 1 to Start, 1 to Continue · 2 to Start, 1 to Continue · 3 to Start, 2 to Continue · 4 to Start, 3 to Continue
DIP settings — MAME set glocr360
Setting Position Options (default in bold)
Game Type SWB:1,2 Fighting Only · Fight/Experience · Experience Only
Demo Sounds SWB:3 Off · On
Ever Off SWB:4 Off · On
Initial Credit SWB:5,6,7,8 1 · 2 · 3 · 4 · 5 · 6 · 8 · 10 · 12
Coin A SWA:1,2,3,4 1C 1C · 1C 2C · 1C 3C · 1C 4C · 1C 5C · 1C 6C · 1C 7C · 1C 8C · Free Play (if Coin B too) or 1/1
Coin B SWA:5,6,7,8 1C 1C · 1C 2C · 1C 3C · 1C 4C · 1C 5C · 1C 6C · 1C 7C · 1C 8C · Free Play (if Coin A too) or 1/1
DIP settings — MAME set pdrift
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Upright/Sit Down · Mini Upright
Demo Sounds SWB:3 Off · On
Credits SWB:4,5 1 to Start, 1 to Continue · 2 to Start, 1 to Continue · 2 to Start, 2 to Continue · 3 to Start, 2 to Continue
Allow Continue SWB:6 No · Yes
Difficulty SWB:7,8 Easy · Normal · Hard · Hardest
DIP settings — MAME set pdrifte
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Upright · Mini Upright
Demo Sounds SWB:3 Off · On
Initial Credit SWB:5 1 · 2
Allow Continue SWB:6 No · Yes
Difficulty SWB:7,8 Easy · Normal · Hard · Hardest
DIP settings — MAME set pdriftj
Setting Position Options (default in bold)
Cabinet SWB:1,2 Moving · Upright/Sit Down · Mini Upright
Demo Sounds SWB:3 Off · On
Initial Credit SWB:5 1 · 2
Allow Continue SWB:6 No · Yes
Difficulty SWB:7,8 Easy · Normal · Hard · Hardest
DIP settings — MAME set pdriftl
Setting Position Options (default in bold)
Ground Level Tilts SWB:5 No · Yes
Difficulty SWB:6,7,8 0 - Easiest · 1 · 2 · 3 · 4 · 5 · 6 · 7 - Hardest
Coin A SWA:1,2,3,4 1C 6C · 1C 3C · 1C 2C · 2C 3C · 2C 3C · 4 Coins/5 Credits · 5 Coins/6 Credits · 1C 1C · 4C 3C · 6 Coins/4 Credits …
Coin B SWA:5,6,7,8 1C 6C · 1C 3C · 1C 2C · 2C 3C · 2C 3C · 4 Coins/5 Credits · 5 Coins/6 Credits · 1C 1C · 4C 3C · 6 Coins/4 Credits …
Cabinet ID 0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 …
Communication Mode Master/Slave · Stand-Alone
DIP settings — MAME set rchase
Setting Position Options (default in bold)
Coin to Credit SWA:1,2 4C 1C · 3C 1C · 2C 1C · 1C 1C
Coin #1 multiplier SWA:3 x1 · x2
Coin #2 multiplier SWA:4,5 x1 · x4 · x5 · x6
Bonus Adder SWA:6,7,8 None · 2 gives +1 · 3 gives +1 · 4 gives +1 · 5 gives +1 · 6 gives +1 · 7 gives +1 · Error
Credits SWB:1,2 1 to Start, 1 to Continue · 2 to Start, 1 to Continue · 3 to Start, 2 to Continue · 4 to Start, 3 to Continue
Coin Chute SWB:3 Single · Twin
Cabinet SWB:4 Moving · Upright
Difficulty SWB:6,7 Easy · Normal · Hard · Hardest
Demo Sounds SWB:8 Off · On
DIP settings — MAME set strkfgtr
Setting Position Options (default in bold)
Difficulty SWB:1,2 Easy · Normal · Hard · Hardest
Demo Sounds SWB:3 Off · On
Allow Continue SWB:4 No · Yes
Credits SWB:5,6 1 to Start, 1 to Continue · 2 to Start, 1 to Continue · 3 to Start, 2 to Continue · 4 to Start, 3 to Continue
Cabinet SWB:7,8 Moving · Cockpit · Upright

Check against your own board

These settings apply to the game and revision described by MAME. One title may have several DIP sets depending on region or revision, and some systems use soft-dips (settings in memory, via the test menu) rather than physical switches. In case of a discrepancy, the board's silkscreen and the test menu are authoritative.

See also: DIP reference · game manuals

Emulation & FPGA

  • Emulation: MAME (sega/segaybd.cpp) — FD1094 included.
  • FPGA / MiSTer: no dedicated core (3× 68000 + sprite rotation) → MAME.

Lineage

After the X-Board, before the polygonal 3D of the Model 1. Same "super scaler" family as the Super Scaler (Hang-On/OutRun).

Photos / assets

(To add: Y-Board, triple 68000, rotation-zoom ASIC.)

Sources & attribution

Review & corrections

How this space is used

Spotted a wrong value, an outdated procedure, a chip reference that does not match your board? Say so here, with what you observed (model, board revision, serial number, measurement). Every report is cross-checked against a source before anything changes — an unverifiable correction is published as “reported by …, not cross-checked” rather than silently applied.

Reading is open to everyone; posting requires signing in with Discord. Reports from the wiki's declared reviewers are handled first; anyone else's are read too, but go through a human before anything is changed.